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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class IKMgrData
- {
- public Transform KinematicTgt
- {
- get
- {
- return this.m_KinematicTgt;
- }
- }
- public IKMgrData.IKParam PointIK
- {
- get
- {
- return this.m_PointIK;
- }
- }
- public IKMgrData.IKParam RotateIK
- {
- get
- {
- return this.m_RotateIK;
- }
- }
- public TBody.IKCMO IKCmo
- {
- get
- {
- return this.m_IKCmo;
- }
- }
- public bool IsIkExec
- {
- get
- {
- return this.PointIK.IsIKExec || this.RotateIK.IsIKExec;
- }
- }
- private void IkCmoPorc(Vector3 tgt, Vector3 vechand_offset)
- {
- if (this.m_KinematicList.Count < 3)
- {
- return;
- }
- for (int i = 0; i < 3; i++)
- {
- this.IKCmo.Porc(this.m_KinematicList[2], this.m_KinematicList[1], this.m_KinematicList[0], tgt, vechand_offset);
- }
- }
- private void TransratePoint(Vector3 tgt_pos, Quaternion tgt_rot, Vector3 tgt_offset)
- {
- Vector3 vector = tgt_pos + tgt_rot * tgt_offset;
- Debug.DrawLine(tgt_pos, vector, Color.white);
- for (int i = 0; i < 5; i++)
- {
- Vector3 a = vector;
- if (this.m_AttachPointData != null)
- {
- Vector3 normalized = (this.KinematicTgt.position - this.KinematicTgt.parent.position).normalized;
- float d = Vector3.Dot(this.m_AttachPointData.AttachTrans.position - this.KinematicTgt.position, normalized);
- a += this.KinematicTgt.position + normalized * d - this.m_AttachPointData.AttachTrans.position;
- }
- for (int j = 1; j < this.m_KinematicList.Count; j++)
- {
- bool flag = j + 1 < this.m_KinematicList.Count;
- Vector3 vector2 = Vector3.zero;
- if (flag)
- {
- Quaternion rotation = Quaternion.FromToRotation(this.m_KinematicList[j - 1].position - this.m_KinematicList[j].position, a - this.m_KinematicList[j].position) * this.m_KinematicList[j].rotation;
- Vector3 point = this.m_KinematicList[j].InverseTransformPoint(this.m_KinematicList[j - 1].position);
- Vector3 b = this.m_KinematicList[j].position + rotation * point;
- vector2 = this.m_KinematicList[j].position + (a - b);
- this.m_KinematicList[j + 1].rotation = Quaternion.FromToRotation(this.m_KinematicList[j].position - this.m_KinematicList[j + 1].position, vector2 - this.m_KinematicList[j + 1].position) * this.m_KinematicList[j + 1].rotation;
- }
- this.m_KinematicList[j].rotation = Quaternion.FromToRotation(this.m_KinematicList[j - 1].position - this.m_KinematicList[j].position, a - this.m_KinematicList[j].position) * this.m_KinematicList[j].rotation;
- if (flag)
- {
- a = vector2;
- }
- }
- for (int k = this.m_KinematicList.Count - 1; k > 0; k--)
- {
- Debug.DrawLine(this.m_KinematicList[k].position, this.m_KinematicList[k - 1].position, Color.Lerp(Color.red, Color.yellow, (float)i / 4f));
- }
- if (this.m_AttachPointData != null)
- {
- Debug.DrawLine(this.KinematicTgt.position, this.m_AttachPointData.AttachTrans.position, Color.Lerp(Color.red, Color.yellow, (float)i / 4f));
- }
- }
- }
- private void TransratePoint(Transform tgt, Vector3 tgt_offset)
- {
- this.TransratePoint(tgt.position, tgt.rotation, tgt_offset);
- }
- private void ConstraintRot(Quaternion tgt_rot, Vector3 tgt_offset)
- {
- this.KinematicTgt.rotation = tgt_rot * Quaternion.Euler(tgt_offset);
- }
- private void ApplyIKSetting(IKMgrData.IKParam data, List<TBodySkin> goSlot)
- {
- data.IsIKExec = true;
- if (data.Target != null)
- {
- Vector3 position = data.Target.position;
- Quaternion rotation = data.Target.rotation;
- switch (data.MyType)
- {
- case IKMgrData.IKAttachType.Point:
- Debug.DrawLine(position, position + rotation * Vector3.forward * 0.2f, Color.cyan);
- this.IkCmoPorc(position, data.TgtOffset);
- break;
- case IKMgrData.IKAttachType.Rotate:
- this.ConstraintRot(rotation, data.TgtOffset);
- break;
- case IKMgrData.IKAttachType.NewPoint:
- this.TransratePoint(data.Target, data.TgtOffset);
- break;
- }
- if (data.IsTgtAxis)
- {
- KasaiUtility.DrawAxis(position, rotation, 0.125f);
- }
- }
- else if (data.Tgt_AttachName != string.Empty)
- {
- if (goSlot[data.Tgt_AttachSlot].morph != null)
- {
- if (data.TgtMaid != null && data.TgtMaid.body0 != null)
- {
- Vector3 vector;
- Quaternion rotation2;
- Vector3 vector2;
- data.TgtMaid.body0.goSlot[data.Tgt_AttachSlot].morph.GetAttachPoint(data.Tgt_AttachName, out vector, out rotation2, out vector2, false);
- switch (data.MyType)
- {
- case IKMgrData.IKAttachType.Point:
- Debug.DrawLine(vector, vector + rotation2 * Vector3.forward * 0.2f, Color.blue);
- this.IkCmoPorc(vector, data.TgtOffset);
- break;
- case IKMgrData.IKAttachType.Rotate:
- this.ConstraintRot(rotation2, data.TgtOffset);
- break;
- case IKMgrData.IKAttachType.NewPoint:
- if (data.AxisTgt)
- {
- rotation2 = data.AxisTgt.rotation;
- }
- this.TransratePoint(vector, rotation2, data.TgtOffset);
- break;
- }
- if (data.IsTgtAxis)
- {
- KasaiUtility.DrawAxis(vector, rotation2, 0.125f);
- }
- }
- else
- {
- data.IsIKExec = false;
- data.Tgt_AttachName = string.Empty;
- }
- }
- }
- else
- {
- data.IsIKExec = false;
- }
- }
- public void SetKinematicTgt(Transform tgt, int weight = 3)
- {
- this.m_KinematicTgt = tgt;
- this.m_KinematicList.Clear();
- int num = 0;
- Transform transform = tgt;
- while (num != weight)
- {
- this.m_KinematicList.Add(transform);
- Transform parent = transform.parent;
- if (!parent)
- {
- Debug.LogWarningFormat("IKのウェイトが大きすぎます:{0}", new object[]
- {
- weight
- });
- break;
- }
- transform = parent;
- num++;
- }
- }
- public void IkCmoInit(TBody body)
- {
- if (this.m_KinematicList.Count < 3)
- {
- return;
- }
- this.IKCmo.Init(this.m_KinematicList[2], this.m_KinematicList[1], this.m_KinematicList[0], body);
- }
- public IKMgrData.IKParam GetIKParam(IKMgrData.IKAttachType attach_type)
- {
- if (attach_type == IKMgrData.IKAttachType.Rotate)
- {
- return this.RotateIK;
- }
- return this.PointIK;
- }
- public void IKExec(List<TBodySkin> goSlot)
- {
- this.ApplyIKSetting(this.PointIK, goSlot);
- this.ApplyIKSetting(this.RotateIK, goSlot);
- if (this.IsIkExec)
- {
- if (this.m_AttachPointData != null)
- {
- KasaiUtility.DrawObjAxis(this.m_AttachPointData.AttachTrans, 0.0625f);
- }
- else
- {
- KasaiUtility.DrawObjAxis(this.KinematicTgt, 0.0625f);
- }
- if (!this.PointIK.IsIKExec)
- {
- for (int i = this.m_KinematicList.Count - 1; i > 0; i--)
- {
- Debug.DrawLine(this.m_KinematicList[i].position, this.m_KinematicList[i - 1].position, Color.cyan);
- }
- if (this.m_AttachPointData != null)
- {
- Debug.DrawLine(this.KinematicTgt.position, this.m_AttachPointData.AttachTrans.position, Color.cyan);
- }
- }
- }
- }
- public Transform CreateAttachPointObj(string obj_name, Transform parent, TBody body, string slot_name, string attach_name)
- {
- if (this.m_AttachPointData != null && this.m_AttachPointData.AttachTrans)
- {
- return this.m_AttachPointData.AttachTrans;
- }
- GameObject gameObject = new GameObject(obj_name);
- gameObject.transform.SetParent(parent, false);
- this.m_AttachPointData = new IKMgrData.AttachPointIKData();
- this.m_AttachPointData.AttachTrans = gameObject.transform;
- this.m_AttachPointData.Tbody = body;
- this.m_AttachPointData.AttachName = attach_name;
- this.m_AttachPointData.SlotName = slot_name;
- return gameObject.transform;
- }
- public void SyncAttachPoint()
- {
- if (this.m_AttachPointData == null || !this.m_AttachPointData.AttachTrans)
- {
- return;
- }
- int slotNo = this.m_AttachPointData.Tbody.GetSlotNo(this.m_AttachPointData.SlotName);
- if (slotNo < 0 || slotNo >= this.m_AttachPointData.Tbody.goSlot.Count)
- {
- Debug.LogErrorFormat("スロット{0}は存在しません", new object[]
- {
- this.m_AttachPointData.SlotName
- });
- return;
- }
- Vector3 position;
- Quaternion rotation;
- Vector3 localScale;
- this.m_AttachPointData.Tbody.goSlot[slotNo].morph.GetAttachPoint(this.m_AttachPointData.AttachName, out position, out rotation, out localScale, false);
- this.m_AttachPointData.AttachTrans.position = position;
- this.m_AttachPointData.AttachTrans.rotation = rotation;
- this.m_AttachPointData.AttachTrans.localScale = localScale;
- }
- private const int m_CorrectNum = 5;
- [SerializeField]
- private List<Transform> m_KinematicList = new List<Transform>();
- [SerializeField]
- private Transform m_KinematicTgt;
- [SerializeField]
- private IKMgrData.IKParam m_PointIK = new IKMgrData.IKParam(IKMgrData.IKAttachType.NewPoint);
- [SerializeField]
- private IKMgrData.IKParam m_RotateIK = new IKMgrData.IKParam(IKMgrData.IKAttachType.Rotate);
- private TBody.IKCMO m_IKCmo = new TBody.IKCMO();
- private IKMgrData.AttachPointIKData m_AttachPointData;
- public enum IKAttachType
- {
- Point,
- Rotate,
- NewPoint
- }
- [Serializable]
- public class IKParam
- {
- public IKParam(IKMgrData.IKAttachType type)
- {
- this.MyType = type;
- }
- public IKMgrData.IKAttachType MyType { get; private set; }
- public void ChangePointType(IKMgrData.IKAttachType type)
- {
- if (this.MyType == IKMgrData.IKAttachType.Rotate)
- {
- return;
- }
- this.MyType = type;
- }
- public bool IsPointAttach
- {
- get
- {
- return this.MyType != IKMgrData.IKAttachType.Rotate;
- }
- }
- public Transform Target;
- public Vector3 TgtOffset;
- public int Tgt_AttachSlot = -1;
- public string Tgt_AttachName = string.Empty;
- public Maid TgtMaid;
- public bool IsTgtAxis;
- public bool IsIKExec;
- public Transform AxisTgt;
- }
- private class AttachPointIKData
- {
- public Transform AttachTrans;
- public TBody Tbody;
- public string SlotName = string.Empty;
- public string AttachName = string.Empty;
- }
- }
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