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- using System;
- using UnityEngine;
- namespace TriLib.Samples
- {
- public class LoadSample : MonoBehaviour
- {
- protected void Start()
- {
- using (AssetLoader assetLoader = new AssetLoader())
- {
- try
- {
- AssetLoaderOptions assetLoaderOptions = AssetLoaderOptions.CreateInstance();
- assetLoaderOptions.RotationAngles = new Vector3(90f, 180f, 0f);
- assetLoaderOptions.AutoPlayAnimations = true;
- GameObject gameObject = assetLoader.LoadFromFile(Application.dataPath + "/TriLib/TriLib/Samples/Models/Bouncing.fbx", assetLoaderOptions, null);
- gameObject.transform.position = new Vector3(128f, 0f, 0f);
- }
- catch (Exception ex)
- {
- Debug.LogError(ex.ToString());
- }
- }
- }
- }
- }
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