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- using System;
- using BackupParamAccessor;
- using PlayerStatus;
- namespace Schedule
- {
- public class ResultYotogiTask : ResultBaseTask
- {
- public ResultYotogiTask(WorkResultSlot slot, int workId, ResultWorkMgr.ResultType resultType)
- {
- base.Init(slot, workId, resultType);
- this.CalcParam();
- this.UpdateIcon();
- }
- protected void CalcParam()
- {
- if (base.slot.textureBank != null)
- {
- this._icon = base.slot.textureBank.GetTexture(ScheduleCSVData.AllData[base.id].icon);
- }
- if (base.maid != null && base.maid.status.selectedYotogiClass != null && base.maid.status.selectedYotogiClass.level == base.maid.status.selectedYotogiClass.expSystem.GetMaxLevel())
- {
- this.yotogiLvMax = true;
- if (this.uppedParams.yotogiClassLv > 0)
- {
- this.yotogiLvCompletion = true;
- }
- }
- }
- protected override void CalcParam(SCENE_ID baseId)
- {
- Params backupParams = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId - 1);
- Params backupParams2 = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId + 1);
- this.uppedParams = backupParams2 - backupParams;
- }
- protected void UpdateIcon()
- {
- this.successLv_icon = null;
- if (base.maid != null && base.slot.textureBank != null)
- {
- switch (this.successLv)
- {
- case ScheduleData.WorkSuccessLv.Miss:
- case ScheduleData.WorkSuccessLv.Unexecuted:
- this.successLvName = "CM3D2_work_result_mark_sippai";
- break;
- case ScheduleData.WorkSuccessLv.Success:
- this.successLvName = "CM3D2_work_result_mark_seikou";
- break;
- case ScheduleData.WorkSuccessLv.Perfect:
- this.successLvName = "CM3D2_work_result_mark_daiseikou";
- break;
- }
- if (ScheduleCSVData.YotogiData[base.id].yotogiType == ScheduleCSVData.YotogiType.HaveSex && this.uppedParams.yotogi_play_count == 0)
- {
- this.successLvName = "CM3D2_work_result_mark_sippai";
- this.successLv = ScheduleData.WorkSuccessLv.Miss;
- this.commonSuccessLv = this.successLv;
- }
- this.successLv_icon = base.slot.textureBank.GetTexture(this.successLvName);
- this.commonSuccessLv = this.successLv;
- }
- }
- public ScheduleData.WorkSuccessLv successLv = ScheduleData.WorkSuccessLv.Success;
- public bool yotogiLvCompletion;
- public bool yotogiLvMax;
- }
- }
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