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- using System;
- using System.Collections;
- using System.IO;
- using UnityEngine;
- public class VRMiniGameSetup : MonoBehaviour
- {
- public VRMiniGameGaugeeManager GaugeManager
- {
- get
- {
- return this.m_GaugeManager;
- }
- }
- public AVRControllerButtons VRController
- {
- get
- {
- return this.m_Controller;
- }
- }
- public bool Is2DMode
- {
- get
- {
- return this.m_Is2DMode;
- }
- }
- public OvrCamera UseCamera
- {
- get
- {
- return this.m_UseCamera;
- }
- }
- private IEnumerator Start()
- {
- while (SceneVRCommunication.Instance == null)
- {
- yield return null;
- }
- SceneVRCommunication.VR_TIME nowTime = SceneVRCommunication.Instance.GetNowTime();
- if (nowTime == SceneVRCommunication.VR_TIME.NIGHT)
- {
- if (this.m_MiniGameType == VRMiniGameManager.VRMiniGameType.Wanage)
- {
- GameMain.Instance.BgMgr.ChangeBg("Villa_Farm_Night");
- }
- else if (this.m_MiniGameType == VRMiniGameManager.VRMiniGameType.Darts)
- {
- GameMain.Instance.BgMgr.ChangeBg("Villa_BedRoom_Night");
- }
- }
- else if (this.m_MiniGameType == VRMiniGameManager.VRMiniGameType.Wanage)
- {
- GameMain.Instance.BgMgr.ChangeBg("Villa_Farm");
- }
- else if (this.m_MiniGameType == VRMiniGameManager.VRMiniGameType.Darts)
- {
- GameMain.Instance.BgMgr.ChangeBg("Villa_BedRoom");
- }
- while (GameMain.Instance.OvrMgr == null)
- {
- yield return null;
- }
- while (VRMiniGameManager.Instance == null)
- {
- yield return null;
- }
- GameMain.Instance.MainCamera.FadeIn(0.5f, false, null, true, true, default(Color));
- while (GameMain.Instance.MainCamera.IsFadeProc())
- {
- yield return null;
- }
- this.m_BGMName = Path.ChangeExtension(this.m_BGMName, "ogg");
- GameMain.Instance.SoundMgr.PlayBGM(this.m_BGMName, 0.5f, true);
- this.m_UseCamera = GameMain.Instance.OvrMgr.OvrCamera;
- yield return null;
- this.m_UseCamera.ForceHideUI(true);
- if (this.m_PlayerPosition)
- {
- Vector3 position = this.m_PlayerPosition.position;
- Quaternion rotation = this.m_PlayerPosition.rotation;
- position = new Vector3(position.x, this.m_UseCamera.GetHeightStandAndSit(CameraMain.STAND_SIT.STAND), position.z);
- this.m_UseCamera.SetPos(position);
- this.m_UseCamera.SetRotation(rotation.eulerAngles);
- }
- if (this.m_MaidPosition)
- {
- Vector3 position2 = this.m_MaidPosition.position;
- GameMain.Instance.CharacterMgr.SetCharaAllPos(position2);
- Vector3 charaAllRot = new Vector3(0f, Quaternion.LookRotation(this.m_PlayerPosition.position - position2).eulerAngles.y, 0f);
- GameMain.Instance.CharacterMgr.SetCharaAllRot(charaAllRot);
- }
- this.m_Is2DMode = false;
- GameMain.VRDeviceType device = GameMain.Instance.VRDeviceTypeID;
- if (device == GameMain.VRDeviceType.NON || device == GameMain.VRDeviceType.RIFT || device == GameMain.VRDeviceType.FOVE)
- {
- this.m_Is2DMode = true;
- }
- VRMiniGameManager.Instance.Init(this.m_MiniGameType);
- if (this.m_DecideHandUIPosition && this.m_ScoreBoardUIPosition)
- {
- VRMiniGameManager.Instance.StartRightLeftHand(this.m_DecideHandUIPosition.position, this.m_DecideHandUIPosition.rotation, delegate(AVRController hand)
- {
- if (hand != null)
- {
- this.$this.m_Controller = hand.VRControllerButtons;
- }
- else
- {
- VRMiniGameManager.Instance.VRController = this.$this.m_Controller;
- }
- VRMiniGameManager.Instance.CreateScoreBoard(this.$this.m_ScoreBoardUIPosition.position, this.$this.m_ScoreBoardUIPosition.rotation);
- for (int i = 0; i < this.$this.m_GoEnableObjects.Length; i++)
- {
- if (this.$this.m_GoEnableObjects[i] != null)
- {
- this.$this.m_GoEnableObjects[i].SetActive(true);
- }
- }
- });
- }
- yield return null;
- this.m_GaugeManager.ChangeDeviceMode(device);
- this.m_GaugeManager.Stop();
- this.m_GaugeManager.enabledMouseClickEvent = true;
- yield break;
- }
- private void Update()
- {
- if (this.m_Is2DMode && this.m_Controller != null && this.m_UseCamera != null && this.m_UseCamera.m_goCenterEye != null)
- {
- this.m_Controller.transform.position = this.m_UseCamera.m_goCenterEye.transform.position + this.m_UseCamera.m_goCenterEye.transform.forward * 0.2f;
- this.m_Controller.transform.rotation = Quaternion.LookRotation(this.m_Controller.transform.position - this.m_UseCamera.m_goCenterEye.transform.position);
- }
- }
- [SerializeField]
- [Tooltip("主人公の位置")]
- private Transform m_PlayerPosition;
- [SerializeField]
- [Tooltip("メイドの位置")]
- private Transform m_MaidPosition;
- [SerializeField]
- [Tooltip("利き手を決めるUIの位置")]
- private Transform m_DecideHandUIPosition;
- [SerializeField]
- [Tooltip("スコアボードUIの位置")]
- private Transform m_ScoreBoardUIPosition;
- [SerializeField]
- [Tooltip("ミニゲーム種類")]
- private VRMiniGameManager.VRMiniGameType m_MiniGameType;
- [SerializeField]
- [Tooltip("2D用ゲージマネージャー")]
- private VRMiniGameGaugeeManager m_GaugeManager;
- [SerializeField]
- [Tooltip("利き手が決定した直後に有効化するゲームオブジェクト")]
- private GameObject[] m_GoEnableObjects;
- [SerializeField]
- [Tooltip("ミニゲームに使用するコントローラ")]
- private AVRControllerButtons m_Controller;
- private string m_BGMName = "BGM_vr0007";
- private bool m_Is2DMode;
- private OvrCamera m_UseCamera;
- }
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