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- using System;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class UISliderMoveButton : MonoBehaviour, IDragHandler, IEventSystemHandler
- {
- public void OnDrag(PointerEventData eventData)
- {
- this.m_Slider.normalizedValue += this.m_Power * Time.deltaTime;
- }
- [SerializeField]
- [Tooltip("影響を与えるスライダー")]
- private Slider m_Slider;
- [SerializeField]
- [Tooltip("1秒あたりの変化量")]
- private float m_Power = 0.1f;
- }
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