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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.UI;
- public class VRDialogMenu : MonoBehaviour
- {
- public static VRDialogMenu CreateDialog()
- {
- if (VRDialogMenu.m_Instance == null)
- {
- VRDialogMenu.m_Instance = UnityEngine.Object.FindObjectOfType<VRDialogMenu>();
- }
- return VRDialogMenu.m_Instance;
- }
- private void Start()
- {
- if (VRDialogMenu.m_Instance != null)
- {
- }
- VRDialogMenu.m_Instance = this;
- base.gameObject.SetActive(false);
- }
- public void CloseDialog()
- {
- this.m_UICanvasFade.FadeOut();
- VRCanvasManager.Instance.OpenVRCanvas(VRCanvasManager.VRCanvasType.MainMenu);
- VRCanvasManager.Instance.ClearCanvasStack();
- }
- public void OpenDialog(string message, params VRDialogMenu.DialogButton[] dialogButtons)
- {
- VRCanvasManager.Instance.OpenVRCanvas(VRCanvasManager.VRCanvasType.Dialog);
- base.gameObject.SetActive(true);
- this.m_TextMessage.text = message;
- for (int i = 0; i < this.m_ButtonArray.Count; i++)
- {
- this.m_ButtonArray[i].SetActive(false);
- }
- for (int j = 0; j < dialogButtons.Length; j++)
- {
- VRDialogMenu.DialogButton dialogButton = dialogButtons[j];
- GameObject gameObject;
- if (this.m_ButtonArray.Count > j)
- {
- gameObject = this.m_ButtonArray[j].gameObject;
- }
- else
- {
- gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_PrefabDialogButton);
- this.m_ButtonArray.Add(gameObject);
- }
- gameObject.SetActive(true);
- Button component = gameObject.GetComponent<Button>();
- Text componentInChildren = gameObject.GetComponentInChildren<Text>();
- Image image = gameObject.GetComponent<Image>();
- component.onClick.RemoveAllListeners();
- if (dialogButton.isImage)
- {
- componentInChildren.enabled = false;
- string path = this.m_uGUIAtlasPath + dialogButton.text;
- base.StartCoroutine(this.Coroutine_Load<Sprite>(path, delegate(ResourceRequest req)
- {
- image.sprite = (req.asset as Sprite);
- }));
- }
- else
- {
- componentInChildren.text = dialogButton.text;
- componentInChildren.enabled = true;
- string path2 = this.m_uGUIAtlasPath + "vr_frame02.png";
- base.StartCoroutine(this.Coroutine_Load<Sprite>(path2, delegate(ResourceRequest req)
- {
- image.sprite = (req.asset as Sprite);
- }));
- }
- component.onClick.AddListener(dialogButton.action);
- RectTransform component2 = gameObject.GetComponent<RectTransform>();
- if (!dialogButton.isFreePosition)
- {
- component2.SetParent(this.m_ParentButtonArea, false);
- }
- else
- {
- component2.SetParent(base.gameObject.transform, false);
- component2.anchorMin = Vector2.one * 0.5f;
- component2.anchorMax = Vector2.one * 0.5f;
- component2.anchoredPosition3D = dialogButton.anchoredPosition3D;
- component2.sizeDelta = dialogButton.size;
- }
- }
- }
- public void OpenDialog(string message, VRDialogMenu.TYPE_STYLE style, UnityAction<VRDialogMenu.TYPE_STYLE> callback)
- {
- List<VRDialogMenu.DialogButton> list = new List<VRDialogMenu.DialogButton>();
- if ((style & VRDialogMenu.TYPE_STYLE.NO) != (VRDialogMenu.TYPE_STYLE)0)
- {
- list.Add(new VRDialogMenu.DialogButton(true, "vr_dialog_no", delegate()
- {
- callback(VRDialogMenu.TYPE_STYLE.NO);
- }));
- }
- if ((style & VRDialogMenu.TYPE_STYLE.YES) != (VRDialogMenu.TYPE_STYLE)0)
- {
- list.Add(new VRDialogMenu.DialogButton(true, "vr_dialog_yes", delegate()
- {
- callback(VRDialogMenu.TYPE_STYLE.YES);
- }));
- }
- if ((style & VRDialogMenu.TYPE_STYLE.CANCEL) != (VRDialogMenu.TYPE_STYLE)0)
- {
- list.Add(new VRDialogMenu.DialogButton(true, "vr_dialog_cancel", delegate()
- {
- callback(VRDialogMenu.TYPE_STYLE.CANCEL);
- }));
- }
- if ((style & VRDialogMenu.TYPE_STYLE.OK) != (VRDialogMenu.TYPE_STYLE)0)
- {
- list.Add(new VRDialogMenu.DialogButton(true, "vr_dialog_ok", delegate()
- {
- callback(VRDialogMenu.TYPE_STYLE.OK);
- }));
- }
- if ((style & VRDialogMenu.TYPE_STYLE.TV) != (VRDialogMenu.TYPE_STYLE)0)
- {
- list.Add(new VRDialogMenu.DialogButton(true, "vr_dialog_tv", delegate()
- {
- callback(VRDialogMenu.TYPE_STYLE.TV);
- }));
- }
- if ((style & VRDialogMenu.TYPE_STYLE.CD) != (VRDialogMenu.TYPE_STYLE)0)
- {
- list.Add(new VRDialogMenu.DialogButton(true, "vr_dialog_cd", delegate()
- {
- callback(VRDialogMenu.TYPE_STYLE.CD);
- }));
- }
- this.OpenDialog(message, list.ToArray());
- }
- private IEnumerator Coroutine_Load<T>(string path, UnityAction<ResourceRequest> callback) where T : UnityEngine.Object
- {
- ResourceRequest res = Resources.LoadAsync<T>(path);
- while (!res.isDone)
- {
- yield return null;
- }
- callback(res);
- yield break;
- }
- private static VRDialogMenu m_Instance;
- [SerializeField]
- private UICanvasFade m_UICanvasFade;
- [SerializeField]
- private Text m_TextMessage;
- [SerializeField]
- private RectTransform m_ParentButtonArea;
- [SerializeField]
- private GameObject m_PrefabDialogButton;
- private List<GameObject> m_ButtonArray = new List<GameObject>();
- private string m_uGUIAtlasPath = "SceneVRCommunication/Tablet/Sprite/System UI/";
- public class DialogButton
- {
- public DialogButton(bool IsImage, string ButtonText, UnityAction ButtonAction)
- {
- this.isImage = IsImage;
- this.text = ButtonText;
- this.action = ButtonAction;
- }
- public DialogButton(bool IsImage, string ButtonText, UnityAction ButtonAction, Vector3 AnchoredPosition3D, Vector2 Size)
- {
- this.isImage = IsImage;
- this.text = ButtonText;
- this.action = ButtonAction;
- this.anchoredPosition3D = AnchoredPosition3D;
- this.size = Size;
- this.isFreePosition = true;
- }
- public bool isImage;
- public string text = "?";
- public UnityAction action;
- public Vector3 anchoredPosition3D = Vector3.zero;
- public Vector2 size = Vector2.one;
- public bool isFreePosition;
- }
- public enum TYPE_STYLE
- {
- YES = 1,
- NO,
- OK = 4,
- CANCEL = 8,
- TV = 16,
- CD = 32
- }
- }
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