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- using System;
- using System.Collections.Generic;
- using MaidStatus;
- using Schedule;
- using UnityEngine;
- public class MaidStatusListCtrl : MonoBehaviour
- {
- public void Init(ScheduleMgr scheduleMgr, ScheduleCtrl scheduleCtrl, GameObject goPanel)
- {
- this.m_scheduleMgr = scheduleMgr;
- this.m_scheduleCtrl = scheduleCtrl;
- this.m_goMaidStatusListViewer = UTY.GetChildObject(goPanel, "CharacterSelectPanel", false);
- this.m_goMaidStatusListViewer.SetActive(false);
- this.m_charSelMgr = UTY.GetChildObject(goPanel, "CharacterSelectPanel", false).GetComponent<CharacterSelectManager>();
- }
- public void CreateTaskViewer(string buttonName)
- {
- this.m_scheduleCtrl.SetMaidIdByButtonName(buttonName);
- this.m_scheduleCtrl.SetSelectedRowActive(buttonName);
- this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.MaidStatusList);
- this.m_charSelMgr.SetCallBackOnClick(new CharacterSelectManager.CallBackOnClick(this.m_scheduleMgr.ClickMaidStatusInListViewer));
- this.m_charSelMgr.SetCallBackMaidList(delegate(List<Maid> draw_maid_list)
- {
- List<Maid> list = new List<Maid>();
- CharacterSelectManager.DefaultMaidList(list);
- for (int i = 0; i < list.Count; i++)
- {
- Maid maid = list[i];
- if (!DailyMgr.IsLegacy || maid.status.heroineType == HeroineType.Transfer)
- {
- draw_maid_list.Add(list[i]);
- }
- }
- });
- this.m_charSelMgr.Create(CharacterSelectManager.Type.Click, 3, true);
- this.RemoveMaidInSlot();
- }
- private void RemoveMaidInSlot()
- {
- Dictionary<string, ScheduleCtrl.MaidStatusAndTaskUnit> dicMaidStatusAndTask = this.m_scheduleCtrl.GetDicMaidStatusAndTask();
- foreach (KeyValuePair<string, ScheduleCtrl.MaidStatusAndTaskUnit> keyValuePair in dicMaidStatusAndTask)
- {
- ScheduleCtrl.MaidStatusAndTaskUnit value = keyValuePair.Value;
- this.m_charSelMgr.MoveNoDrawArea(value.maidStatus.maid);
- }
- }
- public void MoveMaidToSlot(ScheduleScene scheduleApi, Maid maidToMoveInSlot)
- {
- string currentActiveButton = this.m_scheduleMgr.CurrentActiveButton;
- int slotId = ScheduleCtrl.ToIntSlotNo(this.m_scheduleCtrl.GetActiveSlotNo());
- scheduleApi.SetSlot_Safe(slotId, maidToMoveInSlot, true, true);
- this.m_charSelMgr.MoveNoDrawArea(maidToMoveInSlot);
- Maid maidByActiveSlot = this.m_scheduleCtrl.GetMaidByActiveSlot();
- if (maidByActiveSlot != null)
- {
- this.m_charSelMgr.MoveGridArea(maidByActiveSlot);
- }
- this.m_scheduleMgr.UpdateMaidStatus();
- this.m_scheduleCtrl.SetSelectedRowActive(currentActiveButton);
- this.m_scheduleMgr.CurrentActiveButton = currentActiveButton;
- this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.MaidStatusList);
- }
- private ScheduleMgr m_scheduleMgr;
- private ScheduleCtrl m_scheduleCtrl;
- private CharacterSelectManager m_charSelMgr;
- private GameObject m_goMaidStatusListViewer;
- public class MaidStatusButton
- {
- public Maid maid;
- public string id;
- public string name;
- public string firstName;
- public string lastName;
- public int Rranking;
- public bool isReader;
- public Texture2D crownIcon;
- public Texture2D maidIcon;
- public UIButton uiButton;
- public UITexture uiMaidIcon;
- public string contractTypeName;
- public GameObject selectCursor;
- }
- }
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