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- using System;
- using System.Collections.Generic;
- using System.IO;
- using MaidStatus;
- using MaidStatus.Old;
- using UnityEngine;
- using wf;
- using Yotogis;
- public class YotogiOldPlayManager : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.yotogi_mgr_ = base.GetComponentInParent<YotogiOldManager>();
- UTY.GetChildObject(base.root_obj, "ParameterViewer", false).SetActive(true);
- UTY.GetChildObject(base.root_obj, "SkillSelectViewer", false).SetActive(true);
- this.common_buttons_ = UTY.GetChildObject(base.root_obj, "UndressingViewer/CommonPanel", false).GetComponent<YotogiCommonButtons>();
- this.command_factory_ = UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/MaskGroup/SkillGroup/CommandParent/CommandUnit", false).GetComponent<YotogiOldCommandFactory>();
- this.command_factory_.SetCommandCallback(new YotogiOldCommandFactory.CommandCallback(this.OnClickCommand));
- this.command_factory_.SetCommandEnabledCallBack(new YotogiOldCommandFactory.CommandEnabledCallBack(this.OnEnabledCommand));
- this.param_scroll_ = UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/MaskGroup/ParamView", false).GetComponent<YotogiParamScroll>();
- this.camera_move_support_ = base.gameObject.AddComponent<WfCameraMoveSupport>();
- this.man_alpha_slider_ = UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer/MaskGroup/PlayerModelTransparency/SliderParent/Slider", false).GetComponent<UISlider>();
- this.control_mask_list_.Add(UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/ControlMaskt", false));
- this.control_mask_list_.Add(UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer/ControlMaskt", false));
- this.undressing_mgr_ = UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer/MaskGroup/UndressParent", false).GetComponent<UndressingManager>();
- this.undressing_mgr_.SetCallBackEvent(new UndressingManager.OnClickEventDelegate(this.OnUndressingEvent));
- this.btn_excite_lock_ = UTY.GetChildObject(base.root_obj, "StatusSlider/ParameterViewer/MaskGroup/Lock", false).GetComponent<UIWFSelectButton>();
- this.skill_group_parent_ = UTY.GetChildObject(base.root_obj, "CommandViewer/SkillViewer/MaskGroup/SkillGroup/SkillParent", false);
- NDebug.Assert(this.skill_group_parent_.transform.childCount == 7, "スロット数の不一致");
- Transform transform = this.skill_group_parent_.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- GameObject gameObject = transform.GetChild(i).gameObject;
- GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
- UIButton component = childObject.GetComponent<UIButton>();
- component.onClick.Clear();
- UISprite component2 = UTY.GetChildObject(gameObject, "SkillName", false).GetComponent<UISprite>();
- UILabel componentInChildren = component2.GetComponentInChildren<UILabel>();
- UIRect uirect = component2;
- float alpha = 0f;
- componentInChildren.alpha = alpha;
- uirect.alpha = alpha;
- EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnSkillIconClick));
- UIEventTrigger component3 = childObject.GetComponent<UIEventTrigger>();
- int num = i;
- EventDelegate.Add(component3.onHoverOver, delegate
- {
- this.VisibleSkillName(num, true);
- });
- EventDelegate.Add(component3.onHoverOut, delegate
- {
- this.VisibleSkillName(num, false);
- });
- EventDelegate.Add(component3.onDragStart, delegate
- {
- this.VisibleSkillName(num, false);
- });
- }
- }
- protected override void OnCall()
- {
- GameMain.Instance.ScriptMgr.compatibilityMode = true;
- this.maid_ = this.yotogi_mgr_.maid;
- this.is_swoon_flag_ = false;
- this.is_reset_item = false;
- string systemVers = GameMain.Instance.CMSystem.GetSystemVers("ExciteLock");
- this.is_excite_lock_ = (systemVers == "1");
- if (this.btn_excite_lock_.isSelected != this.is_excite_lock_)
- {
- this.btn_excite_lock_.SetSelect(this.is_excite_lock_);
- }
- if (!this.is_free_mode)
- {
- this.is_excite_lock_ = false;
- }
- GameObject childObject = UTY.GetChildObject(base.root_obj, "StatusViewer", false);
- GameObject childObject2 = UTY.GetChildObject(base.root_obj, "StatusSlider", false);
- if (!this.is_free_mode && !this.is_vr_mode && this.paramenter_viewer_ == null)
- {
- childObject.SetActive(true);
- childObject2.SetActive(false);
- this.param_basic_bar_ = UTY.GetChildObject(childObject, "ParameterViewer/MaskGroup/ParameterParent", false).GetComponent<YotogiOldParamBasicBar>();
- this.paramenter_viewer_ = Utility.CreatePrefab(UTY.GetChildObject(base.root_obj, "ParameterViewer/YotogiParameterViewer/MaskGroup", false), "SceneYotogi/Common/Prefab/Old/ParameterViewer", true).GetComponent<YotogiOldParameterViewer>();
- this.paramenter_viewer_.SetCostumeButtonVisible(false);
- this.paramenter_viewer_.SetAttributeViewer(UTY.GetChildObject(base.root_obj.transform.parent.gameObject, "AttributeViewer", false));
- UTY.GetChildObject(base.root_obj, "SkillSelectViewer", false).SetActive(false);
- }
- else if (this.is_free_mode)
- {
- this.param_basic_bar_ = UTY.GetChildObject(childObject2, "ParameterViewer/MaskGroup/ParameterParent", false).GetComponent<YotogiOldParamBasicBarPlusSlider>();
- childObject.SetActive(false);
- childObject2.SetActive(true);
- UTY.GetChildObject(base.root_obj, "ParameterViewer", false).SetActive(false);
- GameObject childObject3 = UTY.GetChildObject(base.root_obj, "SkillSelectViewer/YotogiSkillSelectViewer/MaskGroup/Parent", false);
- if (childObject3.transform.childCount == 0)
- {
- this.yotogi_mgr_.skill_select_prefab_object.transform.SetParent(childObject3.transform, false);
- }
- this.free_skill_select_ = childObject3.GetComponentInChildren<FreeSkillSelectOld>();
- this.common_buttons_.next_btn.gameObject.SetActive(false);
- UTY.GetChildObject(this.common_buttons_.gameObject, "UnderButtonGroup/End", false).SetActive(true);
- UIButton component = UTY.GetChildObject(base.root_obj, "SkillSelectViewer/YotogiSkillSelectViewer/MaskGroup/Next", false).GetComponent<UIButton>();
- component.onClick.Clear();
- EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnClickSkillSelectEnd));
- this.next_flag_ = false;
- this.free_mode_backup_data_.seikeiken = this.maid_.status.seikeiken;
- this.free_mode_backup_data_.condition_special = this.maid_.status.OldStatus.condition;
- }
- else if (this.is_vr_mode)
- {
- this.yotogi_mgr_.vr_select_menu.onEnterSkillEvent = new VRYotogiOldSelectMenu.EventOnEnterSkill(this.OnEnterSkillSelectVREnd);
- this.yotogi_mgr_.vr_select_menu.onCancelEvent = new Action(this.yotogi_mgr_.CallVRPlayEnd);
- this.param_basic_bar_ = UTY.GetChildObject(childObject, "ParameterViewer/MaskGroup/ParameterParent", false).GetComponent<YotogiOldParamBasicBar>();
- childObject.SetActive(false);
- childObject2.SetActive(false);
- UTY.GetChildObject(base.root_obj, "ParameterViewer", false).SetActive(false);
- UTY.GetChildObject(base.root_obj, "SkillSelectViewer", false).SetActive(false);
- UTY.GetChildObject(base.root_obj, "UndressingViewer", false).SetActive(false);
- UTY.GetChildObject(base.root_obj, "CommandViewer", false).SetActive(false);
- this.common_buttons_.next_btn.gameObject.SetActive(false);
- UTY.GetChildObject(this.common_buttons_.gameObject, "UnderButtonGroup/End", false).SetActive(true);
- GameObject childObject4 = UTY.GetChildObject(base.root_obj, "UndressingViewer/UndressingViewer", true);
- if (childObject4 != null)
- {
- Transform transform = childObject4.transform;
- HideScroll component2 = UTY.GetChildObject(base.root_obj, "UndressingViewer/Top", false).GetComponent<HideScroll>();
- UnityEngine.Object.DestroyImmediate(component2);
- GameObject childObject5 = UTY.GetChildObject(childObject4, "MaskGroup/BG", false);
- childObject5.SetActive(false);
- UnityEngine.Object.DestroyImmediate(transform.GetComponentInChildren<UIPanel>());
- transform.SetParent(this.yotogi_mgr_.vr_select_menu.skillSelectMgr.gameObject.transform);
- transform.localPosition = new Vector3(-467f, -465f, 0f);
- UTY.GetChildObject(childObject4, "MaskGroup/PlayerModelTransparency", false).SetActive(false);
- if (this.command_menu != null)
- {
- this.command_menu.SetOnEnterEvetn(new Action<Skill.Old.Data.Command.Data>(this.OnClickCommand));
- }
- }
- this.next_flag_ = false;
- }
- this.param_basic_bar_.SetMaid(this.maid_);
- this.player_state_ = YotogiOldPlay.PlayerState.Normal;
- if (!this.next_flag_)
- {
- this.ClearVoice();
- this.zettyo_count = 0;
- this.common_buttons_.viwe_reset_btn.onClick.Clear();
- EventDelegate.Add(this.common_buttons_.viwe_reset_btn.onClick, new EventDelegate.Callback(this.OnClickViweReset));
- this.script_mgr_ = GameMain.Instance.ScriptMgr;
- this.script_mgr_.EvalScript("global.__skill_command_file = new Array();");
- this.common_buttons_.next_btn.onClick.Clear();
- EventDelegate.Add(this.common_buttons_.next_btn.onClick, new EventDelegate.Callback(this.OnClickNext));
- UIButton component3 = UTY.GetChildObject(this.common_buttons_.gameObject, "UnderButtonGroup/End", false).GetComponent<UIButton>();
- component3.onClick.Clear();
- EventDelegate.Add(component3.onClick, new EventDelegate.Callback(this.OnClickNext));
- this.maid_status_ = this.maid_.status;
- this.bonusCorrectionStatus_ = this.maid_status_.GetBonusStatusAsFeatureAndPropensitys();
- if (!this.is_free_mode)
- {
- this.maid_status_.currentExcite = 0;
- }
- this.maid_.status.currentMind = this.maid_status_.maxMind;
- this.maid_.status.currentReason = this.maid_status_.maxReason;
- this.param_basic_bar_.SetMaxMind(this.maid_status_.maxMind);
- this.param_basic_bar_.SetMaxReason(this.maid_status_.maxReason);
- this.playing_skill_no_ = -1;
- this.man_alpha_slider_.value = (float)GameMain.Instance.CMSystem.ManAlpha / 100f;
- this.setting_man_alpha_ = GameMain.Instance.CMSystem.ManAlpha;
- this.man_alpha_slider_.onChange.Clear();
- EventDelegate.Add(this.man_alpha_slider_.onChange, new EventDelegate.Callback(this.ChangeSliderValue));
- if (this.maid_.status.OldStatus.condition == Condition.Drunk)
- {
- this.AddTrophy(420);
- }
- this.undressing_mgr_.SetMaid(this.maid_, null);
- this.undressing_mgr_.SetMaskMode(UndressingManager.UnitType.全着衣, UndressingManager.MaskStatus.On);
- }
- this.next_flag_ = false;
- this.script_mgr_.StopMotionScript();
- this.NextSkill();
- this.yotogi_mgr_.ResetWorld();
- }
- protected override bool IsCallFadeIn()
- {
- if (this.is_reset_item)
- {
- return !this.yotogi_mgr_.IsAllCharaBusy() && !(this.yotogi_mgr_.yotogi_kag.kag.GetCurrentLabel() != "*finish");
- }
- bool flag = this.yotogi_mgr_.IsAllCharaBusy();
- if (flag)
- {
- return false;
- }
- this.script_mgr_.is_motion_blend = true;
- this.is_reset_item = true;
- this.yotogi_mgr_.UnVisibleMaidAndMan(false, true);
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- if (this.skill_pair_.base_data != null && this.skill_pair_.base_data.start_call_file != string.Empty)
- {
- if (!this.is_vr_mode)
- {
- string str = this.CallNormalFile(this.skill_pair_.base_data.start_call_file, string.Empty);
- this.yotogi_mgr_.AddDebugLog("スキル開始ファイル[" + str + "]を呼び出しました");
- }
- else
- {
- string ft_file_name = YotogiOldManager.select_vr_skill_data.stage_data_dic[YotogiOldManager.select_vr_stage_data.stage].ft_file_name;
- string text = "*FT_" + (YotogiOldManager.select_vr_stage_spot_no + 1).ToString();
- string text2 = this.CallNormalFile(ft_file_name, text);
- this.yotogi_mgr_.AddDebugLog(string.Concat(new string[]
- {
- "スキル開始ファイル[",
- text2,
- ":",
- text,
- "]を呼び出しました"
- }));
- }
- }
- this.camera_move_support_.SaveCameraPosition();
- Maid man = characterMgr.GetMan(0);
- if (man != null)
- {
- man.Visible = true;
- }
- if (this.skill_pair_.base_data != null && this.skill_pair_.base_data.start_call_file2 != string.Empty)
- {
- string label = "*" + YotogiOldPlay.GetRRType(this.maid_.status.currentExcite).ToString();
- string str2 = this.CallNormalFile(this.skill_pair_.base_data.start_call_file2, label);
- this.yotogi_mgr_.AddDebugLog("スキル開始ファイル2[" + str2 + "]を呼び出しました");
- }
- for (int i = 0; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null && maid.Visible)
- {
- maid.AllProcPropSeqStart();
- }
- }
- for (int j = 0; j < characterMgr.GetManCount(); j++)
- {
- Maid man2 = characterMgr.GetMan(j);
- if (man2 != null && man2.Visible)
- {
- man2.AllProcPropSeqStart();
- }
- }
- return false;
- }
- public override void Update()
- {
- base.Update();
- if (GameMain.Instance.CMSystem.ManAlpha != this.setting_man_alpha_)
- {
- this.man_alpha_slider_.value = (float)GameMain.Instance.CMSystem.ManAlpha / 100f;
- this.setting_man_alpha_ = GameMain.Instance.CMSystem.ManAlpha;
- }
- if (base.fade_status != WfScreenChildren.FadeStatus.Wait)
- {
- return;
- }
- if (0 < this.control_mask_tick_count && this.control_mask_tick_count <= GameMain.tick_count)
- {
- this.SetControlMask(false, false);
- }
- if (!string.IsNullOrEmpty(this.repeat_voice_file_))
- {
- Maid maid;
- if (0 < this.repeat_voice_maid_no)
- {
- maid = GameMain.Instance.CharacterMgr.GetMaid(this.repeat_voice_maid_no);
- }
- else
- {
- maid = this.maid_;
- }
- if (!maid.AudioMan.isPlay())
- {
- this.repeat_time_ += (int)(Time.deltaTime * 1000f);
- if (this.kRepeatWaitTime <= this.repeat_time_)
- {
- this.repeat_time_ = 0;
- if (maid != null && maid.AudioMan != null)
- {
- maid.AudioMan.LoadPlay(this.repeat_voice_file_, 0f, false, true);
- }
- }
- }
- }
- if (this.is_swoon_flag_ && !GameMain.Instance.MainCamera.IsFadeProcNoUI())
- {
- this.AddTrophy(350);
- this.CallNormalFile("?_YOTOGI_SYSTEM_KIZETU.ks", string.Empty);
- GameMain.Instance.SysDlg.Show("気絶しました。\n夜伽を終了します。", SystemDialog.TYPE.OK, delegate
- {
- GameMain.Instance.SysDlg.Close();
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- else
- {
- GameMain.Instance.MainCamera.FadeInNoUI(0f, true);
- }
- }, null);
- this.is_swoon_flag_ = false;
- }
- }
- public bool NextSkill()
- {
- if (!string.IsNullOrEmpty(YotogiOldStageSelectManager.StagePrefab))
- {
- GameMain.Instance.BgMgr.ChangeBg(YotogiOldStageSelectManager.StagePrefab);
- }
- this.ClearVoice();
- this.SetRepeatVoiceFile(string.Empty, 0);
- this.SetControlMask(false, false);
- this.play_command_id_.Clear();
- this.playing_skill_no_++;
- if (this.maid_status_.currentMind <= 0)
- {
- this.maid_.status.currentMind = this.maid_status_.maxMind / 2;
- }
- else
- {
- this.maid_.status.currentMind = this.maid_status_.maxMind;
- }
- this.param_basic_bar_.SetCurrentExcite(this.maid_status_.currentExcite, false);
- this.param_basic_bar_.SetCurrentMind(this.maid_status_.currentMind, false);
- this.param_basic_bar_.SetCurrentReason(this.maid_status_.currentReason, false);
- if (this.paramenter_viewer_ != null && this.paramenter_viewer_.gameObject.activeSelf)
- {
- this.paramenter_viewer_.SetMaid(this.maid_);
- this.paramenter_viewer_.UpdateTextCommon();
- this.paramenter_viewer_.UpdateTextParam();
- }
- this.param_scroll_.Init();
- if (!this.is_vr_mode)
- {
- if (this.yotogi_mgr_.play_skill_array[this.playing_skill_no_].skill_pair.base_data == null)
- {
- return false;
- }
- this.UpdateSkillTower();
- this.playing_skill_ = this.yotogi_mgr_.play_skill_array[this.playing_skill_no_];
- this.skill_pair_ = this.playing_skill_.skill_pair;
- if (this.is_free_mode)
- {
- if (this.skill_pair_.base_data.drunk_skill)
- {
- this.maid_.status.OldStatus.condition = Condition.Drunk;
- }
- else if (this.skill_pair_.base_data.osioki_skill)
- {
- this.maid_.status.OldStatus.condition = Condition.Osioki;
- }
- }
- }
- else
- {
- Skill.Old.Data[] playSkillArray = new Skill.Old.Data[]
- {
- YotogiOldManager.select_vr_skill_data.skill
- };
- this.yotogi_mgr_.SetPlaySkillArray(playSkillArray);
- this.playing_skill_ = this.yotogi_mgr_.play_skill_array[this.playing_skill_no_];
- this.skill_pair_ = this.playing_skill_.skill_pair;
- this.yotogi_mgr_.CallVRMenu();
- }
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- for (int i = 1; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null && maid.Visible)
- {
- maid.Visible = false;
- }
- }
- List<Maid> list = new List<Maid>();
- if (this.playing_skill_.skill_pair.base_data != null && 1 < this.playing_skill_.skill_pair.base_data.player_num)
- {
- for (int j = 1; j < this.playing_skill_.skill_pair.base_data.player_num; j++)
- {
- Maid maid2 = characterMgr.GetMaid(j);
- if (maid2 != null)
- {
- maid2.Visible = true;
- list.Add(maid2);
- }
- }
- }
- this.undressing_mgr_.SetMaid(this.maid_, list.ToArray());
- if (!this.maid_.Visible)
- {
- this.maid_.Visible = true;
- }
- this.replace_personal_target_maid_array_ = new Maid[1 + list.Count];
- this.replace_personal_target_maid_array_[0] = this.maid_;
- for (int k = 0; k < list.Count; k++)
- {
- this.replace_personal_target_maid_array_[k + 1] = list[k];
- }
- this.playing_skill_.is_play = true;
- this.command_factory_.ReserveSkillCommand(this.skill_pair_.base_data.command);
- if (this.command_menu != null)
- {
- this.command_menu.ReserveSkillCommand(this.skill_pair_.base_data.command);
- }
- this.valid_command_dic_.Clear();
- Skill.Old.Data.Command.Data[] data = this.skill_pair_.base_data.command.data;
- List<Skill.Old.Data.Command.Data> list2 = new List<Skill.Old.Data.Command.Data>();
- List<Skill.Old.Data.Command.Data> list3 = new List<Skill.Old.Data.Command.Data>();
- if (this.skill_pair_.param == null)
- {
- this.playing_skill_level_ = ((this.yotogi_mgr_.fix_skill_level != 0) ? this.yotogi_mgr_.fix_skill_level : 3);
- }
- else
- {
- this.playing_skill_level_ = ((this.yotogi_mgr_.fix_skill_level != 0) ? this.yotogi_mgr_.fix_skill_level : this.skill_pair_.param.level);
- }
- for (int l = 0; l < data.Length; l++)
- {
- if (this.playing_skill_level_ >= data[l].basic.request_skill_lv)
- {
- if (data[l].basic.command_type == YotogiOld.SkillCommandType.挿入)
- {
- list3.Add(data[l]);
- list2.Add(data[l]);
- }
- else if (data[l].basic.request_insert)
- {
- list3.Add(data[l]);
- }
- else
- {
- list2.Add(data[l]);
- }
- }
- }
- this.valid_command_dic_.Add(YotogiOldPlay.PlayerState.Normal, list2.ToArray());
- this.valid_command_dic_.Add(YotogiOldPlay.PlayerState.Insert, list3.ToArray());
- this.UpdateCommand(null);
- this.yotogi_mgr_.AddDebugLog("スキル[" + this.skill_pair_.base_data.name + "]を開始開始しました");
- return true;
- }
- public string CallNormalFile(string file, string label)
- {
- string text = ScriptManager.ReplacePersonal(this.replace_personal_target_maid_array_, file);
- GameMain.Instance.ScriptMgr.EvalScript("global.__skill_first_file = '" + text + "';");
- if (label == null)
- {
- label = string.Empty;
- }
- GameMain.Instance.ScriptMgr.EvalScript("global.__skill_first_file_label = '" + label + "';");
- GameMain.Instance.ScriptMgr.LoadYotogiScript("yotogi_skill_call_main.ks", string.Empty);
- return text;
- }
- public void ApplyExecCommandStatus(Maid maid, Skill.Old.Data.Command.Data cm)
- {
- Skill.Old.Data.Command.Data.Status status = cm.status;
- int skill_level = 1;
- if (!this.is_free_mode && !this.is_vr_mode)
- {
- skill_level = this.maid_.status.yotogiSkill.Get(cm.basic.skill_id).level;
- }
- MaidStatus.Status maid_status = maid.status;
- BonusStatus bonusStatus = this.bonusCorrectionStatus_;
- Func<float, int> feiling_func = (float ceiling_num) => (0f > ceiling_num) ? ((int)System.Math.Floor((double)ceiling_num)) : ((int)System.Math.Ceiling((double)ceiling_num));
- Func<int, int, int> func = delegate(int calc_a_command_num, int calc_a_correction_num)
- {
- float num2 = ((float)calc_a_command_num * (100f + (float)calc_a_correction_num) + (float)((skill_level - 1) * 10)) / 100f;
- int num3 = maid_status.studyRate / 10;
- float num4 = 100f - (float)((100 - num3) / 10 * 5);
- num2 *= num4 * 0.01f;
- return feiling_func(num2);
- };
- Func<int, int, int> func2 = delegate(int calc_b_command_num, int calc_a_correction_num)
- {
- float num2 = 0f;
- if (maid_status.currentReason <= 0)
- {
- num2 = 20f;
- }
- float arg = (float)calc_b_command_num * (100f + (float)calc_a_correction_num + (float)maid_status.OldStatus.frustration + num2) / 100f;
- return feiling_func(arg);
- };
- Func<int, int, int> func3 = delegate(int calc_a_command_num, int calc_a_correction_num)
- {
- if (0 < maid_status.currentReason)
- {
- return calc_a_command_num;
- }
- float arg = (float)calc_a_command_num * 1.5f + -2f;
- return feiling_func(arg);
- };
- int num = (!this.is_excite_lock_) ? func2(status.excitement, bonusStatus.excite) : 0;
- maid_status.currentExcite += num;
- if (this.is_free_mode || this.is_vr_mode)
- {
- return;
- }
- maid_status.baseLovely += func3(status.lovely, bonusStatus.lovely);
- maid_status.baseElegance += func3(status.elegance, bonusStatus.elegance);
- maid_status.baseCharm += func3(status.charm, bonusStatus.charm);
- maid_status.currentMind += func(status.mind, bonusStatus.mind);
- maid_status.currentReason += func(status.reason, bonusStatus.reason);
- maid_status.baseInyoku += func(status.inyoku, bonusStatus.inyoku);
- maid_status.baseMvalue += func(status.m_value, bonusStatus.mvalue);
- maid_status.baseHentai += func(status.hentai, bonusStatus.hentai);
- maid_status.baseHousi += func(status.housi, bonusStatus.housi);
- maid_status.baseReception += func(status.reception, bonusStatus.reception);
- maid_status.baseTeachRate += func(status.teach_rate, bonusStatus.teachRate);
- maid_status.OldStatus.frustration += status.frustration;
- if (maid_status.OldStatus.sexual.mouth != 1000)
- {
- maid_status.OldStatus.sexual.mouth = wf.Math.Round3(maid_status.OldStatus.sexual.mouth + status.sexual_mouth);
- }
- if (maid_status.OldStatus.sexual.throat != 1000)
- {
- maid_status.OldStatus.sexual.throat = wf.Math.Round3(maid_status.OldStatus.sexual.throat + status.sexual_throat);
- }
- if (maid_status.OldStatus.sexual.nipple != 1000)
- {
- maid_status.OldStatus.sexual.nipple = wf.Math.Round3(maid_status.OldStatus.sexual.nipple + status.sexual_nipple);
- }
- if (maid_status.OldStatus.sexual.front != 1000)
- {
- maid_status.OldStatus.sexual.front = wf.Math.Round3(maid_status.OldStatus.sexual.front + status.sexual_front);
- }
- if (maid_status.OldStatus.sexual.back != 1000)
- {
- maid_status.OldStatus.sexual.back = wf.Math.Round3(maid_status.OldStatus.sexual.back + status.sexual_back);
- }
- if (maid_status.OldStatus.sexual.curi != 1000)
- {
- maid_status.OldStatus.sexual.curi = wf.Math.Round3(maid_status.OldStatus.sexual.curi + status.sexual_curi);
- }
- this.playing_skill_.exp += status.skill_exp;
- }
- public void SetRepeatVoiceFile(string file_name, int maid_no)
- {
- this.repeat_voice_file_ = file_name;
- this.repeat_time_ = 200;
- this.repeat_voice_maid_no = maid_no;
- }
- public void ClearVoice()
- {
- GameMain.Instance.SoundMgr.VoiceStopAll();
- this.repeat_time_ = 0;
- }
- private void OnClickCommand(Skill.Old.Data.Command.Data command_data)
- {
- if (this.yotogi_mgr_.IsAllCharaBusy())
- {
- this.yotogi_mgr_.AddDebugLog("============================================");
- this.yotogi_mgr_.AddDebugLog("×コマンド[" + command_data.basic.name + "]が押されました");
- this.yotogi_mgr_.AddDebugLog("IsBusy状態なのでキャンセルしました");
- this.yotogi_mgr_.AddDebugLog("============================================");
- return;
- }
- this.yotogi_mgr_.AddDebugLog("============================================");
- this.yotogi_mgr_.AddDebugLog("■コマンド[" + command_data.basic.name + "]が押されました");
- this.play_command_id_.Add(command_data.basic.id);
- this.backup_maid_param_ = YotogiOldPlay.Param.Create(this.maid_);
- this.ApplyExecCommandStatus(this.maid_, command_data);
- if (this.paramenter_viewer_ != null && this.paramenter_viewer_.gameObject.activeSelf)
- {
- this.paramenter_viewer_.UpdateTextParam();
- }
- this.param_basic_bar_.SetCurrentMind(this.maid_status_.currentMind, true);
- this.param_basic_bar_.SetCurrentReason(this.maid_status_.currentReason, true);
- this.param_basic_bar_.SetCurrentExcite(this.maid_status_.currentExcite, true);
- YotogiOldPlay.Param param = YotogiOldPlay.Param.Create(this.maid_) - this.backup_maid_param_;
- Action<List<KeyValuePair<string, int>>, string, int> action = delegate(List<KeyValuePair<string, int>> list, string name, int num)
- {
- if (num == 0)
- {
- return;
- }
- list.Add(new KeyValuePair<string, int>(name, num));
- };
- List<KeyValuePair<string, int>> list2 = new List<KeyValuePair<string, int>>();
- action(list2, "興奮", param.cur_excite);
- action(list2, "精神", param.cur_mind);
- action(list2, "理性", param.cur_reason);
- action(list2, "淫欲", param.inyoku);
- action(list2, "M性", param.m_value);
- action(list2, "変態", param.hentai);
- action(list2, "奉仕", param.housi);
- action(list2, "可憐", param.lovely);
- action(list2, "気品", param.elegance);
- action(list2, "魅惑", param.charm);
- action(list2, "接待", param.reception);
- action(list2, "指導", param.teach_rate / 10);
- this.param_scroll_.CallFadeIn(list2);
- this.ClearCommandFile();
- this.ClearVoice();
- bool flag = true;
- bool flag2 = false;
- bool flag3 = false;
- bool flag4 = false;
- bool flag5 = false;
- bool flag6 = false;
- if (this.skill_pair_.base_data.drunk_skill)
- {
- flag2 = true;
- flag = false;
- }
- if (flag && command_data.basic.propensity_sabun != null)
- {
- Propensity.Data propensity_sabun = command_data.basic.propensity_sabun;
- if (this.maid_.status.propensitys.ContainsKey(propensity_sabun.id))
- {
- flag4 = true;
- flag = false;
- }
- else if (YotogiOldPropensity.IsGetPossiblePropensity(propensity_sabun, this.maid_.status))
- {
- flag = false;
- flag3 = true;
- }
- }
- if (flag && command_data.basic.sexual_type != YotogiOld.SexualType.Null && 200 <= this.maid_.status.currentExcite)
- {
- int num4 = 999;
- bool flag7 = false;
- YotogiOld.SexualType sexual_type = command_data.basic.sexual_type;
- if (sexual_type == YotogiOld.SexualType.Mouth)
- {
- if (this.maid_.status.OldStatus.sexual.mouth == num4)
- {
- this.maid_.status.OldStatus.sexual.mouth = 1000;
- flag7 = true;
- this.AddTrophy(430);
- }
- else if (this.maid_.status.OldStatus.sexual.mouth >= 1000)
- {
- flag6 = true;
- }
- }
- else if (sexual_type == YotogiOld.SexualType.Throat)
- {
- if (this.maid_.status.OldStatus.sexual.throat == num4)
- {
- this.maid_.status.OldStatus.sexual.throat = 1000;
- flag7 = true;
- this.AddTrophy(440);
- }
- else if (this.maid_.status.OldStatus.sexual.throat >= 1000)
- {
- flag6 = true;
- }
- }
- else if (sexual_type == YotogiOld.SexualType.Nipple)
- {
- if (this.maid_.status.OldStatus.sexual.nipple == num4)
- {
- this.maid_.status.OldStatus.sexual.nipple = 1000;
- flag7 = true;
- this.AddTrophy(450);
- }
- else if (this.maid_.status.OldStatus.sexual.nipple >= 1000)
- {
- flag6 = true;
- }
- }
- else if (sexual_type == YotogiOld.SexualType.Front)
- {
- if (this.maid_.status.OldStatus.sexual.front == num4)
- {
- this.maid_.status.OldStatus.sexual.front = 1000;
- flag7 = true;
- }
- else if (this.maid_.status.OldStatus.sexual.front >= 1000)
- {
- flag6 = true;
- }
- }
- else if (sexual_type == YotogiOld.SexualType.Back)
- {
- if (this.maid_.status.OldStatus.sexual.back == num4)
- {
- this.maid_.status.OldStatus.sexual.back = 1000;
- flag7 = true;
- }
- else if (this.maid_.status.OldStatus.sexual.back >= 1000)
- {
- flag6 = true;
- }
- }
- else if (sexual_type == YotogiOld.SexualType.Curi)
- {
- if (this.maid_.status.OldStatus.sexual.curi == num4)
- {
- this.maid_.status.OldStatus.sexual.curi = 1000;
- flag7 = true;
- this.AddTrophy(480);
- }
- else if (this.maid_.status.OldStatus.sexual.curi >= 1000)
- {
- flag6 = true;
- }
- }
- if (flag7)
- {
- flag5 = true;
- }
- }
- Maid maid = this.maid_;
- if (0 < command_data.basic.ref_maid_no)
- {
- Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(command_data.basic.ref_maid_no);
- if (maid2 != null)
- {
- maid = maid2;
- }
- int num2 = -1;
- for (int i = 1; i < this.replace_personal_target_maid_array_.Length; i++)
- {
- if (this.replace_personal_target_maid_array_[i] == maid)
- {
- num2 = i;
- break;
- }
- }
- if (0 < num2)
- {
- this.replace_personal_target_maid_array_[0] = maid;
- this.replace_personal_target_maid_array_[num2] = this.maid_;
- }
- }
- YotogiOld.SkillCommandType command_type = command_data.basic.command_type;
- if (flag3)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 性癖-覚醒");
- this.SetControlMask(true, false);
- this.maid_.status.AddPropensity(command_data.basic.propensity_sabun.id);
- this.CallCommandFile(command_data.basic.propensity_arousal_file, string.Empty);
- }
- else if (flag5)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 性感帯-覚醒");
- this.SetControlMask(true, false);
- this.CallCommandFile(command_data.basic.seikan_arousal_file, string.Empty);
- }
- else if (command_type == YotogiOld.SkillCommandType.挿入 || command_type == YotogiOld.SkillCommandType.継続)
- {
- if (flag2)
- {
- this.PlayDrunkContinue(command_data, maid);
- }
- else if (flag4 || flag6)
- {
- this.PlayProclivityContinue(command_data);
- }
- else
- {
- this.PlayNormalContinue(command_data, maid);
- }
- this.PlayRRFile(command_data);
- }
- else if (command_type == YotogiOld.SkillCommandType.単発 || command_type == YotogiOld.SkillCommandType.単発_挿入)
- {
- if (flag2)
- {
- this.PlayDrunkSingle(command_data, maid);
- }
- else if (flag4 || flag6)
- {
- this.PlayProclivitySingle(command_data);
- }
- else
- {
- this.PlayNormalSingle(command_data, maid);
- }
- this.PlayRRFile(command_data);
- }
- else if (command_type == YotogiOld.SkillCommandType.絶頂)
- {
- this.PlayNormalClimax(command_data);
- this.zettyo_count++;
- if (10 <= this.zettyo_count)
- {
- this.AddTrophy(410);
- }
- }
- else if (command_type == YotogiOld.SkillCommandType.止める)
- {
- this.PlayNormalStop(command_data);
- this.PlayRRFile(command_data);
- }
- if (command_type == YotogiOld.SkillCommandType.挿入 || command_type == YotogiOld.SkillCommandType.単発_挿入)
- {
- this.player_state_ = YotogiOldPlay.PlayerState.Insert;
- }
- else if (command_type == YotogiOld.SkillCommandType.止める)
- {
- this.player_state_ = YotogiOldPlay.PlayerState.Normal;
- }
- else if (command_type == YotogiOld.SkillCommandType.絶頂 && command_data.basic.insert_release)
- {
- this.player_state_ = YotogiOldPlay.PlayerState.Normal;
- }
- this.UpdateCommand(maid);
- this.yotogi_mgr_.AddDebugLog("============================================");
- if (0 < command_data.basic.ref_maid_no && maid != this.maid_)
- {
- int num3 = -1;
- for (int j = 1; j < this.replace_personal_target_maid_array_.Length; j++)
- {
- if (this.replace_personal_target_maid_array_[j] == this.maid_)
- {
- num3 = j;
- break;
- }
- }
- if (0 < num3)
- {
- this.replace_personal_target_maid_array_[0] = this.maid_;
- this.replace_personal_target_maid_array_[num3] = maid;
- }
- }
- }
- private void PlayRRFile(Skill.Old.Data.Command.Data command_data)
- {
- string label = "*" + YotogiOldPlay.GetRRType(this.maid_.status.currentExcite).ToString();
- this.CallCommandFile(command_data.basic.rr_file, label);
- }
- private void PlayNormalContinue(Skill.Old.Data.Command.Data command_data, Maid target_maid)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 通常-挿入,継続系");
- if (this.player_state_ != YotogiOldPlay.PlayerState.Insert)
- {
- this.PlayInsert(command_data);
- }
- MaidStatus.Old.Relation relation = target_maid.status.OldStatus.relation;
- string text = string.Empty;
- string label = string.Empty;
- YotogiOld.RCType rctype = YotogiOldPlay.GetRCType(this.backup_maid_param_.cur_excite, this.maid_.status.currentExcite);
- if (rctype != YotogiOld.RCType.RCNull)
- {
- string str = rctype.ToString();
- this.yotogi_mgr_.AddDebugLog("RC HIT!! " + str);
- text = command_data.basic.rc_file;
- if (relation == MaidStatus.Old.Relation.Slave)
- {
- label = "*愛奴" + str;
- }
- else if (this.playing_skill_level_ == 3)
- {
- if (relation == MaidStatus.Old.Relation.Lover)
- {
- label = "*慣れ恋人" + str;
- }
- else
- {
- label = "*緊張orお近づきor信頼" + str;
- }
- }
- else if (this.playing_skill_level_ == 2 || relation == MaidStatus.Old.Relation.Trust)
- {
- label = "*フラット、変化進行" + str;
- }
- else if (relation != MaidStatus.Old.Relation.Tonus)
- {
- if (relation != MaidStatus.Old.Relation.Contact)
- {
- if (relation == MaidStatus.Old.Relation.Lover)
- {
- label = "*不慣れ恋人" + str;
- }
- }
- else
- {
- label = "*不慣れお近づき" + str;
- }
- }
- else
- {
- label = "*不慣れ緊張" + str;
- }
- }
- else
- {
- if (this.player_state_ == YotogiOldPlay.PlayerState.Insert)
- {
- this.PlayInsert2(command_data);
- }
- YotogiOld.RRCType rrctype = YotogiOldPlay.GetRRCType(this.backup_maid_param_.cur_excite, this.maid_.status.currentExcite);
- if (rrctype != YotogiOld.RRCType.RRCNull)
- {
- string str2 = rrctype.ToString();
- text = command_data.basic.rrc_file;
- this.yotogi_mgr_.AddDebugLog("RRC HIT!! " + str2);
- if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2)
- {
- label = "*不慣れ" + str2;
- }
- else
- {
- label = "*慣れ" + str2;
- }
- }
- }
- if (text != string.Empty)
- {
- this.CallCommandFile(text, label);
- }
- }
- private void PlayNormalClimax(Skill.Old.Data.Command.Data command_data)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 通常-絶頂系");
- YotogiOld.ExcitementStatus excitementStatus = YotogiOldPlay.GetExcitementStatus(this.backup_maid_param_.cur_excite);
- YotogiOld.ExcitementStatus excitementStatus2 = YotogiOldPlay.GetExcitementStatus(this.maid_.status.currentExcite);
- if (excitementStatus == YotogiOld.ExcitementStatus.Minus)
- {
- excitementStatus = YotogiOld.ExcitementStatus.Small;
- }
- string file = command_data.basic.normal_file;
- if (excitementStatus == YotogiOld.ExcitementStatus.Small)
- {
- this.CallCommandFile(file, "*SYA1");
- }
- else if (excitementStatus == YotogiOld.ExcitementStatus.Medium)
- {
- this.CallCommandFile(file, "*SYA2");
- }
- else if (excitementStatus == YotogiOld.ExcitementStatus.Large)
- {
- this.CallCommandFile(file, "*SYA3");
- }
- file = command_data.basic.rr_file;
- if (excitementStatus2 == YotogiOld.ExcitementStatus.Minus || excitementStatus2 == YotogiOld.ExcitementStatus.Small)
- {
- this.CallCommandFile(file, "*ZIG1");
- }
- else if (excitementStatus2 == YotogiOld.ExcitementStatus.Medium)
- {
- this.CallCommandFile(file, "*ZIG2");
- }
- else if (excitementStatus2 == YotogiOld.ExcitementStatus.Large)
- {
- this.CallCommandFile(file, "*ZIG3");
- }
- }
- private void PlayNormalStop(Skill.Old.Data.Command.Data command_data)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 通常-止める系");
- YotogiOld.ExcitementStatus excitementStatus = YotogiOldPlay.GetExcitementStatus(this.maid_.status.currentExcite);
- string normal_file = command_data.basic.normal_file;
- string label = string.Empty;
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*YAM1";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*YAM2";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*YAM3";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*YAM4";
- break;
- }
- this.CallCommandFile(normal_file, label);
- }
- private void PlayNormalSingle(Skill.Old.Data.Command.Data command_data, Maid target_maid)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 通常-単発系");
- YotogiOld.ExcitementStatus excitementStatus = YotogiOldPlay.GetExcitementStatus(this.backup_maid_param_.cur_excite);
- if (this.is_free_mode && command_data.basic.active_command && 0 <= command_data.basic.expression.IndexOf("興奮値") && !command_data.EvalExpression())
- {
- excitementStatus = YotogiOldPlay.GetExcitementStatus(this.free_mode_backup_excitement_);
- }
- string normal_file = command_data.basic.normal_file;
- string label = string.Empty;
- MaidStatus.Old.Relation relation = target_maid.status.OldStatus.relation;
- if (relation == MaidStatus.Old.Relation.Slave)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SA21";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SA22";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SA23";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SA24";
- break;
- }
- }
- else if (this.playing_skill_level_ == 1 || this.playing_skill_level_ == 2)
- {
- if (relation == MaidStatus.Old.Relation.Lover)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SA5";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SA6";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SA7";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SA8";
- break;
- }
- }
- else if (this.playing_skill_level_ == 2 || relation == MaidStatus.Old.Relation.Trust)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SA9";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SA10";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SA11";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SA12";
- break;
- }
- }
- else
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SA1";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SA2";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SA3";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SA4";
- break;
- }
- }
- }
- else if (this.playing_skill_level_ == 3)
- {
- if (relation == MaidStatus.Old.Relation.Lover)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SA17";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SA18";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SA19";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SA20";
- break;
- }
- }
- else
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SA13";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SA14";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SA15";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SA16";
- break;
- }
- }
- }
- this.CallCommandFile(normal_file, label);
- }
- private void PlayInsert(Skill.Old.Data.Command.Data command_data)
- {
- string normal_file = command_data.basic.normal_file;
- string label = string.Empty;
- this.yotogi_mgr_.AddDebugLog(" 挿入中ではないのでファイルコール");
- switch (YotogiOldPlay.GetExcitementStatus(this.backup_maid_param_.cur_excite))
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SOU1";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SOU2";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SOU3";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SOU4";
- break;
- }
- this.CallCommandFile(normal_file, label);
- }
- private void PlayInsert2(Skill.Old.Data.Command.Data command_data)
- {
- string insert_file = command_data.basic.insert_file;
- string label = string.Empty;
- this.yotogi_mgr_.AddDebugLog(" 挿入中のファイルコール");
- switch (YotogiOldPlay.GetExcitementStatus(this.backup_maid_param_.cur_excite))
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*SOC1";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*SOC2";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*SOC3";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*SOC4";
- break;
- }
- this.CallCommandFile(insert_file, label);
- }
- private void PlayDrunkContinue(Skill.Old.Data.Command.Data command_data, Maid target_maid)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 酔い-挿入,継続系");
- if (this.player_state_ != YotogiOldPlay.PlayerState.Insert)
- {
- this.PlayInsert(command_data);
- }
- MaidStatus.Old.Relation relation = target_maid.status.OldStatus.relation;
- string text = string.Empty;
- string label = string.Empty;
- YotogiOld.RCType rctype = YotogiOldPlay.GetRCType(this.backup_maid_param_.cur_excite, this.maid_.status.currentExcite);
- if (rctype != YotogiOld.RCType.RCNull)
- {
- string str = rctype.ToString();
- this.yotogi_mgr_.AddDebugLog("RC HIT!! " + str);
- text = command_data.basic.rc_file;
- switch (relation)
- {
- case MaidStatus.Old.Relation.Tonus:
- label = "*酔い緊張" + str;
- break;
- case MaidStatus.Old.Relation.Contact:
- label = "*酔いお近づき" + str;
- break;
- case MaidStatus.Old.Relation.Trust:
- label = "*酔い信頼" + str;
- break;
- case MaidStatus.Old.Relation.Lover:
- label = "*酔い恋人" + str;
- break;
- case MaidStatus.Old.Relation.Slave:
- label = "*酔い愛奴" + str;
- break;
- }
- }
- else if (this.player_state_ == YotogiOldPlay.PlayerState.Insert)
- {
- this.PlayInsert2(command_data);
- }
- if (text != string.Empty)
- {
- this.CallCommandFile(text, label);
- }
- }
- private void PlayProclivityContinue(Skill.Old.Data.Command.Data command_data)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 性癖-挿入,継続系");
- if (this.player_state_ != YotogiOldPlay.PlayerState.Insert)
- {
- this.PlayInsert(command_data);
- }
- string text = string.Empty;
- string label = string.Empty;
- YotogiOld.RCType rctype = YotogiOldPlay.GetRCType(this.backup_maid_param_.cur_excite, this.maid_.status.currentExcite);
- if (rctype != YotogiOld.RCType.RCNull)
- {
- string str = rctype.ToString();
- this.yotogi_mgr_.AddDebugLog("RC HIT!! " + str);
- text = command_data.basic.rc_file;
- label = "*性癖" + str;
- }
- else
- {
- if (this.player_state_ == YotogiOldPlay.PlayerState.Insert)
- {
- this.PlayInsert2(command_data);
- }
- YotogiOld.RRCType rrctype = YotogiOldPlay.GetRRCType(this.backup_maid_param_.cur_excite, this.maid_.status.currentExcite);
- if (rrctype != YotogiOld.RRCType.RRCNull)
- {
- string str2 = rrctype.ToString();
- this.yotogi_mgr_.AddDebugLog("RRC HIT!! " + str2);
- text = command_data.basic.rrc_file;
- label = "*性癖" + str2;
- }
- }
- if (text != string.Empty)
- {
- this.CallCommandFile(text, label);
- }
- }
- private void PlayDrunkSingle(Skill.Old.Data.Command.Data command_data, Maid target_maid)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 酔い-単発系");
- YotogiOld.ExcitementStatus excitementStatus = YotogiOldPlay.GetExcitementStatus(this.backup_maid_param_.cur_excite);
- MaidStatus.Old.Relation relation = target_maid.status.OldStatus.relation;
- if (this.is_free_mode && command_data.basic.active_command && 0 <= command_data.basic.expression.IndexOf("興奮値") && !command_data.EvalExpression())
- {
- excitementStatus = YotogiOldPlay.GetExcitementStatus(this.free_mode_backup_excitement_);
- }
- string normal_file = command_data.basic.normal_file;
- string label = string.Empty;
- if (relation == MaidStatus.Old.Relation.Tonus || relation == MaidStatus.Old.Relation.Contact)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*酔いSA1";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*酔いSA2";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*酔いSA3";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*酔いSA4";
- break;
- }
- }
- else if (relation == MaidStatus.Old.Relation.Trust)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*酔いSA5";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*酔いSA6";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*酔いSA7";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*酔いSA8";
- break;
- }
- }
- else if (relation == MaidStatus.Old.Relation.Lover || relation == MaidStatus.Old.Relation.Slave)
- {
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*酔いSA9";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*酔いSA10";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*酔いSA11";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*酔いSA12";
- break;
- }
- }
- this.CallCommandFile(normal_file, label);
- }
- private void PlayProclivitySingle(Skill.Old.Data.Command.Data command_data)
- {
- this.yotogi_mgr_.AddDebugLog("プレイ 性癖-単発系");
- YotogiOld.ExcitementStatus excitementStatus = YotogiOldPlay.GetExcitementStatus(this.backup_maid_param_.cur_excite);
- string normal_file = command_data.basic.normal_file;
- string label = string.Empty;
- switch (excitementStatus)
- {
- case YotogiOld.ExcitementStatus.Minus:
- label = "*性癖SA1";
- break;
- case YotogiOld.ExcitementStatus.Small:
- label = "*性癖SA2";
- break;
- case YotogiOld.ExcitementStatus.Medium:
- label = "*性癖SA3";
- break;
- case YotogiOld.ExcitementStatus.Large:
- label = "*性癖SA4";
- break;
- }
- this.CallCommandFile(normal_file, label);
- }
- private bool OnEnabledCommand(Skill.Old.Data.Command.Data command_data)
- {
- return true;
- }
- private void UpdateCommand(Maid target_maid)
- {
- this.command_factory_.ClearCommand();
- if (this.command_menu != null)
- {
- this.command_menu.ClearCommand();
- }
- if (this.maid_.status.currentMind <= 0)
- {
- return;
- }
- this.free_mode_backup_excitement_ = 0;
- for (int i = 0; i < this.valid_command_dic_[this.player_state_].Length; i++)
- {
- Skill.Old.Data.Command.Data data = this.valid_command_dic_[this.player_state_][i];
- if (data.basic.command_type != YotogiOld.SkillCommandType.絶頂 || this.maid_.status.currentExcite >= 80)
- {
- if (data.basic.active_command)
- {
- if (!data.EvalExpression())
- {
- goto IL_16D;
- }
- if (!this.is_free_mode && this.play_command_id_.Contains(data.basic.id))
- {
- goto IL_16D;
- }
- if (this.is_free_mode && 0 <= data.basic.expression.IndexOf("興奮値"))
- {
- if (target_maid == null)
- {
- goto IL_16D;
- }
- this.free_mode_backup_excitement_ = target_maid.status.currentExcite;
- }
- }
- this.command_factory_.AddCommand(this.valid_command_dic_[this.player_state_][i]);
- if (this.command_menu != null)
- {
- this.command_menu.AddCommand(this.valid_command_dic_[this.player_state_][i]);
- }
- }
- IL_16D:;
- }
- if (this.command_menu != null)
- {
- this.command_menu.FixCommand();
- }
- }
- private void UpdateSkillTower()
- {
- Transform transform = this.skill_group_parent_.transform;
- if (this.skill_icon_default_color_.a == 0f)
- {
- this.skill_icon_default_color_ = UTY.GetChildObject(transform.GetChild(0).gameObject, "Icon", false).GetComponent<UIButton>().defaultColor;
- }
- for (int i = 0; i < this.yotogi_mgr_.play_skill_array.Length; i++)
- {
- YotogiOldManager.PlayingSkillData playingSkillData = this.yotogi_mgr_.play_skill_array[i];
- GameObject gameObject = transform.GetChild(i).gameObject;
- GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
- UI2DSprite component = childObject.GetComponent<UI2DSprite>();
- GameObject childObject2 = UTY.GetChildObject(gameObject, "Arrow", false);
- BoxCollider component2 = childObject.GetComponent<BoxCollider>();
- UIButton component3 = childObject.GetComponent<UIButton>();
- UISprite component4 = UTY.GetChildObject(gameObject, "SkillName", false).GetComponent<UISprite>();
- UILabel componentInChildren = component4.GetComponentInChildren<UILabel>();
- UIRect uirect = component4;
- float alpha = 0f;
- componentInChildren.alpha = alpha;
- uirect.alpha = alpha;
- childObject2.SetActive(false);
- if (playingSkillData.skill_pair.base_data == null)
- {
- childObject.SetActive(false);
- }
- else
- {
- componentInChildren.text = playingSkillData.skill_pair.base_data.name;
- componentInChildren.width = 0;
- componentInChildren.MakePixelPerfect();
- component4.width = componentInChildren.width + 20;
- childObject.SetActive(true);
- childObject.GetComponent<UIWidget>().depth = childObject2.GetComponent<UIWidget>().depth;
- if (playingSkillData.is_play || this.playing_skill_no_ == i)
- {
- component3.enabled = false;
- if (this.playing_skill_no_ != i)
- {
- component.color = new Color(0.4f, 0.4f, 0.4f, 0.4f);
- }
- else
- {
- component.color = new Color(1f, 1f, 1f, 1f);
- childObject2.SetActive(true);
- }
- childObject.GetComponent<UIPlayAnimation>().enabled = false;
- }
- else
- {
- component.color = this.skill_icon_default_color_;
- component3.enabled = true;
- childObject.GetComponent<UIPlayAnimation>().enabled = true;
- }
- YotogiOldSkillIcon component5 = childObject.GetComponent<YotogiOldSkillIcon>();
- component5.SetSkillData(this.yotogi_mgr_.play_skill_array[i].skill_pair.base_data);
- }
- }
- }
- private void OnSkillIconClick()
- {
- if (this.yotogi_mgr_.IsAllCharaBusy())
- {
- this.yotogi_mgr_.AddDebugLog("============================================");
- this.yotogi_mgr_.AddDebugLog("×スキルアイコンがクリックされました");
- this.yotogi_mgr_.AddDebugLog("IsBusy状態なのでキャンセルしました");
- this.yotogi_mgr_.AddDebugLog("============================================");
- return;
- }
- Transform transform = this.skill_group_parent_.transform;
- UIButton current = UIButton.current;
- int num = -1;
- for (int i = 0; i < this.yotogi_mgr_.play_skill_array.Length; i++)
- {
- GameObject gameObject = transform.GetChild(i).gameObject;
- GameObject childObject = UTY.GetChildObject(gameObject, "Icon", false);
- if (childObject.GetComponent<UIButton>() == current)
- {
- num = i - 1;
- break;
- }
- }
- if (num == -1)
- {
- return;
- }
- this.playing_skill_no_ = num;
- this.OnNextSkillMove();
- }
- public void VisibleSkillName(int icon_no, bool val)
- {
- GameObject gameObject = this.skill_group_parent_.transform.GetChild(icon_no).gameObject;
- UISprite component = UTY.GetChildObject(gameObject, "SkillName", false).GetComponent<UISprite>();
- UILabel componentInChildren = component.GetComponentInChildren<UILabel>();
- float num = 0f;
- if (val)
- {
- num = 1f;
- }
- UIRect uirect = component;
- float alpha = num;
- componentInChildren.alpha = alpha;
- uirect.alpha = alpha;
- }
- private void ClearCommandFile()
- {
- this.script_mgr_.EvalScript("global.__skill_command_file.clear();");
- }
- private void CallCommandFile(string file, string label)
- {
- if (string.IsNullOrEmpty(file) || file == ".ks")
- {
- return;
- }
- file = ScriptManager.ReplacePersonal(this.replace_personal_target_maid_array_, file);
- file = Path.ChangeExtension(file, ".ks");
- bool flag = false;
- using (TJSVariant tjsvariant = new TJSVariant())
- {
- this.script_mgr_.EvalScript("global.__skill_command_file.count;", tjsvariant);
- if (0 < tjsvariant.AsInteger())
- {
- flag = true;
- }
- }
- if (!flag)
- {
- this.ClearCommandFile();
- this.script_mgr_.EvalScript(string.Concat(new string[]
- {
- "global.__skill_command_file.add(%['file'=>'",
- file,
- "','label'=>'",
- label,
- "']);"
- }));
- this.script_mgr_.LoadYotogiScript("yotogi_skill_command_call_main.ks", string.Empty);
- this.yotogi_mgr_.AddDebugLog(string.Concat(new string[]
- {
- "コマンドファイル[",
- file,
- "][",
- label,
- "]を呼び出しました"
- }));
- }
- else
- {
- this.script_mgr_.EvalScript(string.Concat(new string[]
- {
- "global.__skill_command_file.add(%['file'=>'",
- file,
- "','label'=>'",
- label,
- "']);"
- }));
- }
- }
- public void OnClickReleaseSeieki()
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- for (int i = 0; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null)
- {
- maid.body0.MulTexRemove("body", 0, "_MainTex", 18);
- maid.body0.MulTexRemove("body", 0, "_ShadowTex", 18);
- maid.body0.MulTexRemove("head", 5, "_MainTex", 18);
- maid.body0.MulTexRemove("head", 5, "_ShadowTex", 18);
- maid.body0.MulTexProc("body");
- maid.body0.MulTexProc("head");
- }
- }
- }
- private void OnClickSkillSelectEnd()
- {
- this.free_skill_select_.FixSkill();
- this.playing_skill_no_ = 0;
- this.OnNextSkillMove();
- }
- private void OnEnterSkillSelectVREnd(YotogiOld.StageData stage, int spot_no, YotogiOld.VRSkillData skill_data)
- {
- Skill.Old.Data[] playSkillArray = new Skill.Old.Data[]
- {
- YotogiOldManager.select_vr_skill_data.skill
- };
- this.yotogi_mgr_.SetPlaySkillArray(playSkillArray);
- this.playing_skill_no_ = 0;
- this.OnNextSkillMove();
- }
- public void OnClickNext()
- {
- if (this.yotogi_mgr_.IsAllCharaBusy())
- {
- this.yotogi_mgr_.AddDebugLog("============================================");
- this.yotogi_mgr_.AddDebugLog("×スキルアイコンがクリックされました");
- this.yotogi_mgr_.AddDebugLog("IsBusy状態なのでキャンセルしました");
- this.yotogi_mgr_.AddDebugLog("============================================");
- return;
- }
- this.playing_skill_no_ = -1;
- if (!this.is_free_mode && !this.is_vr_mode)
- {
- for (int i = 0; i < this.yotogi_mgr_.play_skill_array.Length; i++)
- {
- if (this.yotogi_mgr_.play_skill_array[i].skill_pair.base_data != null)
- {
- if (!this.yotogi_mgr_.play_skill_array[i].is_play)
- {
- this.playing_skill_no_ = i - 1;
- break;
- }
- }
- }
- }
- this.OnNextSkillMove();
- }
- private void OnNextSkillMove()
- {
- if (this.is_swoon_flag_)
- {
- return;
- }
- if (this.is_free_mode)
- {
- this.maid_.status.seikeiken = this.free_mode_backup_data_.seikeiken;
- this.maid_.status.OldStatus.condition = this.free_mode_backup_data_.condition_special;
- }
- GameMain.Instance.SoundMgr.StopSe();
- this.yotogi_mgr_.yotogi_kag.enabled = false;
- this.is_swoon_flag_ = this.IsSwoon();
- if (this.is_swoon_flag_ || this.playing_skill_no_ == -1)
- {
- if (this.maid_.status.currentHp <= 0)
- {
- this.is_swoon_flag_ = true;
- }
- if (this.is_swoon_flag_)
- {
- this.SetControlMask(true, true);
- GameMain.Instance.MainCamera.FadeOutNoUI(base.fade_time, true);
- }
- else
- {
- this.ClearCommandFile();
- this.repeat_voice_file_ = string.Empty;
- this.ClearVoice();
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- }
- }
- else
- {
- this.next_flag_ = true;
- this.Finish();
- }
- }
- private void OnClickViweReset()
- {
- this.camera_move_support_.ResetCamera();
- }
- protected override void OnFinish()
- {
- if (!this.next_flag_)
- {
- if (this.is_free_mode || this.is_vr_mode)
- {
- GameMain.Instance.SoundMgr.VoiceStopAll();
- GameMain.Instance.SoundMgr.StopSe();
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- GameMain.Instance.ScriptMgr.ClearForcExecWaitEvent();
- for (int i = 0; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null)
- {
- maid.FaceAnime("通常", 0f, 0);
- maid.FaceBlend("無し");
- maid.body0.SetMaskMode(TBody.MaskMode.None);
- for (int j = 10; j <= 20; j++)
- {
- maid.body0.MulTexRemove("body", 0, "_MainTex", j);
- maid.body0.MulTexRemove("body", 0, "_ShadowTex", j);
- maid.body0.MulTexRemove("head", 5, "_MainTex", j);
- maid.body0.MulTexRemove("head", 5, "_ShadowTex", j);
- }
- maid.body0.MulTexProc("body");
- maid.body0.MulTexProc("head");
- }
- }
- this.yotogi_mgr_.ResetWorld();
- characterMgr.DeactivateCharaAll();
- }
- else
- {
- this.yotogi_mgr_.ApplyStatus();
- this.maid_.status.OldStatus.condition = Condition.Null;
- if (this.IsSwoon())
- {
- GameMain.Instance.MainCamera.FadeInNoUI(0f, true);
- }
- }
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.yotogi_mgr_.CallScreen(YotogiOldManager.CallScreenType.Null.ToString());
- }
- }
- else
- {
- GameMain.Instance.CharacterMgr.SetCharaAllPos(Vector3.zero);
- GameMain.Instance.CharacterMgr.SetCharaAllRot(Vector3.zero);
- this.yotogi_mgr_.CallScreen(YotogiOldManager.CallScreenType.Play.ToString());
- }
- }
- protected override void OnFadeEnd()
- {
- if (!this.next_flag_ && (this.is_free_mode || this.is_vr_mode))
- {
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- this.yotogi_mgr_.UnVisibleMaidAndMan(true, true);
- this.maid_.Visible = true;
- }
- }
- public void SetControlMask(bool val, bool is_endless = false)
- {
- if (!val)
- {
- this.control_mask_tick_count = -1;
- for (int i = 0; i < this.control_mask_list_.Count; i++)
- {
- this.control_mask_list_[i].SetActive(false);
- }
- }
- else
- {
- this.control_mask_tick_count = GameMain.tick_count + 3000;
- if (is_endless)
- {
- this.control_mask_tick_count = int.MaxValue;
- }
- for (int j = 0; j < this.control_mask_list_.Count; j++)
- {
- this.control_mask_list_[j].SetActive(true);
- }
- }
- }
- public void OnUndressingEvent(string call_file)
- {
- if (string.IsNullOrEmpty(call_file))
- {
- return;
- }
- if (this.maid_.status.OldStatus.condition != Condition.Drunk)
- {
- this.CallCommandFile(call_file, string.Empty);
- }
- }
- public void ChangeSliderValue()
- {
- float value = UIProgressBar.current.value;
- int manAlpha = (int)System.Math.Ceiling((double)(value * 100f));
- GameMain.Instance.CMSystem.ManAlpha = manAlpha;
- this.setting_man_alpha_ = manAlpha;
- GameMain.Instance.CharacterMgr.ManAlphaUpdate();
- }
- public void OnClickExciteLock()
- {
- this.is_excite_lock_ = !this.is_excite_lock_;
- GameMain.Instance.CMSystem.SetSystemVers("ExciteLock", (!this.is_excite_lock_) ? "0" : "1");
- this.btn_excite_lock_.SetSelect(this.is_excite_lock_);
- }
- public bool IsSwoon()
- {
- return !this.is_free_mode && !this.is_vr_mode && this.maid_.status.currentMind <= 0 && this.maid_.status.currentHp <= 0;
- }
- private void AddTrophy(int trophy_id)
- {
- if (this.is_free_mode || this.is_vr_mode)
- {
- return;
- }
- }
- private bool is_free_mode
- {
- get
- {
- return this.yotogi_mgr_.is_free_mode;
- }
- }
- private bool is_vr_mode
- {
- get
- {
- return this.yotogi_mgr_.is_vr_mode;
- }
- }
- private YotogiOldCommandMenuOVR command_menu
- {
- get
- {
- return this.yotogi_mgr_.command_menu;
- }
- }
- public int kRepeatWaitTime = 200;
- private Maid maid_;
- private ScriptManager script_mgr_;
- private MaidStatus.Status maid_status_;
- private YotogiOldManager yotogi_mgr_;
- private YotogiOldManager.PlayingSkillData playing_skill_;
- private YotogiOld.SkillDataPair skill_pair_;
- private YotogiOldParameterViewer paramenter_viewer_;
- private YotogiOldCommandFactory command_factory_;
- private YotogiParamScroll param_scroll_;
- private YotogiOldParamBasicBar param_basic_bar_;
- private YotogiCommonButtons common_buttons_;
- private FreeSkillSelectOld free_skill_select_;
- private WfCameraMoveSupport camera_move_support_;
- private GameObject skill_group_parent_;
- private UISlider man_alpha_slider_;
- private UndressingManager undressing_mgr_;
- private List<GameObject> control_mask_list_ = new List<GameObject>();
- private int setting_man_alpha_;
- private bool next_flag_;
- private HashSet<int> play_command_id_ = new HashSet<int>();
- private int control_mask_tick_count = -1;
- private Color skill_icon_default_color_;
- private Maid[] replace_personal_target_maid_array_;
- private YotogiOldPlayManager.FreeModeBackUpData free_mode_backup_data_;
- private UIWFSelectButton btn_excite_lock_;
- private bool is_excite_lock_;
- private bool is_reset_item;
- private int zettyo_count;
- private bool is_swoon_flag_;
- private string repeat_voice_file_ = string.Empty;
- private int repeat_time_;
- private int repeat_voice_maid_no;
- private int playing_skill_level_;
- private int playing_skill_no_;
- private YotogiOldPlay.PlayerState player_state_;
- private YotogiOldPlay.Param backup_maid_param_;
- private BonusStatus bonusCorrectionStatus_;
- private Dictionary<YotogiOldPlay.PlayerState, Skill.Old.Data.Command.Data[]> valid_command_dic_ = new Dictionary<YotogiOldPlay.PlayerState, Skill.Old.Data.Command.Data[]>();
- private int free_mode_backup_excitement_;
- private struct FreeModeBackUpData
- {
- public Seikeiken seikeiken;
- public Condition condition_special;
- }
- }
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