DanceEnemyParam.cs 779 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [Serializable]
  5. public class DanceEnemyParam
  6. {
  7. public int ID;
  8. public string Name = string.Empty;
  9. public int UseVoltage;
  10. public int PushRate;
  11. public Dictionary<Dance_Note.Evaluation, int> EvalueRate = new Dictionary<Dance_Note.Evaluation, int>();
  12. public int InitialAppeal;
  13. public int ApeealRate;
  14. public int ApeealMax;
  15. public GameObject AppealCutInEffect;
  16. public GameObject ReversalCutInEffect;
  17. public string PersonalVoice1;
  18. public string PersonalVoice2;
  19. public string JobVoice;
  20. public string ReversalVoice;
  21. public Sprite ConfrontCutin;
  22. public Sprite PersonalCutin1;
  23. public Sprite PersonalCutin2;
  24. public Sprite JobCutin;
  25. public Sprite ReversalCutin;
  26. public Sprite Icon;
  27. }