123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- using System;
- using System.Collections;
- using UnityEngine;
- using UnityEngine.Events;
- [RequireComponent(typeof(CanvasGroup))]
- public class UICanvasFade : MonoBehaviour
- {
- private GameObject objCanvas
- {
- get
- {
- if (!this.m_ObjCanvas)
- {
- this.m_ObjCanvas = base.gameObject;
- }
- return this.m_ObjCanvas;
- }
- }
- private CanvasGroup canvasGroup
- {
- get
- {
- if (!this.m_CanvasGroup)
- {
- this.m_CanvasGroup = base.GetComponent<CanvasGroup>();
- }
- return this.m_CanvasGroup;
- }
- }
- public float fadeTime
- {
- get
- {
- return this.m_FadeTime;
- }
- set
- {
- this.m_FadeTime = Mathf.Clamp(value, 0f, 1f);
- }
- }
- public bool isTimeScaling
- {
- get
- {
- return this.m_IsTimeScaling;
- }
- set
- {
- this.m_IsTimeScaling = value;
- }
- }
- public void FadeIn(float fadeTime, bool isTimeScaling, UnityAction callback = null)
- {
- base.StopAllCoroutines();
- this.objCanvas.SetActive(true);
- this.canvasGroup.interactable = false;
- base.StartCoroutine(this.Coroutine_Fade(true, fadeTime, isTimeScaling, callback));
- }
- public void FadeIn()
- {
- this.FadeIn(this.m_FadeTime, this.m_IsTimeScaling, null);
- }
- public void FadeOut(float fadeTime, bool isTimeScaling, UnityAction callback = null)
- {
- if (!this.objCanvas.activeInHierarchy)
- {
- if (callback != null)
- {
- callback();
- }
- return;
- }
- base.StopAllCoroutines();
- this.canvasGroup.interactable = false;
- base.StartCoroutine(this.Coroutine_Fade(false, fadeTime, isTimeScaling, callback));
- }
- public void FadeOut()
- {
- this.FadeOut(this.m_FadeTime, this.m_IsTimeScaling, null);
- }
- private IEnumerator Coroutine_Fade(bool IsFadeIn, float fadeTime, bool isTimeScaling, UnityAction callback)
- {
- if (fadeTime > Mathf.Epsilon)
- {
- float speed = 1f / fadeTime;
- if (isTimeScaling)
- {
- speed *= Time.deltaTime;
- }
- else
- {
- speed *= Time.unscaledDeltaTime;
- }
- if (!IsFadeIn)
- {
- speed *= -1f;
- }
- do
- {
- this.canvasGroup.alpha += speed;
- yield return null;
- }
- while (this.canvasGroup.alpha > 0f && this.canvasGroup.alpha < 1f);
- }
- if (IsFadeIn)
- {
- this.objCanvas.SetActive(true);
- this.canvasGroup.interactable = true;
- this.canvasGroup.alpha = 1f;
- }
- else
- {
- this.objCanvas.SetActive(false);
- this.canvasGroup.interactable = false;
- this.canvasGroup.alpha = 0f;
- }
- if (callback != null)
- {
- callback();
- }
- yield break;
- }
- [SerializeField]
- private GameObject m_ObjCanvas;
- [SerializeField]
- private CanvasGroup m_CanvasGroup;
- [SerializeField]
- [Range(0f, 1f)]
- private float m_FadeTime = 0.5f;
- [SerializeField]
- private bool m_IsTimeScaling;
- }
|