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- using System;
- using MaidStatus;
- using UnityEngine;
- using Yotogis;
- public class YotogiOldSkillUnit : MonoBehaviour
- {
- public void Awake()
- {
- this.icon_ = UTY.GetChildObject(base.gameObject, "Icon", false).GetComponent<YotogiOldSkillIcon>();
- UTY.GetChildObject(base.gameObject, "levelup", false).SetActive(false);
- GameObject childObject = UTY.GetChildObject(base.gameObject, "Description", false);
- this.gauge_obj_ = UTY.GetChildObject(childObject, "Gauge", false);
- this.name_obj_ = UTY.GetChildObject(childObject, "Name", false);
- this.stargroup_obj_ = UTY.GetChildObject(childObject, "StarGroup", false);
- GameObject childObject2 = UTY.GetChildObject(childObject, "UnderGroup", false);
- this.acquired_experience_obj = UTY.GetChildObject(UTY.GetChildObject(childObject2, "AcquiredExperience", false), "Value", false);
- this.cost_of_hp_obj = UTY.GetChildObject(UTY.GetChildObject(childObject2, "CostOfHp", false), "Value", false);
- this.button_ = UTY.GetChildObject(base.gameObject, "Button", false).GetComponent<UIButton>();
- }
- public void SetSkillData(Maid maid, Skill.Old.Data set_skill_data, YotogiSkillData param_data)
- {
- this.maid_ = maid;
- this.skill_data_ = set_skill_data;
- this.param_data_ = param_data;
- this.name_obj_.GetComponent<UILabel>().text = this.skill_data_.name;
- this.acquired_experience_obj.GetComponent<UILabel>().text = this.skill_data_.add_yotogi_class_exp.ToString();
- this.cost_of_hp_obj.GetComponent<UILabel>().text = this.skill_data_.exec_need_hp.ToString();
- this.icon_.SetSkillData(this.skill_data_);
- if (0u < this.param_data_.playCount)
- {
- UTY.GetChildObject(base.gameObject, "IconNew", false).SetActive(false);
- }
- else
- {
- UTY.GetChildObject(base.gameObject, "IconNew", false).SetActive(true);
- }
- this.UpdateGage(this.param_data_.expSystem);
- }
- public void SetExpAnime(int start_total_exp, int add_exp, float anime_time)
- {
- if (anime_time <= 0f)
- {
- return;
- }
- this.result_anime_exp_system_ = (SimpleExperienceSystem)this.param_data_.expSystem.Clone();
- this.result_anime_exp_system_.SetTotalExp(start_total_exp + add_exp);
- add_exp = this.result_anime_exp_system_.GetTotalExp() - start_total_exp;
- if (add_exp <= 0)
- {
- return;
- }
- this.result_anime_exp_system_.SetTotalExp(start_total_exp);
- this.UpdateGage(this.result_anime_exp_system_);
- this.anime_event_ = delegate
- {
- iTween.ValueTo(this.gameObject, iTween.Hash(new object[]
- {
- "from",
- start_total_exp,
- "to",
- start_total_exp + add_exp,
- "time",
- anime_time,
- "onupdate",
- "UpdateValue"
- }));
- };
- }
- public void StartAnime()
- {
- if (this.anime_event_ != null)
- {
- this.anime_event_();
- this.anime_event_ = null;
- }
- }
- public void UpdateValue(int value)
- {
- if (this.result_anime_exp_system_ == null)
- {
- return;
- }
- int currentLevel = this.result_anime_exp_system_.GetCurrentLevel();
- this.result_anime_exp_system_.SetTotalExp(value);
- if (currentLevel < this.result_anime_exp_system_.GetCurrentLevel() && !UTY.GetChildObject(base.gameObject, "levelup", false).activeSelf)
- {
- GameMain.Instance.SoundMgr.PlaySystem("SE008.ogg");
- UTY.GetChildObject(base.gameObject, "levelup", false).SetActive(true);
- }
- this.UpdateGage(this.result_anime_exp_system_);
- }
- public void UpdateGage(IExperienceSystem exp_system)
- {
- if (this.skill_data_ == null)
- {
- return;
- }
- int currentLevel = exp_system.GetCurrentLevel();
- GameObject[] array = new GameObject[3];
- for (int i = 0; i < array.Length; i++)
- {
- array[i] = UTY.GetChildObject(this.stargroup_obj_, "Star" + i.ToString(), false);
- array[i].SetActive(i <= currentLevel - 1);
- }
- float num = 0f;
- if (exp_system.GetNextLevelExp(currentLevel) != 0)
- {
- num = (float)exp_system.GetCurrentExp() / (float)exp_system.GetNextLevelExp(currentLevel);
- }
- if (float.IsNaN(num))
- {
- num = 0f;
- }
- else if (float.IsInfinity(num))
- {
- num = 1f;
- }
- this.gauge_obj_.GetComponent<Transform>().localScale = new Vector3(num, 1f, 1f);
- }
- public Skill.Old.Data skill_data
- {
- get
- {
- return this.skill_data_;
- }
- }
- public YotogiSkillData skill_param_data
- {
- get
- {
- return this.param_data_;
- }
- }
- private Maid maid_;
- private Skill.Old.Data skill_data_;
- private YotogiSkillData param_data_;
- private UIButton button_;
- private YotogiOldSkillIcon icon_;
- private GameObject gauge_obj_;
- private GameObject name_obj_;
- private GameObject stargroup_obj_;
- private GameObject acquired_experience_obj;
- private GameObject cost_of_hp_obj;
- private IExperienceSystem result_anime_exp_system_;
- private Action anime_event_;
- }
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