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- using System;
- using PlayerStatus;
- using UnityEngine;
- public class ScheduleMaidStatusUnit : MonoBehaviour
- {
- public void Init(ResultWorkMgr resultWorkMgr, int slotNo)
- {
- this.slotNo = slotNo;
- this.resultWorkMgr = resultWorkMgr;
- GameObject childObject = UTY.GetChildObject(base.gameObject, "Frame", false);
- childObject.SetActive(true);
- this.basicPanel = new ScheduleMaidStatusUnit.Panel(UTY.GetChildObject(base.gameObject, "PanelBasicParam", false));
- this.subPanel = new ScheduleMaidStatusUnit.Panel(UTY.GetChildObject(base.gameObject, "PanelSubParam", false));
- this.traineePanel = new ScheduleMaidStatusUnit.Panel(UTY.GetChildObject(base.gameObject, "PanelTraineeParam", false));
- this.facilityPanel = UTY.GetChildObject(base.gameObject, "PanelFacilityParam", false);
- GameObject childObject2 = UTY.GetChildObject(base.gameObject, "LabelWaring", false);
- this.wariningLabel = childObject2.GetComponent<UILabel>();
- this.facilityPanelBasic = new ScheduleMaidStatusUnit.Panel(UTY.GetChildObject(base.gameObject, "PanelFacilityParam/Panel_Basic", false));
- this.facilityPanelAdd = new ScheduleMaidStatusUnit.Panel(UTY.GetChildObject(base.gameObject, "PanelFacilityParam/Panel_Add", false));
- this.basicPanel.SetActive(false);
- this.subPanel.SetActive(false);
- this.traineePanel.SetActive(false);
- this.facilityPanel.SetActive(false);
- this.wariningLabel.gameObject.SetActive(false);
- this.successLv = this.GetMaidWorkSuccessLv(slotNo);
- }
- public void SetViewer(ScheduleMaidStatusUnit.DataType type)
- {
- bool flag = true;
- if (this.successLv == ScheduleData.WorkSuccessLv.Unexecuted)
- {
- this.Warinig(type);
- return;
- }
- switch (type)
- {
- case ScheduleMaidStatusUnit.DataType.Yotogi:
- if (this.successLv == ScheduleData.WorkSuccessLv.Miss)
- {
- this.Warinig(type);
- return;
- }
- this.SetViewer_Yotogi();
- break;
- case ScheduleMaidStatusUnit.DataType.Work:
- this.SetViewer_Work();
- break;
- case ScheduleMaidStatusUnit.DataType.Training:
- this.SetViewer_Training();
- break;
- case ScheduleMaidStatusUnit.DataType.Facility:
- flag = this.SetViewer_Facility();
- break;
- case ScheduleMaidStatusUnit.DataType.Trainee:
- this.SetViewer_Trainee();
- break;
- case ScheduleMaidStatusUnit.DataType.Trainer:
- this.Warinig(type);
- return;
- }
- if (!flag)
- {
- return;
- }
- if (type == ScheduleMaidStatusUnit.DataType.Facility)
- {
- this.facilityPanel.SetActive(true);
- this.facilityPanelBasic.SetActive(true);
- this.facilityPanelAdd.SetActive(true);
- this.facilityPanelBasic.Repostion();
- this.facilityPanelAdd.Repostion();
- }
- else if (type == ScheduleMaidStatusUnit.DataType.Trainee)
- {
- this.traineePanel.SetActive(true);
- this.traineePanel.Repostion();
- }
- else
- {
- this.basicPanel.SetActive(true);
- this.subPanel.SetActive(true);
- this.basicPanel.Repostion();
- this.subPanel.Repostion();
- }
- }
- private void Warinig(ScheduleMaidStatusUnit.DataType type)
- {
- string text = string.Empty;
- switch (type)
- {
- case ScheduleMaidStatusUnit.DataType.Yotogi:
- text = "夜伽がキャンセルされました";
- break;
- case ScheduleMaidStatusUnit.DataType.Work:
- {
- Maid scheduleSlot = GameMain.Instance.CharacterMgr.status.GetScheduleSlot(this.slotNo);
- ScheduleMgr.ScheduleTime scheduleTime = ScheduleMgr.ScheduleTime.DayTime;
- if (this.resultWorkMgr.GetCurrentResultType() == ResultWorkMgr.ResultType.Daytime)
- {
- scheduleTime = ScheduleMgr.ScheduleTime.DayTime;
- }
- else if (this.resultWorkMgr.GetCurrentResultType() == ResultWorkMgr.ResultType.Night)
- {
- scheduleTime = ScheduleMgr.ScheduleTime.Night;
- }
- Facility maidAssignedFacility = GameMain.Instance.FacilityMgr.GetMaidAssignedFacility(scheduleSlot, scheduleTime);
- if (maidAssignedFacility != null)
- {
- text = string.Concat(new string[]
- {
- "ROOM ",
- GameMain.Instance.FacilityMgr.GetFacilityIndex(maidAssignedFacility).ToString().PadLeft(2, '0'),
- " 「",
- maidAssignedFacility.facilityName,
- "」"
- });
- text += "\n稼動に必要なメイドが足りません";
- string text2 = text;
- text = string.Concat(new object[]
- {
- text2,
- "\nあと",
- maidAssignedFacility.minMaidCount - maidAssignedFacility.NowMaidCount(scheduleTime),
- "人必要です"
- });
- }
- break;
- }
- case ScheduleMaidStatusUnit.DataType.Facility:
- text = "施設の強化がキャンセルされました";
- break;
- case ScheduleMaidStatusUnit.DataType.Trainer:
- text = "メイド研修を実施しました";
- break;
- }
- if (text != string.Empty)
- {
- this.wariningLabel.text = text;
- this.wariningLabel.gameObject.SetActive(true);
- }
- }
- private void SetViewer_Training()
- {
- ResultWorkCtrl.UpperMaidStatus maidStatusBySlotNo = this.GetMaidStatusBySlotNo(this.slotNo);
- this.basicPanel.AddParam("お世話", maidStatusBySlotNo.care, false);
- this.basicPanel.AddParam("可\u3000燐", maidStatusBySlotNo.lovely, false);
- this.basicPanel.AddParam("料\u3000理", maidStatusBySlotNo.cooking, false);
- this.basicPanel.AddParam("接\u3000待", maidStatusBySlotNo.reception, false);
- this.basicPanel.AddParam("気\u3000品", maidStatusBySlotNo.elegance, false);
- this.basicPanel.AddParam("ボーカル", maidStatusBySlotNo.vocal, false);
- this.basicPanel.AddParam("指\u3000導", maidStatusBySlotNo.teach, false);
- this.basicPanel.AddParam("魅\u3000惑", maidStatusBySlotNo.charm, false);
- this.basicPanel.AddParam("ダンス", maidStatusBySlotNo.dance, false);
- this.subPanel.AddParam("取得資金", (int)maidStatusBySlotNo.income, false);
- this.subPanel.AddParam("ジョブメイド経験値", maidStatusBySlotNo.maidClassExp, false);
- }
- private void SetViewer_Trainee()
- {
- ResultWorkCtrl.UpperMaidStatus maidStatusBySlotNo = this.GetMaidStatusBySlotNo(this.slotNo);
- this.traineePanel.AddParam("お世話", maidStatusBySlotNo.care, false);
- this.traineePanel.AddParam("可\u3000燐", maidStatusBySlotNo.lovely, false);
- this.traineePanel.AddParam("料\u3000理", maidStatusBySlotNo.cooking, false);
- this.traineePanel.AddParam("接\u3000待", maidStatusBySlotNo.reception, false);
- this.traineePanel.AddParam("気\u3000品", maidStatusBySlotNo.elegance, false);
- this.traineePanel.AddParam("ボーカル", maidStatusBySlotNo.vocal, false);
- this.traineePanel.AddParam("魅\u3000惑", maidStatusBySlotNo.charm, false);
- this.traineePanel.AddParam("ダンス", maidStatusBySlotNo.dance, false);
- this.traineePanel.AddParam("淫欲", maidStatusBySlotNo.inyoku, false);
- this.traineePanel.AddParam("M性", maidStatusBySlotNo.m_value, false);
- this.traineePanel.AddParam("奉仕", maidStatusBySlotNo.housi, false);
- this.traineePanel.AddParam("変態", maidStatusBySlotNo.hentai, false);
- }
- private void SetViewer_Work()
- {
- ResultWorkCtrl.UpperMaidStatus maidStatusBySlotNo = this.GetMaidStatusBySlotNo(this.slotNo);
- this.basicPanel.AddParam("お世話", maidStatusBySlotNo.care, false);
- this.basicPanel.AddParam("可\u3000燐", maidStatusBySlotNo.lovely, false);
- this.basicPanel.AddParam("料\u3000理", maidStatusBySlotNo.cooking, false);
- this.basicPanel.AddParam("接\u3000待", maidStatusBySlotNo.reception, false);
- this.basicPanel.AddParam("気\u3000品", maidStatusBySlotNo.elegance, false);
- this.basicPanel.AddParam("ボーカル", maidStatusBySlotNo.vocal, false);
- this.basicPanel.AddParam("指\u3000導", maidStatusBySlotNo.teach, false);
- this.basicPanel.AddParam("魅\u3000惑", maidStatusBySlotNo.charm, false);
- this.basicPanel.AddParam("ダンス", maidStatusBySlotNo.dance, false);
- this.subPanel.AddParam("取得資金", (int)maidStatusBySlotNo.workingFunds, true);
- this.subPanel.AddParam("取得客評価", maidStatusBySlotNo.evaluation, false);
- this.subPanel.AddParam("接客回数", maidStatusBySlotNo.othersPlayCount, false);
- this.subPanel.AddParam("ジョブメイド経験値", maidStatusBySlotNo.maidClassExp, false);
- }
- private void SetViewer_Yotogi()
- {
- ResultWorkCtrl.UpperMaidStatus maidStatusBySlotNo = this.GetMaidStatusBySlotNo(this.slotNo);
- this.basicPanel.AddParam("お世話", maidStatusBySlotNo.care, false);
- this.basicPanel.AddParam("接\u3000待", maidStatusBySlotNo.reception, false);
- this.basicPanel.AddParam("指\u3000導", maidStatusBySlotNo.teach, false);
- this.basicPanel.AddParam("淫\u3000欲", maidStatusBySlotNo.inyoku, false);
- this.basicPanel.AddParam("M\u3000性", maidStatusBySlotNo.m_value, false);
- this.basicPanel.AddParam("変\u3000態", maidStatusBySlotNo.hentai, false);
- this.basicPanel.AddParam("奉\u3000仕", maidStatusBySlotNo.housi, false);
- this.subPanel.AddParam("夜伽回数", maidStatusBySlotNo.yotogiPlayCount, false);
- this.subPanel.AddParam("習得率", maidStatusBySlotNo.studyRate, false);
- this.subPanel.AddParam("取得資金", (int)maidStatusBySlotNo.workingFunds, true);
- this.subPanel.AddParam("取得客評価", maidStatusBySlotNo.evaluation, false);
- this.subPanel.AddParam("接客回数", maidStatusBySlotNo.othersPlayCount, false);
- }
- private bool SetViewer_Facility()
- {
- FacilityManager facilityMgr = GameMain.Instance.FacilityMgr;
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- Maid scheduleSlot = GameMain.Instance.CharacterMgr.status.GetScheduleSlot(this.slotNo);
- if (scheduleSlot == null)
- {
- return false;
- }
- Facility facility;
- Facility.RecipeData recipeData;
- if (!facilityMgr.TryGetCacheFacilityPowerUpResult(scheduleSlot, out facility, out recipeData))
- {
- return false;
- }
- UILabel label = this.GetLabel(this.facilityPanel, "RoomNo");
- label.text = "ROOM " + (facilityMgr.GetFacilityIndex(facility) + 1).ToString().PadLeft(2, '0');
- UILabel label2 = this.GetLabel(this.facilityPanel, "InfoParent/RoomName");
- label2.text = facility.facilityName;
- UILabel label3 = this.GetLabel(this.facilityPanel, "InfoParent/RecipeNo");
- string str = string.Format("{0:D4}", recipeData.id);
- label3.text = "RECIPE " + str;
- UILabel label4 = this.GetLabel(this.facilityPanel, "InfoParent/Recipe");
- label4.text = recipeData.name;
- GameObject childObject = UTY.GetChildObject(this.facilityPanel, "Thumbnail", false);
- UITexture component = childObject.GetComponent<UITexture>();
- Sprite facilityThumbnail = FacilityDataTable.GetFacilityThumbnail(facility.defaultData.ID, true);
- if (facilityThumbnail != null)
- {
- component.mainTexture = facilityThumbnail.texture;
- }
- Facility.FacilityParameter facilityParameter = recipeData.defaultParameter;
- for (int i = 0; i < facilityParameter.Length; i++)
- {
- string parameterName = facilityParameter.GetParameterName(i);
- int value = facilityParameter[i];
- this.facilityPanelBasic.AddParam(parameterName, value, false);
- }
- facilityParameter = recipeData.additionalParameter;
- for (int j = 0; j < facilityParameter.Length; j++)
- {
- string parameterName2 = facilityParameter.GetParameterName(j);
- int value2 = facilityParameter[j];
- this.facilityPanelAdd.AddParam(parameterName2, value2, false);
- }
- return true;
- }
- private UILabel GetLabel(GameObject parent, string path)
- {
- GameObject childObject = UTY.GetChildObject(parent, path, false);
- return childObject.GetComponent<UILabel>();
- }
- protected ResultWorkCtrl.UpperMaidStatus GetMaidStatusBySlotNo(int slotNo)
- {
- ResultWorkCtrl.ResultWork resultWorkBySlotNo = this.resultWorkMgr.Ctrl.GetResultWorkBySlotNo(slotNo);
- if (resultWorkBySlotNo.upperMaidStatus != null)
- {
- return resultWorkBySlotNo.upperMaidStatus;
- }
- return null;
- }
- protected ScheduleData.WorkSuccessLv GetMaidWorkSuccessLv(int slotNo)
- {
- ResultWorkCtrl.ResultWork resultWorkBySlotNo = this.resultWorkMgr.Ctrl.GetResultWorkBySlotNo(slotNo);
- if (resultWorkBySlotNo != null)
- {
- return resultWorkBySlotNo.successLv;
- }
- return ScheduleData.WorkSuccessLv.Unexecuted;
- }
- private ResultWorkMgr resultWorkMgr;
- private int slotNo;
- private ScheduleData.WorkSuccessLv successLv;
- private ScheduleMaidStatusUnit.Panel basicPanel;
- private ScheduleMaidStatusUnit.Panel subPanel;
- private ScheduleMaidStatusUnit.Panel traineePanel;
- private GameObject facilityPanel;
- private ScheduleMaidStatusUnit.Panel facilityPanelBasic;
- private ScheduleMaidStatusUnit.Panel facilityPanelAdd;
- private UILabel wariningLabel;
- public enum DataType
- {
- Yotogi,
- Work,
- Training,
- Facility,
- Trainee,
- Trainer
- }
- private enum PanelType
- {
- Basic,
- Sub,
- Facility
- }
- public class Panel
- {
- public Panel(GameObject panelObj)
- {
- this.baseObj = panelObj;
- this.paramParent = UTY.GetChildObject(panelObj, "ParamParent", false);
- this.paramObj = UTY.GetChildObject(panelObj, "Param", false);
- this.grid = this.paramParent.GetComponent<UIGrid>();
- this.paramObj.SetActive(false);
- }
- public void AddParam(string name, int value, bool money = false)
- {
- if (value <= 0)
- {
- return;
- }
- GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.paramObj);
- gameObject.SetActive(true);
- gameObject.transform.parent = this.paramParent.transform;
- gameObject.transform.localPosition = new Vector3(0f, 0f, 0f);
- gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
- UILabel component = gameObject.GetComponent<UILabel>();
- UILabel component2 = UTY.GetChildObject(gameObject, "Value", false).GetComponent<UILabel>();
- component.text = name;
- if (money)
- {
- component2.text = "+ " + this.ValueToMoney(value);
- }
- else
- {
- component2.text = "+ " + value.ToString();
- }
- }
- public void Repostion()
- {
- BaseCreateViewerCtrl.Reposition(this.paramParent);
- }
- public void SetActive(bool active)
- {
- this.baseObj.SetActive(active);
- }
- private string ValueToMoney(int value)
- {
- return string.Format("{0:#,0}", value);
- }
- public GameObject baseObj;
- public GameObject paramParent;
- public GameObject paramObj;
- public UIGrid grid;
- }
- }
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