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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Text;
 
- using I2.Loc;
 
- using UnityEngine;
 
- public static class Product
 
- {
 
- 	public static Product.Type type { get; private set; }
 
- 	public static bool supportMultiLanguage
 
- 	{
 
- 		get
 
- 		{
 
- 			return Product.type != Product.Type.JpAdult && Product.type != Product.Type.JpPublic;
 
- 		}
 
- 	}
 
- 	public static bool isPublic
 
- 	{
 
- 		get
 
- 		{
 
- 			return Product.type == Product.Type.JpPublic || Product.type == Product.Type.EnPublic;
 
- 		}
 
- 	}
 
- 	public static bool isJapan
 
- 	{
 
- 		get
 
- 		{
 
- 			return Product.type == Product.Type.JpAdult || Product.type == Product.Type.JpPublic;
 
- 		}
 
- 	}
 
- 	public static bool isEnglish
 
- 	{
 
- 		get
 
- 		{
 
- 			return Product.type == Product.Type.EnAdult || Product.type == Product.Type.EnPublic;
 
- 		}
 
- 	}
 
- 	public static Product.Language systemLanguage
 
- 	{
 
- 		get
 
- 		{
 
- 			if (!Product.supportMultiLanguage)
 
- 			{
 
- 				return Product.Language.Japanese;
 
- 			}
 
- 			string currentLanguage = LocalizationManager.CurrentLanguage;
 
- 			return (!(currentLanguage == "English")) ? Product.Language.Japanese : Product.Language.English;
 
- 		}
 
- 		set
 
- 		{
 
- 			if (!Product.supportMultiLanguage)
 
- 			{
 
- 				LocalizationManager.CurrentLanguage = Product.EnumConvert.ToI2LocalizeLanguageName(Product.Language.Japanese);
 
- 				return;
 
- 			}
 
- 			LocalizationManager.CurrentLanguage = Product.EnumConvert.ToI2LocalizeLanguageName(value);
 
- 			foreach (LanguageSource languageSource in LocalizationManager.Sources)
 
- 			{
 
- 				languageSource.LoadAllLanguages(false);
 
- 			}
 
- 		}
 
- 	}
 
- 	public static Product.Language defaultLanguage
 
- 	{
 
- 		get
 
- 		{
 
- 			return (!Product.supportMultiLanguage) ? Product.Language.Japanese : Product.Language.English;
 
- 		}
 
- 	}
 
- 	public static string gameTitle
 
- 	{
 
- 		get
 
- 		{
 
- 			string text = "System/カスタムオーダーメイド3D 2";
 
- 			if (Product.isPublic)
 
- 			{
 
- 				text += "全年齢";
 
- 			}
 
- 			return LocalizationManager.GetTranslation(text, true, 0, true, false, null, Product.EnumConvert.ToI2LocalizeLanguageName(Product.systemLanguage));
 
- 		}
 
- 	}
 
- 	public static string windowTitel
 
- 	{
 
- 		get
 
- 		{
 
- 			string text = Product.gameTitle;
 
- 			if (Product.isJapan)
 
- 			{
 
- 				text = "CUSTOM ORDER MAID 3D 2";
 
- 				if (Product.isPublic)
 
- 				{
 
- 					text += " It's a Night Magic";
 
- 				}
 
- 			}
 
- 			return text;
 
- 		}
 
- 	}
 
- 	public static string gameDataPath
 
- 	{
 
- 		get
 
- 		{
 
- 			Product.Type type = Product.type;
 
- 			if (type == Product.Type.JpPublic)
 
- 			{
 
- 				return "_public";
 
- 			}
 
- 			if (type == Product.Type.EnAdult)
 
- 			{
 
- 				return "_en";
 
- 			}
 
- 			if (type != Product.Type.EnPublic)
 
- 			{
 
- 				return string.Empty;
 
- 			}
 
- 			return "_enpublic";
 
- 		}
 
- 	}
 
- 	public static bool enabeldAdditionalRelation
 
- 	{
 
- 		get
 
- 		{
 
- 			return true;
 
- 		}
 
- 	}
 
- 	public static bool lockDLCSiteLink
 
- 	{
 
- 		get
 
- 		{
 
- 			return Product.type == Product.Type.EnPublic && File.Exists(Path.Combine(UTY.gameProjectPath, "platform_others"));
 
- 		}
 
- 	}
 
- 	public static void Initialize(AFileSystemBase fileSystem)
 
- 	{
 
- 		KeyValuePair<string, Product.Type>[] array = new KeyValuePair<string, Product.Type>[]
 
- 		{
 
- 			new KeyValuePair<string, Product.Type>("RDFBMTE5RTItMEQxOC00NkM3LUFCNzctRERGNjkyNjNCNzcy", Product.Type.JpAdult),
 
- 			new KeyValuePair<string, Product.Type>("Nzc1RjVFNUQtQzc5Ri00NThGLTg4QzYtRTEwQ0JCRTVCRTVB", Product.Type.JpPublic),
 
- 			new KeyValuePair<string, Product.Type>("QTZEQUE0MDItNTI4MS00RTMxLUFGOEMtMTY3RUE5M0QwQ0Q5", Product.Type.EnAdult),
 
- 			new KeyValuePair<string, Product.Type>("QzhFODY4MkMtRTU1QS00MDZBLTkyREItRjQ5RTE1N0Y4M0VC", Product.Type.EnPublic)
 
- 		};
 
- 		Encoding encoding = Encoding.GetEncoding("UTF-8");
 
- 		Product.type = Product.Type.JpAdult;
 
- 		foreach (KeyValuePair<string, Product.Type> keyValuePair in array)
 
- 		{
 
- 			if (fileSystem.IsExistentFile(encoding.GetString(Convert.FromBase64String(keyValuePair.Key))))
 
- 			{
 
- 				Product.type = keyValuePair.Value;
 
- 				break;
 
- 			}
 
- 		}
 
- 		Debug.Log("ProductType:" + Product.type.ToString());
 
- 		Product.systemLanguage = Product.defaultLanguage;
 
- 	}
 
- 	public static void OnApplicationQuit()
 
- 	{
 
- 	}
 
- 	public enum Type
 
- 	{
 
- 		JpAdult,
 
- 		JpPublic,
 
- 		EnAdult,
 
- 		EnPublic
 
- 	}
 
- 	public enum Language
 
- 	{
 
- 		Japanese,
 
- 		English
 
- 	}
 
- 	public static class EnumConvert
 
- 	{
 
- 		public static string GetString(Product.Language language)
 
- 		{
 
- 			if (language == Product.Language.Japanese)
 
- 			{
 
- 				return "日本語";
 
- 			}
 
- 			return "英語";
 
- 		}
 
- 		public static string ToI2LocalizeLanguageName(Product.Language language)
 
- 		{
 
- 			if (language == Product.Language.Japanese)
 
- 			{
 
- 				return "Japanese";
 
- 			}
 
- 			if (language != Product.Language.English)
 
- 			{
 
- 				return "Japanese";
 
- 			}
 
- 			return "English";
 
- 		}
 
- 		public static string GetTerm(Product.Language language)
 
- 		{
 
- 			return "System/言語/" + Product.EnumConvert.GetString(language);
 
- 		}
 
- 	}
 
- }
 
 
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