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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class KasaiUtility
- {
- public static IEnumerator FadeCoroutine(CanvasGroup canvas, bool is_fadeout, float fade_time = 0.5f, Action end_action = null, bool auto_setting = true, bool liner_valiable = true)
- {
- float timer = 0f;
- if (auto_setting)
- {
- if (is_fadeout)
- {
- if (!canvas.gameObject.activeSelf)
- {
- yield break;
- }
- canvas.interactable = false;
- }
- else
- {
- canvas.gameObject.SetActive(true);
- }
- }
- for (;;)
- {
- timer += Time.deltaTime;
- if (liner_valiable)
- {
- canvas.alpha = ((!is_fadeout) ? Mathf.Clamp01(timer / fade_time) : (1f - Mathf.Clamp01(timer / fade_time)));
- }
- else
- {
- canvas.alpha = KasaiUtility.SinRate01(timer, fade_time, is_fadeout, false);
- }
- if (timer > fade_time)
- {
- break;
- }
- yield return null;
- }
- if (end_action != null)
- {
- end_action();
- }
- if (auto_setting)
- {
- if (!is_fadeout)
- {
- canvas.interactable = true;
- }
- else
- {
- canvas.gameObject.SetActive(false);
- }
- }
- yield break;
- yield break;
- }
- public static IEnumerator FadeCoroutine(UIPanel ui_panel, bool is_fadeout, float fade_time = 0.5f, Action end_action = null, bool auto_setting = true, bool liner_valiable = true)
- {
- float timer = 0f;
- if (auto_setting)
- {
- if (is_fadeout)
- {
- if (!ui_panel.gameObject.activeSelf)
- {
- yield break;
- }
- }
- else
- {
- ui_panel.gameObject.SetActive(true);
- }
- }
- for (;;)
- {
- timer += Time.deltaTime;
- if (liner_valiable)
- {
- ui_panel.alpha = ((!is_fadeout) ? Mathf.Clamp01(timer / fade_time) : (1f - Mathf.Clamp01(timer / fade_time)));
- }
- else
- {
- ui_panel.alpha = KasaiUtility.SinRate01(timer, fade_time, is_fadeout, false);
- }
- if (timer > fade_time)
- {
- break;
- }
- yield return null;
- }
- if (end_action != null)
- {
- end_action();
- }
- if (auto_setting && is_fadeout)
- {
- ui_panel.gameObject.SetActive(false);
- }
- yield break;
- yield break;
- }
- public static IEnumerator TimeCroutine(float time_rimmit, Action<float> update_call, Action end_call = null)
- {
- float timer = 0f;
- for (;;)
- {
- timer += Time.deltaTime;
- if (update_call != null)
- {
- update_call(timer);
- }
- if (timer > time_rimmit)
- {
- break;
- }
- yield return null;
- }
- if (end_call != null)
- {
- end_call();
- }
- yield break;
- yield break;
- }
- public static IEnumerator CharaLoadWait(Action end_call)
- {
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- yield return null;
- if (end_call != null)
- {
- end_call();
- }
- yield break;
- }
- public static float SinRate01(float current_time, float total_time, bool is_reverse = false, bool allow_timeover = false)
- {
- float rate = (!allow_timeover) ? Mathf.Clamp01(current_time / total_time) : (current_time / total_time);
- return KasaiUtility.SinRate01(rate, is_reverse);
- }
- public static float SinRate01(float rate, bool is_reverse = false)
- {
- if (!is_reverse)
- {
- return Mathf.Sin(rate * 90f * 0.0174532924f);
- }
- return 1f - Mathf.Sin(rate * 90f * 0.0174532924f);
- }
- public static float CosRate11(float current_time, float total_time, bool is_abs = false, bool is_reverse = false, bool allow_timeover = false)
- {
- float num = (!allow_timeover) ? Mathf.Clamp01(current_time / total_time) : (current_time / total_time);
- if (is_abs)
- {
- if (is_reverse)
- {
- return 1f - Mathf.Abs(Mathf.Cos(num * 180f * 0.0174532924f));
- }
- return Mathf.Abs(Mathf.Cos(num * 180f * 0.0174532924f));
- }
- else
- {
- if (is_reverse)
- {
- return -Mathf.Cos(num * 180f * 0.0174532924f);
- }
- return Mathf.Cos(num * 180f * 0.0174532924f);
- }
- }
- public static float DistanceIgnoreY(Vector3 a, Vector3 b)
- {
- a.y = (b.y = 0f);
- return Vector3.Distance(a, b);
- }
- public static Vector2 AngleDirection(float angle)
- {
- Vector2 zero = Vector2.zero;
- zero.x = Mathf.Cos(angle * 0.0174532924f);
- zero.y = Mathf.Sin(angle * 0.0174532924f);
- return zero;
- }
- public static void CsvRead(string file_name, Action<CsvParser, int, int> read_callback, int first_x = 0, int first_y = 1, Action not_exist_call = null)
- {
- if (file_name.IndexOf(".nei") < 0)
- {
- file_name += ".nei";
- }
- if (!GameUty.FileSystem.IsExistentFile(file_name))
- {
- if (not_exist_call != null)
- {
- not_exist_call();
- return;
- }
- NDebug.Assert("表がありません。" + file_name, false);
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(file_name))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, file_name + "\nopen failed.");
- for (int i = first_y; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- for (int j = first_x; j < csvParser.max_cell_x; j++)
- {
- if (csvParser.IsCellToExistData(j, i))
- {
- if (read_callback != null)
- {
- read_callback(csvParser, j, i);
- }
- }
- }
- }
- }
- }
- }
- }
- public static void CsvReadY(string file_name, Action<CsvParser, int> read_callback, int first_y = 1, Action not_exist_call = null)
- {
- if (file_name.IndexOf(".nei") < 0)
- {
- file_name += ".nei";
- }
- if (!GameUty.FileSystem.IsExistentFile(file_name))
- {
- if (not_exist_call != null)
- {
- not_exist_call();
- return;
- }
- NDebug.Assert("表がありません。" + file_name, false);
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(file_name))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, file_name + "\nopen failed.");
- for (int i = first_y; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- if (read_callback != null)
- {
- read_callback(csvParser, i);
- }
- }
- }
- }
- }
- }
- public static void CsvReadAll(string file_name, Action<CsvParser> read_callback, Action not_exist_call = null)
- {
- if (file_name.IndexOf(".nei") < 0)
- {
- file_name += ".nei";
- }
- if (!GameUty.FileSystem.IsExistentFile(file_name))
- {
- if (not_exist_call != null)
- {
- not_exist_call();
- return;
- }
- NDebug.Assert("表がありません。" + file_name, false);
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(file_name))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, file_name + "\nopen failed.");
- if (read_callback != null)
- {
- read_callback(csvParser);
- }
- }
- }
- }
- public static void DrawAxis(Vector3 pos, Quaternion rot, Color x_color, Color y_color, Color z_color, float line_length = 0.0625f)
- {
- Debug.DrawLine(pos, pos + rot * Vector3.right * line_length, x_color);
- Debug.DrawLine(pos, pos + rot * Vector3.up * line_length, y_color);
- Debug.DrawLine(pos, pos + rot * Vector3.forward * line_length, z_color);
- }
- public static void DrawAxis(Vector3 pos, Quaternion rot, float line_length = 0.0625f)
- {
- KasaiUtility.DrawAxis(pos, rot, Color.red, Color.green, Color.blue, line_length);
- }
- public static void DrawObjAxis(Transform obj_trans, Color x_color, Color y_color, Color z_color, float line_length = 0.0625f)
- {
- KasaiUtility.DrawAxis(obj_trans.position, obj_trans.rotation, x_color, y_color, z_color, line_length);
- }
- public static void DrawObjAxis(Transform obj_trans, float ray_length = 0.0625f)
- {
- KasaiUtility.DrawObjAxis(obj_trans, Color.red, Color.green, Color.blue, ray_length);
- }
- public static Vector3 Bezier(Vector3 p0, Vector3 p1, Vector3 c, float t)
- {
- Vector3 a = Vector3.Lerp(p0, c, t);
- Vector3 b = Vector3.Lerp(c, p1, t);
- return Vector3.Lerp(a, b, t);
- }
- public static Vector3 Hermite(Vector3 p0, Vector3 p1, Vector3 v0, Vector3 v1, float t)
- {
- Vector3 a = 2f * p0 + -2f * p1 + v0 + v1;
- Vector3 a2 = -3f * p0 + 3f * p1 + -2f * v0 - v1;
- float num = t * t;
- float d = num * t;
- return a * d + a2 * num + v0 * t + p0;
- }
- public static Vector3 Catmul(List<Vector3> point_list, float t)
- {
- if (point_list.Count == 0)
- {
- return Vector3.zero;
- }
- if (point_list.Count == 1)
- {
- return point_list[0];
- }
- float num = (float)(point_list.Count - 1) * t;
- int num2 = Mathf.FloorToInt(num);
- float t2 = num - (float)num2;
- if (num2 >= point_list.Count - 1)
- {
- num2 = point_list.Count - 2;
- t2 = 1f;
- }
- Vector3 p = point_list[num2];
- Vector3 p2 = point_list[num2 + 1];
- Vector3 v = Vector3.zero;
- if (num2 > 0)
- {
- v = 0.5f * (point_list[num2 + 1] - point_list[num2 - 1]);
- }
- else
- {
- v = point_list[num2 + 1] - point_list[num2];
- }
- Vector3 v2 = Vector3.zero;
- if (num2 < point_list.Count - 2)
- {
- v2 = 0.5f * (point_list[num2 + 2] - point_list[num2]);
- }
- else
- {
- v2 = point_list[num2 + 1] - point_list[num2];
- }
- return KasaiUtility.Hermite(p, p2, v, v2, t2);
- }
- }
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