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- using System;
- using UnityEngine;
- public class Test_OpenDialog : MonoBehaviour
- {
- public void OpenDialog01()
- {
- VRDialogMenu.TYPE_STYLE style = (VRDialogMenu.TYPE_STYLE)12;
- this.m_DialogMenu.OpenDialog(this.dialogMessage, style, delegate(VRDialogMenu.TYPE_STYLE buttonType)
- {
- if (buttonType == VRDialogMenu.TYPE_STYLE.OK)
- {
- Debug.Log("OKボタンでした");
- }
- else if (buttonType == VRDialogMenu.TYPE_STYLE.CANCEL)
- {
- Debug.Log("CANCELボタンでした");
- }
- this.m_DialogMenu.CloseDialog();
- this.num++;
- });
- }
- private void Start()
- {
- VRCanvasManager.Instance.OpenVRDecideUseTouch(delegate(bool useOculus)
- {
- Debug.Log((!useOculus) ? "Mouse & Keyboard" : "OculusTouch");
- });
- }
- [SerializeField]
- private VRDialogMenu m_DialogMenu;
- [TextArea(4, 20)]
- public string dialogMessage;
- public int num;
- }
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