| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | using System;using UnityEngine;namespace RenderHeads.Media.AVProVideo{	public interface IMediaControl	{		bool OpenVideoFromFile(string path, long offset, string httpHeaderJson);		bool OpenVideoFromBuffer(byte[] buffer);		void CloseVideo();		void SetLooping(bool bLooping);		bool IsLooping();		bool HasMetaData();		bool CanPlay();		bool IsPlaying();		bool IsSeeking();		bool IsPaused();		bool IsFinished();		bool IsBuffering();		void Play();		void Pause();		void Stop();		void Rewind();		void Seek(float timeMs);		void SeekFast(float timeMs);		float GetCurrentTimeMs();		float GetPlaybackRate();		void SetPlaybackRate(float rate);		void MuteAudio(bool bMute);		bool IsMuted();		void SetVolume(float volume);		void SetBalance(float balance);		float GetVolume();		float GetBalance();		int GetCurrentAudioTrack();		void SetAudioTrack(int index);		int GetCurrentVideoTrack();		void SetVideoTrack(int index);		float GetBufferingProgress();		int GetBufferedTimeRangeCount();		bool GetBufferedTimeRange(int index, ref float startTimeMs, ref float endTimeMs);		ErrorCode GetLastError();		void SetTextureProperties(FilterMode filterMode = FilterMode.Bilinear, TextureWrapMode wrapMode = TextureWrapMode.Clamp, int anisoLevel = 1);		void GrabAudio(float[] buffer, int floatCount, int channelCount);		int GetNumAudioChannels();		void SetAudioHeadRotation(Quaternion q);		void ResetAudioHeadRotation();		void SetAudioChannelMode(Audio360ChannelMode channelMode);		void SetAudioFocusEnabled(bool enabled);		void SetAudioFocusProperties(float offFocusLevel, float widthDegrees);		void SetAudioFocusRotation(Quaternion q);		void ResetAudioFocus();		bool WaitForNextFrame(Camera dummyCamera, int previousFrameCount);	}}
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