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- using System;
- using System.Collections.Generic;
- using com.workman.cm3d2.scene.dailyEtc;
- using MaidStatus;
- using PlayerStatus;
- using UnityEngine;
- using wf;
- public class MaidManagementMain : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.mainUIFade = base.root_obj.GetComponent<WfFadeBehaviour>();
- NDebug.AssertNull(this.mainUIFade);
- this.status_mgr_ = base.root_obj.GetComponent<CharaSelectStatusMgr>();
- this.status_mgr_.Init();
- this.status_mgr_.BaseInit();
- this.yotogi_info_object_ = UTY.GetChildObject(base.root_obj, "YotogiInfo", false);
- this.yotogi_info_object_.SetActive(true);
- UIWFTabPanel componentInChildren = this.yotogi_info_object_.GetComponentInChildren<UIWFTabPanel>();
- UIWFTabButton[] componentsInChildren = componentInChildren.GetComponentsInChildren<UIWFTabButton>();
- foreach (UIWFTabButton uiwftabButton in componentsInChildren)
- {
- EventDelegate.Add(uiwftabButton.onSelect, new EventDelegate.Callback(this.OnClickYotogiInfoTab));
- }
- this.yotogi_skill_list_mgr_ = UTY.GetChildObject(this.yotogi_info_object_, "YotogiSkillList", false).GetComponent<YotogiSkillListManager>();
- this.yotogi_class_list_mgr_ = UTY.GetChildObject(this.yotogi_info_object_, "YotogiClassList", false).GetComponent<YotogiClassListManager>();
- this.status_panel_ = UTY.GetChildObject(base.root_obj, "StatusPanel", false);
- this.class_change_panel_ = UTY.GetChildObject(base.root_obj, "ClassChangePanel", false).GetComponent<ClassChangePanel>();
- if (!this.class_change_panel_.gameObject.activeSelf)
- {
- this.class_change_panel_.gameObject.SetActive(true);
- }
- this.parent_grid_ = UTY.GetChildObject(base.root_obj, "ButtonParent/Tower/Grid", false).GetComponent<UIGrid>();
- this.button_dic_.Add("雇用", UTY.GetChildObject(this.parent_grid_.gameObject, "雇用", false).GetComponent<UIButton>());
- this.button_dic_.Add("移籍", UTY.GetChildObject(this.parent_grid_.gameObject, "移籍", false).GetComponent<UIButton>());
- this.button_dic_.Add("解雇", UTY.GetChildObject(this.parent_grid_.gameObject, "解雇", false).GetComponent<UIButton>());
- this.button_dic_.Add("メイド長", UTY.GetChildObject(this.parent_grid_.gameObject, "メイド長", false).GetComponent<UIButton>());
- this.button_dic_.Add("エディット", UTY.GetChildObject(this.parent_grid_.gameObject, "エディット", false).GetComponent<UIButton>());
- this.button_dic_.Add("ランキング", UTY.GetChildObject(this.parent_grid_.gameObject, "ランキング", false).GetComponent<UIButton>());
- this.button_dic_.Add("クラス変更", UTY.GetChildObject(this.parent_grid_.gameObject, "クラス変更", false).GetComponent<UIButton>());
- this.button_dic_.Add("夜伽スキル", UTY.GetChildObject(this.parent_grid_.gameObject, "夜伽スキル", false).GetComponent<UIButton>());
- this.button_dic_.Add("ステータス", UTY.GetChildObject(base.root_obj, "ButtonParent/Tower/ステータス", false).GetComponent<UIButton>());
- this.button_dic_.Add("View", UTY.GetChildObject(base.root_obj, "ButtonParent/View", false).GetComponent<UIButton>());
- this.button_dic_.Add("Cancel", UTY.GetChildObject(base.root_obj, "ButtonParent/Cancel", false).GetComponent<UIButton>());
- foreach (KeyValuePair<string, UIButton> keyValuePair in this.button_dic_)
- {
- EventDelegate.Add(keyValuePair.Value.onClick, new EventDelegate.Callback(this.OnClickButton));
- }
- this.chara_select_mgr_ = UTY.GetChildObject(base.root_obj, "CharacterSelectPanel", false).GetComponent<CharacterSelectManager>();
- this.employmentSelectUIFade.GetComponent<UIPanel>().alpha = 0f;
- if (MaidManagement.compatibilityMode)
- {
- base.root_obj.transform.localPosition = new Vector3(-340f, 404f, 0f);
- this.button_dic_["Cancel"].transform.localPosition = new Vector3(1231f, -877f, 0f);
- }
- }
- protected override void OnCall()
- {
- GameMain.Instance.SysShortcut.strSceneHelpName = "SceneMaidManagement";
- uGUITutorialPanel.OpenTutorial("SceneMaidManagement", null, false);
- this.chara_mgr_ = GameMain.Instance.CharacterMgr;
- base.SetCallInFadeWaitFrame(2);
- this.is_night_ = !this.chara_mgr_.status.isDaytime;
- this.status_mgr_.SetDurationToFadeIn(0.2f);
- this.status_mgr_.SetDurationToFadeOut(0.2f);
- PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status;
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- if (!this.is_night_)
- {
- GameMain.Instance.SoundMgr.PlayBGM(DailyAPI.dayBgm, 0.5f, true);
- GameMain.Instance.BgMgr.ChangeBg(DailyAPI.dayBg);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlayBGM(DailyAPI.nightBgm, 0.5f, true);
- GameMain.Instance.BgMgr.ChangeBg(DailyAPI.nightBg);
- }
- this.button_dic_["雇用"].gameObject.SetActive(status.isAvailableEmploymentAndBanishment);
- this.button_dic_["移籍"].gameObject.SetActive(this.isLegacy);
- this.button_dic_["解雇"].gameObject.SetActive(status.isAvailableEmploymentAndBanishment);
- this.button_dic_["クラス変更"].gameObject.SetActive(status.isAvailableClassChange);
- this.button_dic_["ランキング"].gameObject.SetActive(status.isAvailableRanking);
- UIWFTabPanel componentInChildren = this.yotogi_info_object_.GetComponentInChildren<UIWFTabPanel>();
- componentInChildren.Select(componentInChildren.GetComponentsInChildren<UIWFTabButton>(true)[0]);
- this.yotogi_info_object_.SetActive(false);
- this.VisibleClassChangePanel(false);
- this.parent_grid_.repositionNow = true;
- this.select_maid_ = null;
- for (int i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
- {
- if (this.chara_mgr_.GetStockMaid(i).status.leader)
- {
- this.cur_maid_leader_ = this.chara_mgr_.GetStockMaid(i);
- break;
- }
- }
- this.chara_select_mgr_.SetCallBackCallBackOnSelect(new CharacterSelectManager.CallBackOnSelect(this.OnSelectChara));
- this.chara_select_mgr_.SetCallBackMaidList(delegate(List<Maid> draw_maid_list)
- {
- if (!MaidManagement.compatibilityMode)
- {
- CharacterSelectManager.DefaultMaidList(draw_maid_list);
- return;
- }
- List<Maid> list = new List<Maid>();
- CharacterSelectManager.DefaultMaidList(list);
- for (int k = 0; k < list.Count; k++)
- {
- if (list[k].status.heroineType == HeroineType.Transfer)
- {
- draw_maid_list.Add(list[k]);
- }
- }
- });
- this.chara_select_mgr_.Create(CharacterSelectManager.Type.Select, 3, true);
- if (!string.IsNullOrEmpty(MaidManagementMain.BackUpSelectMaidGUID))
- {
- this.chara_select_mgr_.SelectMaid(this.chara_mgr_.GetStockMaid(MaidManagementMain.BackUpSelectMaidGUID));
- MaidManagementMain.BackUpSelectMaidGUID = string.Empty;
- if (1f <= MaidManagementMain.BackUpBarValue && this.chara_mgr_.GetStockMaidCount() <= 7)
- {
- this.chara_select_mgr_.scroll_bar.value = 0f;
- }
- else
- {
- this.chara_select_mgr_.scroll_bar.value = MaidManagementMain.BackUpBarValue;
- }
- MaidManagementMain.BackUpBarValue = 0f;
- if (MaidManagementMain.BackUpRightPanelVisible)
- {
- this.ChangeRankingMode();
- MaidManagementMain.BackUpRightPanelVisible = false;
- }
- }
- if (this.is_night_)
- {
- this.button_dic_["雇用"].gameObject.SetActive(false);
- this.button_dic_["移籍"].gameObject.SetActive(false);
- this.button_dic_["解雇"].gameObject.SetActive(false);
- this.button_dic_["メイド長"].gameObject.SetActive(false);
- }
- if (MaidManagement.compatibilityMode)
- {
- this.button_dic_["雇用"].gameObject.SetActive(false);
- this.button_dic_["移籍"].gameObject.SetActive(false);
- this.button_dic_["解雇"].gameObject.SetActive(false);
- this.button_dic_["メイド長"].gameObject.SetActive(false);
- this.button_dic_["ランキング"].gameObject.SetActive(false);
- }
- if (this.button_dic_["雇用"].isEnabled)
- {
- this.button_dic_["雇用"].isEnabled = (this.GetMaidNumber() < 200);
- }
- if (this.button_dic_["移籍"].gameObject.activeInHierarchy && this.button_dic_["移籍"].isEnabled)
- {
- this.button_dic_["移籍"].isEnabled = (GameMain.Instance.CharacterMgr.status.isAvailableTransfer && this.GetMaidNumber() < 200);
- }
- for (int j = 0; j < this.chara_mgr_.GetMaidCount(); j++)
- {
- if (this.chara_mgr_.GetMaid(j) != null)
- {
- this.chara_mgr_.GetMaid(j).Visible = false;
- }
- }
- }
- public void SetMaidManagement(MaidManagement maid_management, string edit_label, string new_edit_label, string transfer_label)
- {
- this.maid_management_ = maid_management;
- this.edit_label_ = edit_label;
- this.new_edit_label_ = new_edit_label;
- this.transfer_label_ = transfer_label;
- }
- private void OnSelectChara(Maid select_maid)
- {
- this.select_maid_ = select_maid;
- if (this.select_maid_.status.heroineType == HeroineType.Sub)
- {
- this.button_dic_["エディット"].isEnabled = this.select_maid_.status.subCharaData.isEditPossible;
- this.button_dic_["メイド長"].isEnabled = false;
- this.button_dic_["クラス変更"].isEnabled = false;
- this.button_dic_["解雇"].isEnabled = false;
- this.button_dic_["夜伽スキル"].isEnabled = false;
- this.VisibleClassChangePanel(false);
- this.VisibleYotogiSkillList(false);
- if (this.status_panel_.activeSelf)
- {
- this.chara_select_mgr_.big_thumbnail.Visible = false;
- }
- }
- else
- {
- if (this.select_maid_.status.leader || this.select_maid_.status.contract == Contract.Trainee || this.select_maid_.status.heroineType == HeroineType.Transfer)
- {
- this.button_dic_["メイド長"].isEnabled = false;
- }
- else
- {
- this.button_dic_["メイド長"].isEnabled = true;
- }
- if (this.button_dic_["クラス変更"].gameObject.activeSelf)
- {
- this.button_dic_["クラス変更"].isEnabled = true;
- }
- if (this.select_maid_.status.leader || this.select_maid_.status.mainChara)
- {
- this.button_dic_["解雇"].isEnabled = false;
- }
- else
- {
- this.button_dic_["解雇"].isEnabled = true;
- }
- this.button_dic_["夜伽スキル"].isEnabled = true;
- }
- this.class_change_panel_.SetTargetMaid(select_maid);
- if (this.status_panel_.activeSelf)
- {
- this.status_mgr_.UpdateMaidStatus(select_maid);
- }
- if (this.yotogi_info_object_.activeSelf)
- {
- this.yotogi_skill_list_mgr_.CreateData(this.select_maid_);
- this.yotogi_class_list_mgr_.CreateData(this.select_maid_);
- }
- }
- private void OnClickButton()
- {
- string text = string.Empty;
- foreach (KeyValuePair<string, UIButton> keyValuePair in this.button_dic_)
- {
- if (keyValuePair.Value == UIButton.current)
- {
- text = keyValuePair.Key;
- break;
- }
- }
- if (string.IsNullOrEmpty(text))
- {
- return;
- }
- if (text == "雇用")
- {
- this.OnClickEmploymentButton();
- }
- else if (text == "移籍")
- {
- WfFadeJob.Create(this.employmentSelectUIFade, null, 0f, iTween.EaseType.easeOutSine);
- this.OnClickTransferButton();
- }
- else if (text == "解雇" && this.select_maid_ != null && 2 <= this.chara_mgr_.GetStockMaidCount() && !this.select_maid_.status.leader)
- {
- int banishmentPrice = this.select_maid_.status.banishmentPrice;
- string f_strMsg = this.select_maid_.status.fullNameJpStyle + "\nを解雇しますか?\n資金 +" + Utility.ConvertMoneyText(banishmentPrice) + "CR";
- GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.BanishmentMaid), null);
- }
- else
- {
- if (text == "メイド長" && this.select_maid_ != null)
- {
- if (!this.select_maid_.status.leader)
- {
- if (this.cur_maid_leader_ != null)
- {
- this.cur_maid_leader_.status.leader = false;
- this.chara_select_mgr_.UpdateMaidPlate(this.cur_maid_leader_);
- }
- this.select_maid_.status.leader = true;
- this.chara_select_mgr_.UpdateMaidPlate(this.select_maid_);
- this.cur_maid_leader_ = this.select_maid_;
- this.button_dic_["メイド長"].isEnabled = !this.select_maid_.status.leader;
- this.button_dic_["解雇"].isEnabled = !this.select_maid_.status.leader;
- this.chara_select_mgr_.scroll_view.ResetPosition();
- this.chara_select_mgr_.Reposition();
- }
- return;
- }
- if (text == "ランキング")
- {
- this.ChangeRankingMode();
- }
- else if (text == "クラス変更")
- {
- this.VisibleClassChangePanel(!this.class_change_panel_.gameObject.activeSelf);
- }
- else if (text == "エディット" && this.select_maid_ != null)
- {
- if (string.IsNullOrEmpty(this.edit_label_))
- {
- return;
- }
- this.chara_mgr_.SetActiveMaid(this.select_maid_, 0);
- MaidManagementMain.BackUpSelectMaidGUID = this.select_maid_.status.guid;
- MaidManagementMain.BackUpBarValue = this.chara_select_mgr_.scroll_bar.value;
- MaidManagementMain.BackUpRightPanelVisible = this.chara_select_mgr_.IsRightVisible();
- this.maid_management_.move_screen.SetNextLabel(this.edit_label_);
- this.Finish();
- }
- else if (text == "夜伽スキル" && this.select_maid_ != null)
- {
- this.yotogi_skill_list_mgr_.CreateData(this.select_maid_);
- this.yotogi_class_list_mgr_.CreateData(this.select_maid_);
- this.VisibleYotogiSkillList(!this.yotogi_info_object_.activeSelf);
- }
- else if (text == "ステータス" && this.select_maid_ != null)
- {
- this.status_mgr_.UpdateMaidStatus(this.select_maid_);
- this.VisibleStatusPanel(!this.status_panel_.activeSelf);
- }
- else if (text == "Cancel")
- {
- this.Finish();
- }
- }
- }
- public void OnClickEmploymentButton()
- {
- if (string.IsNullOrEmpty(this.new_edit_label_))
- {
- return;
- }
- int num = this.employmentPrice;
- if (this.chara_mgr_.status.money - (long)num < 0L)
- {
- string f_strMsg = "新しいメイドを雇用するには\n" + Utility.ConvertMoneyText(num) + "CRが必要です。";
- GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK, null, null);
- }
- else
- {
- string f_strMsg2 = "新しいメイドを雇用しますか?\n資金 -" + Utility.ConvertMoneyText(num) + "CR";
- GameMain.Instance.SysDlg.Show(f_strMsg2, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.Employment), null);
- }
- }
- public void OnClickTransferButton()
- {
- if (string.IsNullOrEmpty(this.transfer_label_))
- {
- return;
- }
- int num = this.transferPrice;
- if (this.chara_mgr_.status.money - (long)num < 0L)
- {
- string f_strMsg = "メイドを移籍するには\n" + Utility.ConvertMoneyText(num) + "CRが必要です。";
- GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK, null, null);
- }
- else
- {
- string f_strMsg2 = "メイドを移籍しますか?\n資金 -" + Utility.ConvertMoneyText(num) + "CR";
- GameMain.Instance.SysDlg.Show(f_strMsg2, SystemDialog.TYPE.OK_CANCEL, delegate
- {
- GameMain.Instance.SysDlg.Close();
- this.transferMain.Call(delegate
- {
- WfFadeJob.Create(null, this.employmentSelectUIFade, 0f, iTween.EaseType.easeOutSine);
- });
- }, null);
- }
- }
- public void OnClickEmploymentSelectCancel()
- {
- if (UIButton.current != null)
- {
- UIButton.current.SetState(UIButtonColor.State.Normal, true);
- }
- WfFadeJob.Create(null, this.employmentSelectUIFade, 0.3f, iTween.EaseType.easeOutSine);
- }
- private void OnClickYotogiInfoTab()
- {
- if (!UIWFSelectButton.current.isSelected)
- {
- return;
- }
- if (UIWFSelectButton.current.name.ToLower() == "class")
- {
- this.yotogi_skill_list_mgr_.gameObject.SetActive(false);
- this.yotogi_class_list_mgr_.gameObject.SetActive(true);
- }
- else
- {
- this.yotogi_skill_list_mgr_.gameObject.SetActive(true);
- this.yotogi_class_list_mgr_.gameObject.SetActive(false);
- }
- }
- public void ChangeRankingMode()
- {
- GameObject childObject = UTY.GetChildObject(base.root_obj, "ButtonParent/Tower", false);
- if (!this.ranking_mode_)
- {
- this.VisibleClassChangePanel(false);
- this.VisibleStatusPanel(false);
- this.VisibleYotogiSkillList(false);
- this.ranking_mode_ = true;
- this.chara_select_mgr_.SetRightVisible(true);
- this.chara_select_mgr_.SetSortType(CharacterSelectManager.SortType.Ranking);
- childObject.transform.localPosition = new Vector3(265f, 0f, 0f);
- this.chara_select_mgr_.big_thumbnail.Visible = false;
- }
- else
- {
- this.ranking_mode_ = false;
- this.chara_select_mgr_.SetRightVisible(false);
- this.chara_select_mgr_.SetSortType(CharacterSelectManager.SortType.Normal);
- childObject.transform.localPosition = Vector3.zero;
- this.chara_select_mgr_.big_thumbnail.Visible = true;
- }
- if (this.chara_select_mgr_.scroll_bar.alpha <= 0f)
- {
- this.chara_select_mgr_.scroll_bar.value = 0f;
- }
- }
- public void VisibleClassChangePanel(bool value)
- {
- if (this.ranking_mode_)
- {
- this.ChangeRankingMode();
- }
- if (value)
- {
- this.VisibleStatusPanel(false);
- this.VisibleYotogiSkillList(false);
- }
- this.class_change_panel_.gameObject.SetActive(value);
- this.chara_select_mgr_.big_thumbnail.Visible = !value;
- }
- public void VisibleStatusPanel(bool value)
- {
- if (this.status_panel_.activeSelf && !value)
- {
- this.chara_select_mgr_.big_thumbnail.Visible = true;
- this.status_mgr_.CloseStatusPanel();
- }
- else if (!this.status_panel_.activeSelf && value)
- {
- this.VisibleClassChangePanel(false);
- this.VisibleYotogiSkillList(false);
- this.chara_select_mgr_.big_thumbnail.Visible = false;
- this.status_mgr_.OpenStatusPanel();
- }
- }
- public void VisibleYotogiSkillList(bool value)
- {
- if (this.ranking_mode_)
- {
- this.ChangeRankingMode();
- }
- if (value)
- {
- this.VisibleStatusPanel(false);
- this.VisibleClassChangePanel(false);
- }
- this.yotogi_info_object_.SetActive(value);
- this.chara_select_mgr_.big_thumbnail.Visible = !value;
- }
- public void Employment()
- {
- GameMain.Instance.SysDlg.Close();
- int num = this.employmentPrice;
- GameMain.Instance.CharacterMgr.status.money += (long)(num * -1);
- Maid maid = this.chara_mgr_.AddStockMaid();
- MaidManagementMain.BackUpSelectMaidGUID = maid.status.guid;
- MaidManagementMain.BackUpBarValue = 1f;
- MaidManagementMain.BackUpRightPanelVisible = this.chara_select_mgr_.IsRightVisible();
- this.chara_mgr_.SetActiveMaid(maid, 0);
- this.maid_management_.move_screen.SetNextLabel(this.new_edit_label_);
- this.Finish();
- }
- public void Transfer(string loadSaveFilePath, OldDataConverter.MaidData oldData)
- {
- int num = this.transferPrice;
- GameMain.Instance.CharacterMgr.status.money += (long)(num * -1);
- Maid maid = this.chara_mgr_.AddStockMaid();
- maid.DeserializeOldData(oldData, false);
- MaidManagementMain.BackUpSelectMaidGUID = maid.status.guid;
- MaidManagementMain.BackUpBarValue = 1f;
- MaidManagementMain.BackUpRightPanelVisible = this.chara_select_mgr_.IsRightVisible();
- this.chara_mgr_.SetActiveMaid(maid, 0);
- this.maid_management_.move_screen.SetNextLabel(this.transfer_label_);
- this.Finish();
- }
- public void BanishmentMaid()
- {
- string f_strMsg = this.select_maid_.status.fullNameJpStyle + "\nを解雇しました";
- int banishmentPrice = this.select_maid_.status.banishmentPrice;
- GameMain.Instance.CharacterMgr.status.money += (long)banishmentPrice;
- int i;
- for (i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
- {
- if (this.chara_mgr_.GetStockMaid(i) == this.select_maid_)
- {
- break;
- }
- }
- this.chara_select_mgr_.RemoveMaidPlate(this.select_maid_);
- this.chara_mgr_.BanishmentMaid(i);
- this.button_dic_["雇用"].isEnabled = (this.GetMaidNumber() < 200);
- this.button_dic_["移籍"].isEnabled = (GameMain.Instance.CharacterMgr.status.isAvailableTransfer && this.GetMaidNumber() < 200);
- GameMain.Instance.SysDlg.Show(f_strMsg, SystemDialog.TYPE.OK, null, null);
- }
- private int GetMaidNumber()
- {
- int num = 0;
- for (int i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++)
- {
- Maid stockMaid = this.chara_mgr_.GetStockMaid(i);
- if (stockMaid != null && (stockMaid.status.heroineType == HeroineType.Original || stockMaid.status.heroineType == HeroineType.Transfer))
- {
- num++;
- }
- }
- return num;
- }
- protected override void OnFinish()
- {
- if ((this.maid_management_.move_screen.next_label == this.edit_label_ || this.maid_management_.move_screen.next_label == this.new_edit_label_ || this.maid_management_.move_screen.next_label == this.transfer_label_) && this.chara_mgr_.GetMaid(0) != null)
- {
- this.chara_mgr_.GetMaid(0).Visible = true;
- }
- if (!string.IsNullOrEmpty(this.maid_management_.move_screen.next_label))
- {
- this.maid_management_.CallScreen("Move");
- }
- }
- private bool isLegacy
- {
- get
- {
- return !string.IsNullOrEmpty(GameMain.Instance.CMSystem.CM3D2Path) && PluginData.IsEnabled("Legacy");
- }
- }
- public static string BackUpSelectMaidGUID = string.Empty;
- public static float BackUpBarValue = 0f;
- public static bool BackUpRightPanelVisible = false;
- [SerializeField]
- public int employmentPrice = 3000000;
- [SerializeField]
- public int transferPrice = 3000000;
- [SerializeField]
- public WfFadeBehaviour employmentSelectUIFade;
- [SerializeField]
- public MaidTransferLoadMain transferMain;
- private WfFadeBehaviour mainUIFade;
- private MaidManagement maid_management_;
- private ClassChangePanel class_change_panel_;
- private GameObject status_panel_;
- private CharaSelectStatusMgr status_mgr_;
- private GameObject yotogi_info_object_;
- private YotogiSkillListManager yotogi_skill_list_mgr_;
- private YotogiClassListManager yotogi_class_list_mgr_;
- private Maid cur_maid_leader_;
- private Maid select_maid_;
- private CharacterMgr chara_mgr_;
- private CharacterSelectManager chara_select_mgr_;
- private UIGrid parent_grid_;
- private Dictionary<string, UIButton> button_dic_ = new Dictionary<string, UIButton>();
- private string edit_label_;
- private string new_edit_label_;
- private string transfer_label_;
- private bool ranking_mode_;
- private bool is_night_;
- }
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