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- using System;
- using UnityEngine;
- public class UIWFTabButton : UIWFSelectButton
- {
- protected override void OnInit()
- {
- base.OnInit();
- this.backup_defaultColor = base.defaultColor;
- this.is_init_color_ = true;
- }
- protected override void OnClick()
- {
- if (UIWFTabButton.current == null && this.isEnabled)
- {
- UIWFTabButton uiwftabButton = UIWFTabButton.current;
- UIWFTabButton.current = this;
- base.OnClick();
- UIWFTabButton.current = uiwftabButton;
- }
- }
- public override void SetSelect(bool is_select)
- {
- if (!this.mInitDone)
- {
- this.OnInit();
- }
- if (!this.isEnabled)
- {
- return;
- }
- if (!this.is_init_color_)
- {
- this.backup_defaultColor = base.defaultColor;
- this.is_init_color_ = true;
- }
- if (is_select)
- {
- base.defaultColor = new Color(this.hover.r, this.hover.g, this.hover.b, this.hover.a);
- this.SetState(UIButtonColor.State.Normal, false);
- BoxCollider component = base.gameObject.GetComponent<BoxCollider>();
- if (component != null)
- {
- component.size = Vector3.zero;
- }
- }
- else
- {
- base.defaultColor = this.backup_defaultColor;
- BoxCollider component2 = base.gameObject.GetComponent<BoxCollider>();
- if (component2 != null && this.widget_ != null)
- {
- Vector2 localSize = this.widget_.localSize;
- component2.size = new Vector3(localSize.x, localSize.y, 0f);
- }
- }
- base.SetSelect(is_select);
- }
- [Obsolete("Use UIWFSelectButton.current")]
- public new static UIWFTabButton current;
- private bool is_init_color_;
- protected Color backup_defaultColor;
- }
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