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- using System;
- using System.Collections.Generic;
- using wf;
- namespace MyRoomCustom
- {
- public static class TextureData
- {
- public static int Count
- {
- get
- {
- TextureData.CreateData();
- return TextureData.commonIdManager.idMap.Count;
- }
- }
- public static bool Contains(int id)
- {
- TextureData.CreateData();
- return TextureData.commonIdManager.idMap.ContainsKey(id);
- }
- public static TextureData.Data GetData(int id)
- {
- TextureData.CreateData();
- NDebug.Assert(TextureData.basicDatas.ContainsKey(id), "自室カスタム.壁紙系テクスチャ\nID[" + id + "]のデータは存在しません");
- return TextureData.basicDatas[id];
- }
- public static bool IsEnabled(int id)
- {
- TextureData.CreateData();
- return TextureData.commonIdManager.enabledIdList.Contains(id);
- }
- public static List<TextureData.Data> GetAllDatas(bool onlyEnabled)
- {
- TextureData.CreateData();
- List<TextureData.Data> list = new List<TextureData.Data>();
- foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in TextureData.commonIdManager.idMap)
- {
- if (!onlyEnabled || TextureData.commonIdManager.enabledIdList.Contains(keyValuePair.Key))
- {
- list.Add(TextureData.basicDatas[keyValuePair.Key]);
- }
- }
- return list;
- }
- public static List<TextureData.Data> GetDatas(Func<TextureData.Data, bool> customCheckFunction)
- {
- TextureData.CreateData();
- List<TextureData.Data> list = new List<TextureData.Data>();
- foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in TextureData.commonIdManager.idMap)
- {
- TextureData.Data data = TextureData.basicDatas[keyValuePair.Key];
- if (customCheckFunction(data))
- {
- list.Add(data);
- }
- }
- return list;
- }
- public static void CreateData()
- {
- if (TextureData.commonIdManager != null)
- {
- return;
- }
- TextureData.commonIdManager = new CsvCommonIdManager("my_room_texture_panel", "自室カスタム.壁紙系テクスチャ", CsvCommonIdManager.Type.IdOnly, null);
- TextureData.basicDatas = new Dictionary<int, TextureData.Data>();
- string[] array = new string[]
- {
- "list"
- };
- KeyValuePair<AFileBase, CsvParser>[] array2 = new KeyValuePair<AFileBase, CsvParser>[array.Length];
- for (int i = 0; i < array2.Length; i++)
- {
- string text = "my_room_texture_panel_" + array[i] + ".nei";
- AFileBase afileBase = GameUty.FileSystem.FileOpen(text);
- CsvParser csvParser = new CsvParser();
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, text + "\nopen failed.");
- array2[i] = new KeyValuePair<AFileBase, CsvParser>(afileBase, csvParser);
- }
- foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in TextureData.commonIdManager.idMap)
- {
- int key = keyValuePair.Key;
- TextureData.Data value = new TextureData.Data(key, array2[0].Value);
- TextureData.basicDatas.Add(key, value);
- }
- foreach (KeyValuePair<AFileBase, CsvParser> keyValuePair2 in array2)
- {
- keyValuePair2.Value.Dispose();
- keyValuePair2.Key.Dispose();
- }
- }
- public static void Clear()
- {
- if (TextureData.commonIdManager != null)
- {
- TextureData.commonIdManager = null;
- }
- }
- private const string csvTopCommonName = "my_room_texture_panel";
- private const string typeNameForErrorLog = "自室カスタム.壁紙系テクスチャ";
- private static CsvCommonIdManager commonIdManager;
- private static Dictionary<int, TextureData.Data> basicDatas;
- public class Data
- {
- public Data(int uniqueID, CsvParser csv)
- {
- for (int i = 1; i < csv.max_cell_y; i++)
- {
- if (csv.IsCellToExistData(0, i) && csv.GetCellAsInteger(0, i) == uniqueID)
- {
- int num = 1;
- this.ID = uniqueID;
- this.drawName = csv.GetCellAsString(num++, i);
- this.resourceName = csv.GetCellAsString(num++, i);
- }
- }
- }
- public readonly int ID;
- public readonly string drawName;
- public readonly string resourceName;
- }
- }
- }
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