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- using System;
- using UnityEngine;
- using UnityEngine.VR;
- public class OVROverlay : MonoBehaviour
- {
- public void OverrideOverlayTextureInfo(Texture srcTexture, IntPtr nativePtr, VRNode node)
- {
- int num = (node != VRNode.RightEye) ? 0 : 1;
- this.textures[num] = srcTexture;
- this.cachedTextures[num] = srcTexture;
- this.texNativePtrs[num] = nativePtr;
- }
- private void Awake()
- {
- Debug.Log("Overlay Awake");
- this.rend = base.GetComponent<Renderer>();
- for (int i = 0; i < 2; i++)
- {
- if (this.rend != null && this.textures[i] == null)
- {
- this.textures[i] = this.rend.material.mainTexture;
- }
- if (this.textures[i] != null)
- {
- this.cachedTextures[i] = this.textures[i];
- this.texNativePtrs[i] = this.textures[i].GetNativeTexturePtr();
- }
- }
- }
- private void OnEnable()
- {
- if (!OVRManager.isHmdPresent)
- {
- base.enabled = false;
- return;
- }
- this.OnDisable();
- for (int i = 0; i < 15; i++)
- {
- if (OVROverlay.instances[i] == null || OVROverlay.instances[i] == this)
- {
- this.layerIndex = i;
- OVROverlay.instances[i] = this;
- break;
- }
- }
- }
- private void OnDisable()
- {
- if (this.layerIndex != -1)
- {
- OVRPlugin.SetOverlayQuad(true, false, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, OVRPose.identity.ToPosef(), Vector3.one.ToVector3f(), this.layerIndex, OVRPlugin.OverlayShape.Quad);
- OVROverlay.instances[this.layerIndex] = null;
- }
- this.layerIndex = -1;
- }
- private void OnRenderObject()
- {
- if (!Camera.current.CompareTag("MainCamera") || Camera.current.cameraType != CameraType.Game || this.layerIndex == -1 || this.currentOverlayType == OVROverlay.OverlayType.None)
- {
- return;
- }
- if (this.currentOverlayShape == OVROverlay.OverlayShape.Cylinder)
- {
- Debug.LogWarning("Overlay shape " + this.currentOverlayShape + " is not supported on current platform");
- }
- for (int i = 0; i < 2; i++)
- {
- if (i < this.textures.Length)
- {
- if (this.textures[i] != this.cachedTextures[i])
- {
- this.cachedTextures[i] = this.textures[i];
- if (this.cachedTextures[i] != null)
- {
- this.texNativePtrs[i] = this.cachedTextures[i].GetNativeTexturePtr();
- }
- }
- if (this.currentOverlayShape == OVROverlay.OverlayShape.Cubemap && this.textures[i] != null && this.textures[i].GetType() != typeof(Cubemap))
- {
- Debug.LogError("Need Cubemap texture for cube map overlay");
- return;
- }
- }
- }
- if (this.cachedTextures[0] == null || this.texNativePtrs[0] == IntPtr.Zero)
- {
- return;
- }
- bool onTop = this.currentOverlayType == OVROverlay.OverlayType.Overlay;
- bool flag = false;
- Transform transform = base.transform;
- while (transform != null && !flag)
- {
- flag |= (transform == Camera.current.transform);
- transform = transform.parent;
- }
- OVRPose ovrpose = (!flag) ? base.transform.ToTrackingSpacePose() : base.transform.ToHeadSpacePose();
- Vector3 lossyScale = base.transform.lossyScale;
- for (int j = 0; j < 3; j++)
- {
- int index;
- lossyScale[index = j] = lossyScale[index] / Camera.current.transform.lossyScale[j];
- }
- if (this.currentOverlayShape == OVROverlay.OverlayShape.Cubemap)
- {
- ovrpose.position = Camera.current.transform.position;
- }
- if (this.currentOverlayShape == OVROverlay.OverlayShape.Cylinder)
- {
- float num = lossyScale.x / lossyScale.z / 3.14159274f * 180f;
- if (num > 180f)
- {
- Debug.LogError("Cylinder overlay's arc angle has to be below 180 degree, current arc angle is " + num + " degree.");
- return;
- }
- }
- bool flag2 = OVRPlugin.SetOverlayQuad(onTop, flag, this.texNativePtrs[0], this.texNativePtrs[1], IntPtr.Zero, ovrpose.flipZ().ToPosef(), lossyScale.ToVector3f(), this.layerIndex, (OVRPlugin.OverlayShape)this.currentOverlayShape);
- if (this.rend)
- {
- this.rend.enabled = !flag2;
- }
- }
- private const int maxInstances = 15;
- private static OVROverlay[] instances = new OVROverlay[15];
- public OVROverlay.OverlayType currentOverlayType = OVROverlay.OverlayType.Overlay;
- public OVROverlay.OverlayShape currentOverlayShape;
- public Texture[] textures = new Texture[2];
- private Texture[] cachedTextures = new Texture[2];
- private IntPtr[] texNativePtrs = new IntPtr[]
- {
- IntPtr.Zero,
- IntPtr.Zero
- };
- private int layerIndex = -1;
- private Renderer rend;
- public enum OverlayShape
- {
- Quad,
- Cylinder,
- Cubemap
- }
- public enum OverlayType
- {
- None,
- Underlay,
- Overlay,
- OverlayShowLod
- }
- }
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