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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using Dance;
- using UnityEngine;
- using wf;
- public class UndressDance_Mgr : PartsMgrBase
- {
- public static UndressDance_Mgr Instance { get; private set; }
- public Maid SelectMaid
- {
- get
- {
- return this.m_SelectedMaid;
- }
- }
- protected override void Start()
- {
- UndressDance_Mgr.Instance = this;
- this.m_ItemWindow.transform.localPosition = this.m_DeactiveOffset;
- this.m_ItemWindow.SetActive(false);
- base.Start();
- base.IsActive &= (DanceMain.SelectDanceData != null);
- if (!base.IsActive)
- {
- base.gameObject.SetActive(false);
- return;
- }
- base.transform.parent.gameObject.layer = base.gameObject.layer;
- foreach (UndressDance_Mgr.IconColor iconColor in this.m_IconColData)
- {
- this.m_LevelColPair.Add(iconColor.Level, iconColor.IconCol);
- }
- this.m_TakeEventColl = this.m_TakeEvent.GetComponent<BoxCollider>();
- UIEventTrigger component = this.m_TakeEvent.GetComponent<UIEventTrigger>();
- EventDelegate.Add(component.onHoverOver, new EventDelegate.Callback(this.ShowItemWindow));
- EventDelegate.Add(component.onHoverOut, new EventDelegate.Callback(this.CursorRecet));
- this.m_HoverCheckObj.Add(this.m_ItemWindow.transform.Find("BG").gameObject);
- this.m_HoverCheckObj.Add(this.m_CloseButton.gameObject);
- EventDelegate.Add(this.m_CloseButton.onClick, new EventDelegate.Callback(this.HideItemWindow));
- this.m_ItemGrid = this.m_ItemWindow.transform.Find("ItemGrid").GetComponent<UIGrid>();
- this.m_MaidGrid = this.m_ItemWindow.transform.Find("MaidIcon").GetComponent<UIGrid>();
- this.m_MaidTabPanel = this.m_MaidGrid.gameObject.GetComponent<UIWFTabPanel>();
- KasaiUtility.CsvRead("csv_rhythm_action/undress_parts_data.nei", new Action<CsvParser, int, int>(this.ReadPartsData), 0, 1, null);
- this.m_ItemGrid.repositionNow = true;
- KasaiUtility.CsvRead("csv_rhythm_action/undress_level2_data.nei", new Action<CsvParser, int, int>(this.ReadLevel2Key), 0, 1, null);
- KasaiUtility.CsvRead("csv_rhythm_action/undress_face_data.nei", new Action<CsvParser, int, int>(this.ReadFaceSetting), 0, 1, null);
- this.m_HoverCheckObj.Add(this.m_AlldressButton.gameObject);
- this.m_HoverCheckObj.Add(this.m_AllundressButton.gameObject);
- EventDelegate.Add(this.m_AlldressButton.onClick, new EventDelegate.Callback(this.AllDreass));
- EventDelegate.Add(this.m_AllundressButton.onClick, new EventDelegate.Callback(this.AllUndreass));
- if (GameMain.Instance.VRMode && GameMain.Instance.VRDeviceTypeID == GameMain.VRDeviceType.RIFT_TOUCH)
- {
- AVRControllerButtons controller_buttons = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller_buttons;
- AVRControllerButtons controller_buttons2 = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller_buttons;
- this.m_ControllerInputFlag.Add(controller_buttons, false);
- this.m_ControllerInputFlag.Add(controller_buttons2, false);
- }
- if (GameMain.Instance.VRMode)
- {
- this.ShowItemWindow();
- }
- }
- private void ReadPartsData(CsvParser csv, int cx, int cy)
- {
- switch (cx)
- {
- case 0:
- {
- MPN key = (MPN)Enum.Parse(typeof(MPN), csv.GetCellAsString(cx, cy));
- this.m_MpnPartsData.Add(key, new UndressDance_Mgr.PartsData());
- break;
- }
- case 1:
- foreach (string value in csv.GetCellAsString(cx, cy).Split(new char[]
- {
- ','
- }))
- {
- this.m_MpnPartsData.Last<KeyValuePair<MPN, UndressDance_Mgr.PartsData>>().Value.SlotIDlist.Add((TBody.SlotID)Enum.Parse(typeof(TBody.SlotID), value));
- }
- break;
- case 2:
- {
- string text = csv.GetCellAsString(cx, cy);
- if (text.IndexOf(".tex") < 0)
- {
- text += ".tex";
- }
- if (!GameUty.FileSystem.IsExistentFile(text))
- {
- Debug.LogError("アイコンファイル[" + text + "]が見つかりませんでした");
- }
- Texture2D defaultIcon = ImportCM.CreateTexture(text);
- this.m_MpnPartsData.Last<KeyValuePair<MPN, UndressDance_Mgr.PartsData>>().Value.DefaultIcon = defaultIcon;
- break;
- }
- case 3:
- this.m_MpnPartsData.Last<KeyValuePair<MPN, UndressDance_Mgr.PartsData>>().Value.SexsualPoint = csv.GetCellAsInteger(cx, cy);
- break;
- case 4:
- {
- bool flag = csv.GetCellAsString(cx, cy) == "○";
- if (Product.isPublic && !flag)
- {
- return;
- }
- break;
- }
- }
- if (cx == csv.max_cell_x - 1)
- {
- this.CreatePartsIcon(this.m_MpnPartsData.Last<KeyValuePair<MPN, UndressDance_Mgr.PartsData>>().Key);
- }
- }
- private void CreatePartsIcon(MPN mpn)
- {
- GameObject gameObject = Utility.CreatePrefab(this.m_ItemGrid.gameObject, "SceneDance/Rhythm_Action/Prefab/UndressDance/ItemIcon", true);
- this.m_HoverCheckObj.Add(gameObject);
- UndressItem component = gameObject.GetComponent<UndressItem>();
- component.Init(mpn);
- this.m_ItemUIList.Add(mpn, component);
- }
- private void ReadLevel2Key(CsvParser csv, int cx, int cy)
- {
- if (cx == 1)
- {
- this.m_Level2KeyList.Add(new List<MPN>());
- foreach (string value in csv.GetCellAsString(cx, cy).Split(new char[]
- {
- ','
- }))
- {
- this.m_Level2KeyList.Last<List<MPN>>().Add((MPN)Enum.Parse(typeof(MPN), value));
- }
- }
- }
- private void ReadFaceSetting(CsvParser csv, int cx, int cy)
- {
- switch (cx)
- {
- case 0:
- {
- UndressDance_Mgr.UndressLevel undressLevel = (UndressDance_Mgr.UndressLevel)Enum.Parse(typeof(UndressDance_Mgr.UndressLevel), csv.GetCellAsString(cx, cy));
- this.m_FaceSetting.Add(undressLevel, new UndressDance_Mgr.FaceDataBase());
- this.m_FaceSetting.Last<KeyValuePair<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase>>().Value.Level = undressLevel;
- break;
- }
- case 1:
- if (csv.IsCellToExistData(cx, cy))
- {
- this.m_FaceSetting.Last<KeyValuePair<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase>>().Value.SexualPoint = csv.GetCellAsInteger(cx, cy);
- }
- break;
- case 2:
- if (csv.IsCellToExistData(cx, cy))
- {
- this.m_FaceSetting.Last<KeyValuePair<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase>>().Value.Face = csv.GetCellAsString(cx, cy).Split(new char[]
- {
- ','
- }).ToList<string>();
- }
- break;
- case 3:
- this.m_FaceSetting.Last<KeyValuePair<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase>>().Value.FaceBlend = csv.GetCellAsString(cx, cy);
- break;
- case 4:
- if (csv.IsCellToExistData(cx, cy))
- {
- this.m_FaceSetting.Last<KeyValuePair<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase>>().Value.Probability = csv.GetCellAsInteger(cx, cy);
- }
- break;
- }
- }
- private void CursorRecet()
- {
- this.m_IsCursorOn = false;
- }
- private void WindowMove(float time)
- {
- this.m_MoveEnd = false;
- this.m_ItemWindow.transform.localPosition = Vector3.Lerp(Vector3.zero, this.m_DeactiveOffset, KasaiUtility.SinRate01(time, this.m_UIShowTime, this.m_IsWindowActive, false));
- }
- private void MoveEnd()
- {
- this.m_MoveEnd = true;
- if (!this.m_IsWindowActive)
- {
- this.m_ItemWindow.SetActive(false);
- }
- else
- {
- this.m_IsCursorOn = true;
- }
- this.m_TakeEventColl.enabled = !this.m_IsWindowActive;
- }
- private void ShowItemWindow()
- {
- if (!this.m_MoveEnd)
- {
- return;
- }
- if (this.m_IsCursorOn)
- {
- return;
- }
- if (!this.m_IsWindowActive)
- {
- this.m_IsWindowActive = true;
- this.m_ItemWindow.SetActive(true);
- base.StartCoroutine(KasaiUtility.TimeCroutine(this.m_UIShowTime, new Action<float>(this.WindowMove), new Action(this.MoveEnd)));
- }
- }
- private void HideItemWindow()
- {
- if (!this.m_MoveEnd)
- {
- return;
- }
- this.m_IsWindowActive = false;
- base.StartCoroutine(KasaiUtility.TimeCroutine(this.m_UIShowTime, new Action<float>(this.WindowMove), new Action(this.MoveEnd)));
- }
- private void MaidSelect()
- {
- Maid maid = this.m_MaidIconList[UIWFTabButton.current];
- if (this.m_SelectedMaid == maid)
- {
- return;
- }
- this.m_SelectedMaid = maid;
- foreach (UndressItem undressItem in this.m_ItemUIList.Values)
- {
- undressItem.UpdateState(maid);
- }
- }
- private void AllDreass()
- {
- if (this.m_ForceLevel2)
- {
- this.SetMaidFace(UndressDance_Mgr.UndressLevel.None);
- this.m_ForceLevel2 = false;
- }
- if (this.m_ItemUIList.Values.All((UndressItem e) => !e.IsUndress))
- {
- return;
- }
- foreach (UndressItem undressItem in this.m_ItemUIList.Values)
- {
- undressItem.SetMaidMask(this.m_SelectedMaid, false);
- }
- }
- private void AllUndreass()
- {
- if (this.m_ItemUIList.Values.All((UndressItem e) => e.IsUndress))
- {
- return;
- }
- this.m_ForceLevel2 = false;
- foreach (UndressItem undressItem in this.m_ItemUIList.Values)
- {
- undressItem.SetMaidMask(this.m_SelectedMaid, true);
- }
- if (this.GetUndressLevel(false) != UndressDance_Mgr.UndressLevel.Level2)
- {
- this.m_ForceLevel2 = true;
- this.SetMaidFace(UndressDance_Mgr.UndressLevel.Level2);
- }
- }
- private UndressDance_Mgr.UndressLevel GetUndressLevel(bool release_force2 = false)
- {
- UndressDance_Mgr.SexsualData sexsualData = this.m_MaidSexsualData[this.SelectMaid];
- UndressDance_Mgr.UndressLevel undressLevel = UndressDance_Mgr.UndressLevel.None;
- int sexsualPoint = sexsualData.SexsualPoint;
- foreach (UndressDance_Mgr.FaceDataBase faceDataBase in this.m_FaceSetting.Values)
- {
- if (faceDataBase.SexualPoint > 0 && sexsualPoint >= faceDataBase.SexualPoint)
- {
- undressLevel = faceDataBase.Level;
- }
- }
- if (undressLevel == UndressDance_Mgr.UndressLevel.Level1)
- {
- if (release_force2)
- {
- this.m_ForceLevel2 = false;
- }
- foreach (List<MPN> list in this.m_Level2KeyList)
- {
- bool flag = true;
- foreach (MPN key in list)
- {
- flag &= (this.m_ItemUIList.ContainsKey(key) && this.m_ItemUIList[key].IsUndress);
- if (!flag)
- {
- break;
- }
- }
- if (flag || this.m_ForceLevel2)
- {
- undressLevel = UndressDance_Mgr.UndressLevel.Level2;
- break;
- }
- }
- }
- return undressLevel;
- }
- private void SetFaceBlend(UndressDance_Mgr.UndressLevel level)
- {
- string faceBlend = this.m_FaceSetting[level].FaceBlend;
- TMorph.AddBlendType addBlendType = TMorph.AddBlendType.None;
- if (faceBlend.IndexOf("頬1") >= 0 || faceBlend.IndexOf("頬1") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Cheek1;
- }
- if (faceBlend.IndexOf("頬2") >= 0 || faceBlend.IndexOf("頬2") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Cheek2;
- }
- if (faceBlend.IndexOf("頬3") >= 0 || faceBlend.IndexOf("頬3") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Cheek3;
- }
- if (faceBlend.IndexOf("涙1") >= 0 || faceBlend.IndexOf("涙1") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Tear1;
- }
- if (faceBlend.IndexOf("涙2") >= 0 || faceBlend.IndexOf("涙2") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Tear2;
- }
- if (faceBlend.IndexOf("涙3") >= 0 || faceBlend.IndexOf("涙3") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Tear3;
- }
- if (faceBlend.IndexOf("赤面") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Blush;
- }
- if (faceBlend.IndexOf("ショック") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Shock;
- }
- if (faceBlend.IndexOf("玉涙") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.TearBig;
- }
- this.SelectMaid.body0.Face.morph.SetValueOriginalBlendSet(addBlendType);
- this.SelectMaid.FaceBlend("オリジナル");
- }
- private IEnumerator FaceUpdate(UndressDance_Mgr.UndressLevel level)
- {
- UndressDance_Mgr.FaceDataBase face_data = this.m_FaceSetting[level];
- Maid maid = this.SelectMaid;
- RhythmAction_Mgr.Instance.SetMaidFaceBlendStop(maid, true);
- this.SetFaceBlend(level);
- if (face_data.Face.Count <= 0)
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, false);
- yield break;
- }
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, true);
- float timer = 0f;
- int face_index = UnityEngine.Random.Range(0, face_data.Face.Count);
- maid.FaceAnime(face_data.Face[face_index], 1f, 0);
- for (;;)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- if (timer > this.m_FaceChangeTime)
- {
- timer = 0f;
- int num = UnityEngine.Random.Range(0, 100);
- if (num < face_data.Probability)
- {
- face_index = UnityEngine.Random.Range(0, face_data.Face.Count);
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, true);
- maid.FaceAnime(face_data.Face[face_index], 1f, 0);
- }
- else
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, false);
- }
- }
- yield return null;
- }
- yield break;
- }
- private IEnumerator InputCheck()
- {
- for (;;)
- {
- if (RhythmAction_Mgr.Instance.DanceMaid.Count > 1)
- {
- bool flag = Input.GetKeyDown(KeyCode.RightArrow);
- bool flag2 = Input.GetKeyDown(KeyCode.LeftArrow);
- if (GameMain.Instance.VRMode && !flag2 && !flag && GameMain.Instance.VRDeviceTypeID != GameMain.VRDeviceType.NON)
- {
- AVRController left_controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller;
- AVRController right_controller = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller;
- AVRControllerButtons left_input = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller_buttons;
- AVRControllerButtons right_input = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller_buttons;
- GameMain.VRDeviceType vrdeviceTypeID = GameMain.Instance.VRDeviceTypeID;
- if (vrdeviceTypeID != GameMain.VRDeviceType.VIVE)
- {
- if (vrdeviceTypeID == GameMain.VRDeviceType.RIFT_TOUCH)
- {
- Func<bool, bool> func = delegate(bool is_right)
- {
- bool flag5 = false;
- if (is_right)
- {
- flag5 |= (left_input.GetAxis().x > 0.5f && !this.m_ControllerInputFlag[left_input] && left_controller.HandDanceMode);
- flag5 |= (right_input.GetAxis().x > 0.5f && !this.m_ControllerInputFlag[right_input] && right_controller.HandDanceMode);
- }
- else
- {
- flag5 |= (left_input.GetAxis().x < -0.5f && !this.m_ControllerInputFlag[left_input] && left_controller.HandDanceMode);
- flag5 |= (right_input.GetAxis().x < -0.5f && !this.m_ControllerInputFlag[right_input] && right_controller.HandDanceMode);
- }
- return flag5;
- };
- flag2 = func(false);
- flag = func(true);
- this.m_ControllerInputFlag[left_input] = (Mathf.Abs(left_input.GetAxis().x) > 0.5f);
- this.m_ControllerInputFlag[right_input] = (Mathf.Abs(right_input.GetAxis().x) > 0.5f);
- }
- }
- else
- {
- Func<bool, bool> func2 = delegate(bool is_right)
- {
- bool flag5 = false;
- if (is_right)
- {
- flag5 |= (left_input.GetAxis().x > 0.5f && left_input.GetPressDown(AVRControllerButtons.BTN.STICK_PAD) && left_controller.HandDanceMode);
- flag5 |= (right_input.GetAxis().x > 0.5f && right_input.GetPressDown(AVRControllerButtons.BTN.STICK_PAD) && right_controller.HandDanceMode);
- }
- else
- {
- flag5 |= (left_input.GetAxis().x < -0.5f && left_input.GetPressDown(AVRControllerButtons.BTN.STICK_PAD) && left_controller.HandDanceMode);
- flag5 |= (right_input.GetAxis().x < -0.5f && right_input.GetPressDown(AVRControllerButtons.BTN.STICK_PAD) && right_controller.HandDanceMode);
- }
- return flag5;
- };
- flag2 = func2(false);
- flag = func2(true);
- }
- }
- if (flag || flag2)
- {
- UIWFTabButton[] array = this.m_MaidIconList.Keys.ToArray<UIWFTabButton>();
- for (int i = 0; i < this.m_MaidIconList.Count; i++)
- {
- if (!(array[i] != this.m_MaidTabPanel.GetSelectButtonObject()))
- {
- bool flag3 = false;
- if (flag)
- {
- flag3 = (i + 1 < this.m_MaidIconList.Count);
- }
- else if (flag2)
- {
- flag3 = (i - 1 >= 0);
- }
- if (flag3)
- {
- int num = (!flag) ? (i - 1) : (i + 1);
- this.m_MaidTabPanel.Select(array[num]);
- if (this.m_IsWindowActive)
- {
- GameMain.Instance.SoundMgr.PlaySystem(SoundMgr.SeType.Click);
- }
- }
- break;
- }
- }
- }
- }
- if (this.m_IsWindowActive && !GameMain.Instance.VRMode)
- {
- bool flag4 = UICamera.hoveredObject && this.m_HoverCheckObj.Contains(UICamera.hoveredObject);
- if (!flag4 && this.m_WaitCoroutine == null)
- {
- this.m_IsCursorOn = false;
- this.m_WaitCoroutine = KasaiUtility.TimeCroutine(this.m_HidewaitTime, null, new Action(this.HideItemWindow));
- base.StartCoroutine(this.m_WaitCoroutine);
- }
- else if (flag4 && this.m_WaitCoroutine != null)
- {
- this.m_IsCursorOn = true;
- base.StopCoroutine(this.m_WaitCoroutine);
- this.m_WaitCoroutine = null;
- }
- foreach (UndressDance_Mgr.MpnKeyData mpnKeyData in this.m_MpnInputPair)
- {
- if (this.m_ItemUIList.ContainsKey(mpnKeyData.Mpn) && this.m_ItemUIList[mpnKeyData.Mpn].IsEnable)
- {
- if (Input.GetKeyDown(mpnKeyData.InputKey))
- {
- this.m_ItemUIList[mpnKeyData.Mpn].SwitchMask();
- GameMain.Instance.SoundMgr.PlaySystem(SoundMgr.SeType.Click);
- }
- }
- }
- }
- yield return null;
- }
- yield break;
- }
- private IEnumerator TweeenNull()
- {
- yield return null;
- foreach (UIWFTabButton uiwftabButton in this.m_MaidIconList.Keys)
- {
- uiwftabButton.tweenTarget = null;
- }
- yield break;
- }
- private void SetMaidFace(UndressDance_Mgr.UndressLevel level)
- {
- if (!DanceSetting.Settings.UndressFaceOn)
- {
- return;
- }
- this.m_MaidSexsualData[this.SelectMaid].Level = level;
- if (this.m_FaceCroutine != null)
- {
- base.StopCoroutine(this.m_FaceCroutine);
- this.m_FaceCroutine = null;
- }
- this.m_MaidSexsualData[this.SelectMaid].Icon.color = this.m_LevelColPair[level];
- if (level != UndressDance_Mgr.UndressLevel.None)
- {
- this.m_FaceCroutine = this.FaceUpdate(level);
- base.StartCoroutine(this.m_FaceCroutine);
- }
- else
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(this.SelectMaid, false);
- RhythmAction_Mgr.Instance.SetMaidFaceBlendStop(this.SelectMaid, false);
- }
- }
- public override void StartAction()
- {
- List<Maid> list = new List<Maid>(RhythmAction_Mgr.Instance.FactOrderList);
- list.Reverse();
- foreach (Maid maid in list)
- {
- foreach (UndressItem undressItem in this.m_ItemUIList.Values)
- {
- undressItem.AddMaidData(maid);
- }
- GameObject gameObject = Utility.CreatePrefab(this.m_MaidGrid.gameObject, "SceneDance/Rhythm_Action/Prefab/UndressDance/MaidIcon", true);
- Transform transform = gameObject.transform.Find("IconMask/Icon");
- this.m_HoverCheckObj.Add(transform.gameObject);
- transform.GetComponent<UITexture>().mainTexture = maid.GetThumIcon();
- UIWFTabButton component = transform.GetComponent<UIWFTabButton>();
- this.m_MaidIconList.Add(component, maid);
- EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.MaidSelect));
- this.m_MaidSexsualData.Add(maid, new UndressDance_Mgr.SexsualData());
- this.m_MaidSexsualData[maid].Icon = transform.GetComponent<UITexture>();
- }
- this.m_MaidGrid.repositionNow = true;
- this.m_MaidTabPanel.UpdateChildren();
- this.m_MaidTabPanel.Select(this.m_MaidIconList.Last<KeyValuePair<UIWFTabButton, Maid>>().Key);
- base.StartCoroutine(this.InputCheck());
- base.StartCoroutine(this.TweeenNull());
- }
- public override void EndAction()
- {
- foreach (Maid maid in RhythmAction_Mgr.Instance.DanceMaid)
- {
- maid.body0.SetMaskMode(TBody.MaskMode.None);
- maid.FaceBlend("無し");
- }
- }
- public UndressDance_Mgr.PartsData GetPartsData(MPN mpn)
- {
- NDebug.Assert(this.m_MpnPartsData.ContainsKey(mpn), string.Format("UndressDance_Mgr.GetPartsData:リスト内に{0}は存在しません", mpn));
- return this.m_MpnPartsData[mpn];
- }
- public void ChangeSexsualPoint(MPN mpn)
- {
- if (!DanceSetting.Settings.UndressFaceOn)
- {
- return;
- }
- UndressDance_Mgr.UndressLevel level = this.m_MaidSexsualData[this.SelectMaid].Level;
- this.m_MaidSexsualData[this.SelectMaid].SexsualPoint += ((!this.m_ItemUIList[mpn].IsUndress) ? (-this.m_MpnPartsData[mpn].SexsualPoint) : this.m_MpnPartsData[mpn].SexsualPoint);
- if (this.m_MaidSexsualData[this.SelectMaid].SexsualPoint < 0)
- {
- this.m_MaidSexsualData[this.SelectMaid].SexsualPoint = 0;
- }
- UndressDance_Mgr.UndressLevel undressLevel = this.GetUndressLevel(true);
- if (level != undressLevel)
- {
- this.SetMaidFace(undressLevel);
- }
- }
- private const float m_InputBorder = 0.5f;
- [SerializeField]
- [Header("非アクティブ時のウィンドウのオフセット")]
- private Vector3 m_DeactiveOffset;
- [SerializeField]
- private UIButton m_CloseButton;
- [SerializeField]
- private GameObject m_TakeEvent;
- private BoxCollider m_TakeEventColl;
- [SerializeField]
- [Header("アイテムウィンドウ")]
- private GameObject m_ItemWindow;
- private UIGrid m_ItemGrid;
- private UIGrid m_MaidGrid;
- private UIWFTabPanel m_MaidTabPanel;
- [SerializeField]
- [Header("ウィンドウの移動時間")]
- private float m_UIShowTime = 0.5f;
- [SerializeField]
- private float m_HidewaitTime = 2f;
- [SerializeField]
- [Header("全脱衣ボタン")]
- private UIButton m_AllundressButton;
- [SerializeField]
- [Header("全着衣ボタン")]
- private UIButton m_AlldressButton;
- [SerializeField]
- private float m_FaceChangeTime = 5f;
- private IEnumerator m_WaitCoroutine;
- private bool m_IsWindowActive;
- private bool m_MoveEnd = true;
- private List<GameObject> m_HoverCheckObj = new List<GameObject>();
- private Dictionary<MPN, UndressDance_Mgr.PartsData> m_MpnPartsData = new Dictionary<MPN, UndressDance_Mgr.PartsData>();
- private Maid m_SelectedMaid;
- private Dictionary<MPN, UndressItem> m_ItemUIList = new Dictionary<MPN, UndressItem>();
- private Dictionary<UIWFTabButton, Maid> m_MaidIconList = new Dictionary<UIWFTabButton, Maid>();
- private bool m_IsCursorOn;
- [SerializeField]
- [Header("ショートカットキーと各Mpnの割り当て")]
- private List<UndressDance_Mgr.MpnKeyData> m_MpnInputPair = new List<UndressDance_Mgr.MpnKeyData>
- {
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad1),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad2),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad3),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad4),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad5),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad6),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad7),
- new UndressDance_Mgr.MpnKeyData(KeyCode.Keypad8)
- };
- private Dictionary<AVRControllerButtons, bool> m_ControllerInputFlag = new Dictionary<AVRControllerButtons, bool>();
- private List<List<MPN>> m_Level2KeyList = new List<List<MPN>>();
- private Dictionary<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase> m_FaceSetting = new Dictionary<UndressDance_Mgr.UndressLevel, UndressDance_Mgr.FaceDataBase>();
- private Dictionary<Maid, UndressDance_Mgr.SexsualData> m_MaidSexsualData = new Dictionary<Maid, UndressDance_Mgr.SexsualData>();
- private IEnumerator m_FaceCroutine;
- [SerializeField]
- [Header("各レベルのアイコン色")]
- private List<UndressDance_Mgr.IconColor> m_IconColData = new List<UndressDance_Mgr.IconColor>
- {
- new UndressDance_Mgr.IconColor(UndressDance_Mgr.UndressLevel.None),
- new UndressDance_Mgr.IconColor(UndressDance_Mgr.UndressLevel.Level0),
- new UndressDance_Mgr.IconColor(UndressDance_Mgr.UndressLevel.Level1),
- new UndressDance_Mgr.IconColor(UndressDance_Mgr.UndressLevel.Level2)
- };
- private Dictionary<UndressDance_Mgr.UndressLevel, Color> m_LevelColPair = new Dictionary<UndressDance_Mgr.UndressLevel, Color>();
- private bool m_ForceLevel2;
- public class PartsData
- {
- public List<TBody.SlotID> SlotIDlist = new List<TBody.SlotID>();
- public Texture DefaultIcon;
- public int SexsualPoint;
- }
- [Serializable]
- private class MpnKeyData
- {
- public MpnKeyData(KeyCode key)
- {
- this.InputKey = key;
- }
- public MPN Mpn;
- public KeyCode InputKey;
- }
- private enum UndressLevel
- {
- None,
- Level0,
- Level1,
- Level2
- }
- private class FaceDataBase
- {
- public int SexualPoint;
- public UndressDance_Mgr.UndressLevel Level;
- public List<string> Face = new List<string>();
- public string FaceBlend = string.Empty;
- public int Probability;
- }
- private class SexsualData
- {
- public int SexsualPoint;
- public UndressDance_Mgr.UndressLevel Level;
- public UITexture Icon;
- }
- [Serializable]
- private class IconColor
- {
- public IconColor(UndressDance_Mgr.UndressLevel level)
- {
- this.Level = level;
- }
- public UndressDance_Mgr.UndressLevel Level;
- public Color IconCol = Color.white;
- }
- }
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