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- using System;
- using UnityEngine;
- public class PrivateModeEventObject : MonoBehaviour
- {
- private void Update()
- {
- if (!NInput.GetMouseButtonDown(0))
- {
- return;
- }
- if (UICamera.Raycast(Input.mousePosition))
- {
- return;
- }
- Ray ray = GameMain.Instance.MainCamera.camera.ScreenPointToRay(Input.mousePosition);
- RaycastHit raycastHit = default(RaycastHit);
- if (!Physics.Raycast(ray, out raycastHit, float.PositiveInfinity, LayerMask.GetMask(new string[]
- {
- LayerMask.LayerToName(base.gameObject.layer)
- })) || raycastHit.transform != base.transform)
- {
- return;
- }
- Debug.Log("■■■■■■■■■■■■■■■■■■■■■■■Hit");
- }
- }
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