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- using System;
- using System.IO;
- using RenderHeads.Media.AVProVideo;
- using UnityEngine;
- public class AVProVideoPlayer : MonoBehaviour
- {
- private void Awake()
- {
- this.m_player = base.GetComponent<MediaPlayer>();
- NDebug.Assert(this.m_player != null, "MediaPlayer コンポーネントが付いてないといけません。");
- this.m_player.m_VideoLocation = MediaPlayer.FileLocation.AbsolutePathOrURL;
- this.m_player.m_VideoPath = UTY.gameProjectPath + "\\GameData\\" + this.m_player.m_VideoPath;
- string dshowFilter = GameMain.Instance.CMSystem.SConfig.DShowFilter;
- MediaPlayer.OptionsWindows platformOptionsWindows = this.m_player.PlatformOptionsWindows;
- if (!string.IsNullOrEmpty(dshowFilter))
- {
- platformOptionsWindows.preferredFilters.Add(dshowFilter);
- Debug.Log("[VideoPlayer] preferredFilters.Add(" + dshowFilter + ").");
- }
- else
- {
- Debug.Log("[VideoPlayer] SConfig.DShowFilter\u3000には値が設定されていませんでした。");
- }
- platformOptionsWindows.useHardwareDecoding = true;
- Debug.Log("[VideoPlayer] useHardwareDecoding = true.");
- platformOptionsWindows.videoApi = Windows.VideoApi.MediaFoundation;
- Debug.Log("[VideoPlayer] videoApi = " + platformOptionsWindows.videoApi.ToString());
- }
- private void Start()
- {
- bool flag = this.m_player.OpenVideoFromFile(MediaPlayer.FileLocation.AbsolutePathOrURL, this.m_player.m_VideoPath, false);
- if (!flag)
- {
- NDebug.MessageBox("エラー", "ビデオファイルを開けませんでした。\nファイルの存在=" + File.Exists(this.m_player.m_VideoPath).ToString() + "\n" + this.m_player.m_VideoPath);
- }
- if (flag && this.m_player.VideoOpened && this.m_bAutoStart)
- {
- this.Play();
- }
- }
- public void Play()
- {
- if (this.m_player.VideoOpened)
- {
- this.m_player.Play();
- }
- }
- public void Stop()
- {
- if (this.m_player.VideoOpened)
- {
- this.m_player.Stop();
- }
- }
- public void Speed(float f_fSpeed)
- {
- if (this.m_player.VideoOpened)
- {
- this.m_player.m_PlaybackRate = f_fSpeed;
- }
- }
- private MediaPlayer m_player;
- public bool m_bAutoStart;
- }
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