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- using System;
- using com.workman.cm3d2.scene.dailyEtc;
- using UnityEngine;
- public abstract class BasePanelMgr : MonoBehaviour
- {
- public abstract void Init();
- public void SetDurationToFadeIn(float duration)
- {
- this.durationToFadeIn_ = duration;
- }
- public void SetDurationToFadeOut(float duration)
- {
- this.durationToFadeOut_ = duration;
- }
- protected virtual void SetFadeTargetPanel()
- {
- }
- protected virtual void OpenPanel()
- {
- }
- protected virtual void OpenPanel(string openType)
- {
- }
- protected virtual void ClosePanel()
- {
- }
- protected virtual void BeforeFadeOut()
- {
- }
- protected virtual void BeforeFadeIn()
- {
- }
- private float durationToFadeIn
- {
- get
- {
- return this.durationToFadeIn_;
- }
- }
- private float durationToFadeOut
- {
- get
- {
- return this.durationToFadeOut_;
- }
- }
- protected virtual void Start()
- {
- GameObject f_goParent = GameObject.Find("/UI Root");
- GameObject childObject = UTY.GetChildObject(f_goParent, "Manager", false);
- if (childObject != null)
- {
- this.sceneMgr = childObject.GetComponent<SceneMgr>();
- }
- this.SetDurationToFadeIn(0.25f);
- this.SetDurationToFadeOut(0.25f);
- this.ChangeFadeState(BasePanelMgr.FadeState.None);
- }
- private void ChangeFadeState(BasePanelMgr.FadeState fadeState)
- {
- this.currentFadeState = fadeState;
- }
- protected T GetManager<T>() where T : BasePanelMgr
- {
- return this.sceneMgr.GetManager<T>();
- }
- public void BaseInit()
- {
- this.Init();
- this.SetFadeTargetPanel();
- }
- public void BaseOpenPanel()
- {
- this.BeforeOpen();
- this.OpenPanel();
- this.FadeInPanel();
- }
- public void BaseOpenPanel(string openType)
- {
- this.BeforeOpen();
- this.OpenPanel(openType);
- this.FadeInPanel();
- }
- public void BaseClosePanel()
- {
- this.BeforeClose();
- this.ClosePanel();
- this.FadeOutPanel();
- }
- public void BaseClosePanel(Action OnFinished)
- {
- this.BeforeClose();
- this.ClosePanel();
- this.FadeOutPanel(OnFinished);
- }
- public void BaseClosePanel<T>(Action<T> OnFinished, T param)
- {
- this.BeforeClose();
- this.ClosePanel();
- this.FadeOutPanel<T>(OnFinished, param);
- }
- protected void FadeInPanel()
- {
- this.fadeTargetPanel.SetActive(true);
- this.BeforeFadeIn();
- this.ChangeFadeState(BasePanelMgr.FadeState.StartFadeIn);
- TweenAlpha tweenAlpha = this.fadeTargetPanel.GetComponent<TweenAlpha>();
- if (tweenAlpha)
- {
- UnityEngine.Object.Destroy(tweenAlpha);
- }
- if (this.durationToFadeIn <= 0f)
- {
- UIRect uirect = this.fadeTargetPanel.GetComponent<UIRect>();
- SpriteRenderer component = this.fadeTargetPanel.GetComponent<SpriteRenderer>();
- Material material = null;
- if (uirect == null && component == null)
- {
- Renderer component2 = this.fadeTargetPanel.GetComponent<Renderer>();
- if (component2 != null)
- {
- material = component2.material;
- }
- if (material == null)
- {
- uirect = this.fadeTargetPanel.GetComponentInChildren<UIRect>();
- }
- }
- float num = 1f;
- if (uirect != null)
- {
- uirect.alpha = num;
- }
- else if (component != null)
- {
- Color color = component.color;
- color.a = num;
- component.color = color;
- }
- else if (material != null)
- {
- Color color2 = material.color;
- color2.a = num;
- material.color = color2;
- }
- this.ChangeFadeState(BasePanelMgr.FadeState.EndFadeIn);
- this.AfterFadeIn();
- return;
- }
- tweenAlpha = this.fadeTargetPanel.AddComponent<TweenAlpha>();
- tweenAlpha.from = 0f;
- tweenAlpha.to = 1f;
- tweenAlpha.duration = this.durationToFadeIn;
- EventDelegate.Set(tweenAlpha.onFinished, delegate
- {
- this.ChangeFadeState(BasePanelMgr.FadeState.EndFadeIn);
- this.AfterFadeIn();
- });
- tweenAlpha.PlayForward();
- }
- protected void FadeOutPanel()
- {
- this.BeforeFadeOut();
- this.ChangeFadeState(BasePanelMgr.FadeState.StartFadeOut);
- if (this.durationToFadeOut <= 0f)
- {
- UIRect uirect = this.fadeTargetPanel.GetComponent<UIRect>();
- SpriteRenderer component = this.fadeTargetPanel.GetComponent<SpriteRenderer>();
- Material material = null;
- if (uirect == null && component == null)
- {
- Renderer component2 = this.fadeTargetPanel.GetComponent<Renderer>();
- if (component2 != null)
- {
- material = component2.material;
- }
- if (material == null)
- {
- uirect = this.fadeTargetPanel.GetComponentInChildren<UIRect>();
- }
- }
- float num = 0f;
- if (uirect != null)
- {
- uirect.alpha = num;
- }
- else if (component != null)
- {
- Color color = component.color;
- color.a = num;
- component.color = color;
- }
- else if (material != null)
- {
- Color color2 = material.color;
- color2.a = num;
- material.color = color2;
- }
- this.fadeTargetPanel.SetActive(false);
- this.ChangeFadeState(BasePanelMgr.FadeState.EndFadeOut);
- this.AfterFadeOut();
- return;
- }
- TweenAlpha tweenAlpha = TweenAlpha.Begin(this.fadeTargetPanel, this.durationToFadeOut, 0f);
- EventDelegate.Set(tweenAlpha.onFinished, delegate
- {
- this.fadeTargetPanel.SetActive(false);
- this.ChangeFadeState(BasePanelMgr.FadeState.EndFadeOut);
- this.AfterFadeOut();
- });
- }
- protected void FadeOutPanel(Action OnFinished)
- {
- this.BeforeFadeOut();
- this.ChangeFadeState(BasePanelMgr.FadeState.StartFadeOut);
- TweenAlpha tweenAlpha = TweenAlpha.Begin(this.fadeTargetPanel, this.durationToFadeOut, 0f);
- EventDelegate.Set(tweenAlpha.onFinished, delegate
- {
- this.fadeTargetPanel.SetActive(false);
- this.ChangeFadeState(BasePanelMgr.FadeState.EndFadeOut);
- this.AfterFadeOut();
- OnFinished();
- });
- }
- protected void FadeOutPanel<T>(Action<T> OnFinished, T param)
- {
- this.BeforeFadeOut();
- this.ChangeFadeState(BasePanelMgr.FadeState.StartFadeOut);
- TweenAlpha tweenAlpha = TweenAlpha.Begin(this.fadeTargetPanel, this.durationToFadeOut, 0f);
- EventDelegate.Set(tweenAlpha.onFinished, delegate
- {
- this.fadeTargetPanel.SetActive(false);
- this.ChangeFadeState(BasePanelMgr.FadeState.EndFadeOut);
- this.AfterFadeOut();
- OnFinished(param);
- });
- }
- protected virtual void AfterFadeIn()
- {
- this.AfterOpen();
- }
- protected virtual void AfterFadeOut()
- {
- this.AfterClose();
- }
- protected virtual void BeforeOpen()
- {
- }
- protected virtual void AfterOpen()
- {
- }
- protected virtual void BeforeClose()
- {
- }
- protected virtual void AfterClose()
- {
- }
- protected GameObject fadeTargetPanel;
- protected SceneMgr sceneMgr;
- protected BasePanelMgr.FadeState currentFadeState;
- private float durationToFadeIn_;
- private float durationToFadeOut_;
- private const string uiRootPath = "/UI Root";
- private const float DURATION_TO_FADE = 0.25f;
- public enum FadeState
- {
- None,
- StartFadeIn,
- EndFadeIn,
- StartFadeOut,
- EndFadeOut
- }
- }
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