WindowManager.cs 501 B

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  1. using System;
  2. using System.IO;
  3. using UnityEngine;
  4. namespace SceneEditWindow
  5. {
  6. [AddComponentMenu("SceneEditWindow/WindowManager")]
  7. public class WindowManager : BasePhotoWindowManager
  8. {
  9. protected override string save_fullpath_uidata
  10. {
  11. get
  12. {
  13. string fullPath = Path.GetFullPath(".\\");
  14. string str = fullPath + "SaveData";
  15. return str + "/EditUI.save";
  16. }
  17. }
  18. protected override string save_header_uidata
  19. {
  20. get
  21. {
  22. return "CM3D2_EditModeUISetting";
  23. }
  24. }
  25. }
  26. }