12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TriLib
- {
- [Serializable]
- public class AssetLoaderOptions : ScriptableObject
- {
- public static AssetLoaderOptions CreateInstance()
- {
- return ScriptableObject.CreateInstance<AssetLoaderOptions>();
- }
- public void Deserialize(string json)
- {
- JsonUtility.FromJsonOverwrite(json, this);
- }
- public string Serialize()
- {
- return JsonUtility.ToJson(this);
- }
- public bool AddAssetUnloader;
- public bool DontLoadAnimations;
- public bool DontLoadLights = true;
- public bool DontLoadCameras = true;
- public bool AutoPlayAnimations;
- public WrapMode AnimationWrapMode = WrapMode.Loop;
- public bool UseLegacyAnimations = true;
- public RuntimeAnimatorController AnimatorController;
- public Avatar Avatar;
- public bool DontLoadMaterials;
- public bool ApplyAlphaMaterials = true;
- public bool DisableAlphaMaterials;
- public bool UseCutoutMaterials = true;
- public bool UseStandardSpecularMaterial;
- public bool GenerateMeshColliders;
- public bool ConvexMeshColliders;
- public List<Material> MaterialsOverride = new List<Material>();
- public Vector3 RotationAngles = new Vector3(0f, 180f, 0f);
- public float Scale = 1f;
- public AssimpPostProcessSteps PostProcessSteps = AssimpPostProcessSteps.CalcTangentSpace | AssimpPostProcessSteps.JoinIdenticalVertices | AssimpPostProcessSteps.MakeLeftHanded | AssimpPostProcessSteps.Triangulate | AssimpPostProcessSteps.GenSmoothNormals | AssimpPostProcessSteps.SplitLargeMeshes | AssimpPostProcessSteps.LimitBoneWeights | AssimpPostProcessSteps.ValidateDataStructure | AssimpPostProcessSteps.ImproveCacheLocality | AssimpPostProcessSteps.RemoveRedundantMaterials | AssimpPostProcessSteps.SortByPType | AssimpPostProcessSteps.FindInvalidData | AssimpPostProcessSteps.GenUvCoords | AssimpPostProcessSteps.FindInstances | AssimpPostProcessSteps.OptimizeMeshes | AssimpPostProcessSteps.FlipWindingOrder;
- public string TexturesPathOverride;
- public TextureCompression TextureCompression = TextureCompression.NormalQuality;
- public List<AssetAdvancedConfig> AdvancedConfigs = new List<AssetAdvancedConfig>
- {
- AssetAdvancedConfig.CreateConfig(AssetAdvancedPropertyClassNames.SplitLargeMeshesVertexLimit, 65000),
- AssetAdvancedConfig.CreateConfig(AssetAdvancedPropertyClassNames.FBXImportReadLights, false),
- AssetAdvancedConfig.CreateConfig(AssetAdvancedPropertyClassNames.FBXImportReadCameras, false)
- };
- }
- }
|