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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.Security.Cryptography;
- using System.Text;
- using System.Text.RegularExpressions;
- using UnityEngine;
- public class UTY : MonoBehaviour
- {
- public static string[] GetStringList(string sss)
- {
- List<string> list = new List<string>();
- if (sss == null)
- {
- sss = string.Empty;
- }
- int length = sss.Length;
- int i = 0;
- string text = string.Empty;
- while (i < length)
- {
- while (i < length && (sss[i] == ' ' || sss[i] == '\t' || sss[i] == '\u3000' || sss[i] == '\r'))
- {
- i++;
- }
- if (i == length)
- {
- break;
- }
- if (i < length && sss[i] == '"')
- {
- i++;
- while (i < length && sss[i] != '"')
- {
- text += sss[i];
- i++;
- }
- i++;
- }
- else
- {
- while (i < length && sss[i] != ' ' && sss[i] != '\t' && sss[i] != '\u3000' && sss[i] != '\r')
- {
- text += sss[i];
- i++;
- }
- }
- list.Add(text);
- text = string.Empty;
- }
- return list.ToArray();
- }
- public static float DistLineToPointPrim3(Vector3 p0, Vector3 p1, Vector3 c)
- {
- Vector3 vector = p1 - p0;
- if (vector == Vector3.zero)
- {
- return 0f;
- }
- Vector3 rhs = c - p0;
- float magnitude = vector.magnitude;
- float d = Vector3.Dot(vector, rhs) / magnitude;
- return (c - (p0 + vector * d)).magnitude;
- }
- public static Vector3 LineToPointPrim3(Vector3 p0, Vector3 p1, Vector3 c)
- {
- Vector3 vector = p1 - p0;
- if (vector == Vector3.zero)
- {
- return Vector3.zero;
- }
- Vector3 rhs = c - p0;
- float sqrMagnitude = vector.sqrMagnitude;
- float d = Vector3.Dot(vector, rhs) / sqrMagnitude;
- return p0 + vector * d;
- }
- public static string GetStringCom(string sss)
- {
- int length = sss.Length;
- int num = 0;
- string text = string.Empty;
- while (num < length && (sss[num] == ' ' || sss[num] == '\t' || sss[num] == '\u3000'))
- {
- num++;
- }
- if (num < length && sss[num] == '/')
- {
- return string.Empty;
- }
- if (num < length && sss[num] == '"')
- {
- num++;
- while (num < length && sss[num] != '"')
- {
- text += sss[num];
- num++;
- }
- num++;
- }
- else
- {
- while (num < length && sss[num] != ' ' && sss[num] != '\t' && sss[num] != '\u3000')
- {
- text += sss[num];
- num++;
- }
- }
- return text.ToLower();
- }
- public static string[] GetStringListSS(string sss)
- {
- List<string> list = new List<string>();
- int length = sss.Length;
- int i = 0;
- string text = string.Empty;
- while (i < length)
- {
- while (i < length && (sss[i] == ' ' || sss[i] == '\t' || sss[i] == '\u3000'))
- {
- i++;
- }
- if (i == length)
- {
- break;
- }
- if (i < length && sss[i] == '"')
- {
- i++;
- while (i < length && sss[i] != '"')
- {
- text += sss[i];
- i++;
- }
- i++;
- }
- else if (i < length && sss[i] == '『')
- {
- i++;
- while (i < length && sss[i] != '』')
- {
- text += sss[i];
- i++;
- }
- i++;
- }
- else
- {
- while (i < length && sss[i] != ' ' && sss[i] != '\t' && sss[i] != '\u3000')
- {
- text += sss[i];
- i++;
- }
- }
- list.Add(text);
- text = string.Empty;
- }
- return list.ToArray();
- }
- public static string[] GetStringListSS_2(string sss)
- {
- List<string> list = new List<string>();
- int length = sss.Length;
- int i = 0;
- string text = string.Empty;
- while (i < length)
- {
- while (i < length && (sss[i] == ' ' || sss[i] == '\t' || sss[i] == '\u3000'))
- {
- i++;
- }
- if (i == length)
- {
- break;
- }
- if (i < length && sss[i] == '"')
- {
- i++;
- text += "\"";
- while (i < length && sss[i] != '"')
- {
- text += sss[i];
- i++;
- }
- i++;
- text += "\"";
- }
- else if (i < length && sss[i] == '『')
- {
- i++;
- text += "『";
- while (i < length && sss[i] != '』')
- {
- text += sss[i];
- i++;
- }
- i++;
- text += "』";
- }
- else
- {
- while (i < length && sss[i] != ' ' && sss[i] != '\t' && sss[i] != '\u3000')
- {
- text += sss[i];
- i++;
- }
- }
- list.Add(text);
- text = string.Empty;
- }
- return list.ToArray();
- }
- public static int Clamp(int val, int min, int max)
- {
- if (val > max)
- {
- return max;
- }
- if (val < min)
- {
- return min;
- }
- return val;
- }
- public static int GetRnd(int n)
- {
- if (UTY.rnd == null)
- {
- UTY.rnd = new System.Random();
- }
- return UTY.rnd.Next(n);
- }
- public static float COSS2(float v, float pw = 4f)
- {
- if (v < 0.5f)
- {
- v *= 2f;
- float num = Mathf.Pow(v, pw);
- return num * 0.5f;
- }
- float num2 = (1f - v) * 2f;
- num2 = 1f - Mathf.Pow(num2, pw);
- return num2 * 0.5f + 0.5f;
- }
- public static float COSS(float v)
- {
- return Mathf.Cos(3.14159274f * (1f - v)) * 0.5f + 0.5f;
- }
- private bool Texture2Image(RenderTexture f_rtSrc, string f_strSaveFileName)
- {
- return true;
- }
- public static string FileNameEscape(string f_strSrc)
- {
- return Regex.Replace(f_strSrc, UTY.m_strEscapePattern, "_");
- }
- public static void InitDll()
- {
- }
- public static void FreeDll()
- {
- }
- public static GameObject GetChildObject(GameObject f_goParent, string f_strObjName, bool f_bNoError = false)
- {
- Transform transform = f_goParent.transform.Find(f_strObjName);
- if (f_bNoError)
- {
- if (transform == null)
- {
- return null;
- }
- }
- else if (transform == null)
- {
- NDebug.Assert(f_goParent.name + " の子から " + f_strObjName + " が見つかりませんでした。相対パス指定が必要です。", false);
- }
- return transform.gameObject;
- }
- public static GameObject GetChildObjectNoError(GameObject f_goParent, string f_strObjName, bool f_bNoError = false)
- {
- Transform transform = f_goParent.transform.Find(f_strObjName);
- if (f_bNoError)
- {
- if (transform == null)
- {
- return null;
- }
- }
- else if (transform == null)
- {
- return null;
- }
- return transform.gameObject;
- }
- public static string GetObjectTreePath(GameObject obj)
- {
- string text = string.Empty;
- if (obj == null)
- {
- return text;
- }
- text += obj.name;
- while (obj.transform.parent != null)
- {
- obj = obj.transform.parent.gameObject;
- text = obj.name + "/" + text;
- }
- return text;
- }
- public static byte[] GetPixelArray(Texture2D f_texSrc)
- {
- return ColorPalette.GetPixelArrayNativeFromRGBA8(f_texSrc);
- }
- public static void ConvertColor(MaidParts.PartsColor f_cColor, byte[] f_bySrc, ref Texture2D f_texDest)
- {
- UTY.m_colStatus.base_color.hue = f_cColor.m_nMainHue;
- UTY.m_colStatus.base_color.sat = f_cColor.m_nMainChroma;
- UTY.m_colStatus.base_color.brightness = f_cColor.m_nMainBrightness;
- UTY.m_colStatus.base_color.contrast = f_cColor.m_nMainContrast;
- UTY.m_colStatus.shadow_color.hue = f_cColor.m_nShadowHue;
- UTY.m_colStatus.shadow_color.sat = f_cColor.m_nShadowChroma;
- UTY.m_colStatus.shadow_color.brightness = f_cColor.m_nShadowBrightness;
- UTY.m_colStatus.shadow_color.contrast = f_cColor.m_nShadowContrast;
- UTY.m_colStatus.shadow_threshold = f_cColor.m_nShadowRate;
- ColorPalette.ConvertColor(UTY.m_colStatus, f_bySrc, ref f_texDest);
- }
- public static void ConvertColorHue(int f_nHue, byte[] f_bySrc, ref Texture2D f_texDest)
- {
- UTY.m_colStatus.base_color.hue = f_nHue;
- UTY.m_colStatus.base_color.sat = 128;
- UTY.m_colStatus.base_color.brightness = 255;
- UTY.m_colStatus.base_color.contrast = 0;
- UTY.m_colStatus.shadow_color.hue = 0;
- UTY.m_colStatus.shadow_color.sat = 0;
- UTY.m_colStatus.shadow_color.brightness = 0;
- UTY.m_colStatus.shadow_color.contrast = 0;
- UTY.m_colStatus.shadow_threshold = 0;
- ColorPalette.ConvertColor(UTY.m_colStatus, f_bySrc, ref f_texDest);
- }
- public static void ConvertColor(ColorPalette.Status f_cColor, byte[] f_bySrc, ref Texture2D f_texDest)
- {
- ColorPalette.ConvertColor(f_cColor, f_bySrc, ref f_texDest);
- }
- public static void UpdateColorTableTexture(MaidParts.PartsColor f_cColor, ref Texture2D f_texDest)
- {
- UTY.m_colStatus.base_color.hue = f_cColor.m_nMainHue;
- UTY.m_colStatus.base_color.sat = f_cColor.m_nMainChroma;
- UTY.m_colStatus.base_color.brightness = f_cColor.m_nMainBrightness;
- UTY.m_colStatus.base_color.contrast = f_cColor.m_nMainContrast;
- UTY.m_colStatus.shadow_color.hue = f_cColor.m_nShadowHue;
- UTY.m_colStatus.shadow_color.sat = f_cColor.m_nShadowChroma;
- UTY.m_colStatus.shadow_color.brightness = f_cColor.m_nShadowBrightness;
- UTY.m_colStatus.shadow_color.contrast = f_cColor.m_nShadowContrast;
- UTY.m_colStatus.shadow_threshold = f_cColor.m_nShadowRate;
- ColorPalette.WriteColorTableTexture(UTY.m_colStatus, ref f_texDest);
- }
- public static void SaveImage(RenderTexture f_rtSrc, string f_strFileName = null, TextureFormat f_TexFormat = TextureFormat.ARGB32)
- {
- Texture2D texture2D = new Texture2D(f_rtSrc.width, f_rtSrc.height, f_TexFormat, false);
- RenderTexture active = RenderTexture.active;
- RenderTexture.active = f_rtSrc;
- texture2D.ReadPixels(new Rect(0f, 0f, (float)f_rtSrc.width, (float)f_rtSrc.height), 0, 0);
- RenderTexture.active = active;
- UTY.SaveImage(texture2D, f_strFileName);
- }
- public static string SaveImage(Texture2D f_texSrc, string f_strFileName = null)
- {
- string text = f_strFileName;
- if (text == null || text == string.Empty)
- {
- text = "img" + DateTime.Now.ToString("yyyyMMddHHmmss.fff") + ".png";
- }
- byte[] bytes = f_texSrc.EncodeToPNG();
- File.WriteAllBytes(text, bytes);
- return text;
- }
- public static byte[] LoadImage(string f_strFileName)
- {
- FileStream fileStream = new FileStream(f_strFileName, FileMode.Open);
- if (fileStream == null)
- {
- NDebug.Assert("イメージファイルがみつかりません。" + f_strFileName, false);
- }
- byte[] array = new byte[fileStream.Length];
- fileStream.Read(array, 0, (int)fileStream.Length);
- fileStream.Close();
- fileStream.Dispose();
- return array;
- }
- public static Texture2D LoadTexture(string f_strFileName)
- {
- Texture2D texture2D = new Texture2D(1, 1, TextureFormat.ARGB32, false);
- texture2D.LoadImage(UTY.LoadImage(f_strFileName));
- return texture2D;
- }
- public static void ClearRT(RenderTexture target, Color col)
- {
- RenderTexture active = RenderTexture.active;
- RenderTexture.active = target;
- GL.Clear(true, true, col);
- RenderTexture.active = active;
- }
- public static bool IsLowercaseAlphanumeric(string target)
- {
- return new Regex("^[!-~]*$()").IsMatch(target);
- }
- public static T DeepCopy<T>(T src)
- {
- BinaryFormatter binaryFormatter = new BinaryFormatter();
- MemoryStream memoryStream = new MemoryStream();
- T result;
- try
- {
- binaryFormatter.Serialize(memoryStream, src);
- memoryStream.Position = 0L;
- result = (T)((object)binaryFormatter.Deserialize(memoryStream));
- }
- finally
- {
- memoryStream.Close();
- }
- return result;
- }
- public static string GetExePath()
- {
- string dataPath = Application.dataPath;
- int num = 0;
- for (int i = dataPath.Length - 1; i >= 0; i--)
- {
- if (dataPath[i] == '/')
- {
- num = i + 1;
- break;
- }
- }
- string str = dataPath.Substring(num, dataPath.Length - num).ToLower().Replace("_data", ".exe");
- string str2 = dataPath.Substring(0, num);
- return str2 + str;
- }
- private static System.Random rnd;
- private static string m_strEscapePattern = "(\\\\|/|:|\\*|\\?|\"|\\<|\\>|\\||\\.|\\,)";
- private static ColorPalette.Status m_colStatus = new ColorPalette.Status();
- private class Crypt
- {
- public static string Encrypt(string text)
- {
- ICryptoTransform transform = new RijndaelManaged
- {
- BlockSize = 128,
- KeySize = 128,
- Padding = PaddingMode.Zeros,
- Mode = CipherMode.CBC,
- Key = Encoding.UTF8.GetBytes("feaeaeantydhgs"),
- IV = Encoding.UTF8.GetBytes("ujuuiaefharsbs")
- }.CreateEncryptor();
- MemoryStream memoryStream = new MemoryStream();
- CryptoStream cryptoStream = new CryptoStream(memoryStream, transform, CryptoStreamMode.Write);
- byte[] bytes = Encoding.UTF8.GetBytes(text);
- cryptoStream.Write(bytes, 0, bytes.Length);
- cryptoStream.FlushFinalBlock();
- byte[] inArray = memoryStream.ToArray();
- return Convert.ToBase64String(inArray);
- }
- public static string Decrypt(string cryptText)
- {
- ICryptoTransform transform = new RijndaelManaged
- {
- BlockSize = 128,
- KeySize = 128,
- Padding = PaddingMode.Zeros,
- Mode = CipherMode.CBC,
- Key = Encoding.UTF8.GetBytes("feaeaeantydhgs"),
- IV = Encoding.UTF8.GetBytes("ujuuiaefharsbs")
- }.CreateDecryptor();
- byte[] array = Convert.FromBase64String(cryptText);
- byte[] array2 = new byte[array.Length];
- MemoryStream stream = new MemoryStream(array);
- CryptoStream cryptoStream = new CryptoStream(stream, transform, CryptoStreamMode.Read);
- cryptoStream.Read(array2, 0, array2.Length);
- return Encoding.UTF8.GetString(array2);
- }
- private const string AesIV = "ujuuiaefharsbs";
- private const string AesKey = "feaeaeantydhgs";
- }
- }
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