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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class TatooAlphaWindow : BasePhotoWindow
- {
- public override string windowName
- {
- get
- {
- return "TatooWindow";
- }
- }
- public override void Start()
- {
- base.Start();
- this.m_goParent = base.transform.Find("Parent").gameObject;
- this.m_goDummySlider = base.transform.Find("Parent/ContentParent/GameObject/EditTool/InputScale").gameObject;
- this.m_goDummySlider.SetActive(false);
- this.visible = false;
- this.UpdateChildren();
- }
- private void ClearSliders()
- {
- for (int i = 0; i < this.m_listSliders.Count; i++)
- {
- this.m_listSliders[i].Remove();
- }
- this.m_listSliders.Clear();
- }
- public override void Update()
- {
- if (SceneEdit.Instance != null && SceneEdit.Instance.maid != null && (SceneEdit.Instance.NowMPN == MPN.acctatoo || SceneEdit.Instance.NowMPN == MPN.hokuro))
- {
- if (SceneEdit.Instance.maid.IsBusy)
- {
- return;
- }
- bool flag = this.m_mpnBackActive == MPN.null_mpn || this.m_mpnBackActive != SceneEdit.Instance.NowMPN;
- bool flag2 = false;
- if (!flag)
- {
- MaidProp prop = SceneEdit.Instance.maid.GetProp(SceneEdit.Instance.NowMPN);
- if (prop.listSubProp == null)
- {
- if (this.m_listRID.Count != 0)
- {
- flag = true;
- }
- }
- else if (prop.listSubProp.Count == this.m_listRID.Count)
- {
- for (int i = 0; i < prop.listSubProp.Count; i++)
- {
- SubProp subProp = prop.listSubProp[i];
- if ((subProp != null) ? (this.m_listRID[i].rid != subProp.nFileNameRID) : (this.m_listRID[i].rid != 0))
- {
- flag = true;
- flag2 = true;
- break;
- }
- }
- }
- else
- {
- flag = true;
- flag2 = (prop.listSubProp.Count < this.m_listRID.Count);
- }
- }
- if (flag)
- {
- this.SetWindowTitleFromLocalizeTerm((SceneEdit.Instance.NowMPN != MPN.acctatoo) ? ((SceneEdit.Instance.NowMPN != MPN.hokuro) ? "SceneEdit/window/透明度/透明度" : "SceneEdit/window/透明度/ほくろ透明度") : "SceneEdit/window/透明度/タトゥー透明度");
- this.ClearSliders();
- SceneEdit.SCategory scategory = SceneEdit.Instance.CategoryList.Find((SceneEdit.SCategory a) => a.m_eCategory == ((SceneEdit.Instance.NowMPN != MPN.acctatoo) ? SceneEditInfo.EMenuCategory.頭 : SceneEditInfo.EMenuCategory.身体));
- SceneEdit.SPartsType spartsType = scategory.m_listPartsType.Find((SceneEdit.SPartsType a) => a.m_mpn == SceneEdit.Instance.NowMPN);
- MaidProp prop2 = SceneEdit.Instance.maid.GetProp(SceneEdit.Instance.NowMPN);
- if (prop2.listSubProp != null)
- {
- for (int j = 0; j < prop2.listSubProp.Count; j++)
- {
- SubProp sb = prop2.listSubProp[j];
- if (sb != null)
- {
- GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_goDummySlider);
- gameObject.transform.SetParent(this.m_goDummySlider.transform.parent);
- gameObject.transform.localPosition = this.m_goDummySlider.transform.localPosition;
- gameObject.transform.localPosition = new Vector3(gameObject.transform.localPosition.x, 76f - 64f * (float)j, gameObject.transform.localPosition.z);
- gameObject.transform.localScale = this.m_goDummySlider.transform.localScale;
- gameObject.transform.localRotation = this.m_goDummySlider.transform.localRotation;
- gameObject.SetActive(true);
- SceneEdit.SMenuItem smenuItem = spartsType.m_listMenu.Find((SceneEdit.SMenuItem a) => a.m_nMenuFileRID == sb.nFileNameRID);
- if (flag2)
- {
- TatooAlphaWindow.RIDS rids = this.m_listRID.Find((TatooAlphaWindow.RIDS a) => a.rid == sb.nFileNameRID);
- if (rids != null)
- {
- sb.fTexMulAlpha = rids.alpha;
- }
- }
- string strMenuName = smenuItem.m_strMenuName;
- this.m_listSliders.Add(new TatooAlphaWindow.EditAlpha(gameObject, SceneEdit.Instance.NowMPN, j, strMenuName, sb.fTexMulAlpha, SceneEdit.Instance.maid));
- }
- }
- }
- if (flag2)
- {
- SceneEdit.Instance.maid.body0.MulTexProc();
- }
- }
- this.m_listRID.Clear();
- MaidProp prop3 = SceneEdit.Instance.maid.GetProp(SceneEdit.Instance.NowMPN);
- if (prop3.listSubProp != null)
- {
- for (int k = 0; k < prop3.listSubProp.Count; k++)
- {
- SubProp subProp2 = prop3.listSubProp[k];
- if (subProp2 != null)
- {
- this.m_listRID.Add(new TatooAlphaWindow.RIDS
- {
- rid = subProp2.nFileNameRID,
- alpha = subProp2.fTexMulAlpha
- });
- }
- else
- {
- this.m_listRID.Add(null);
- }
- }
- }
- else
- {
- this.m_listRID.Clear();
- }
- this.m_mpnBackActive = SceneEdit.Instance.NowMPN;
- }
- else
- {
- this.ClearSliders();
- this.m_listRID.Clear();
- this.m_mpnBackActive = MPN.null_mpn;
- }
- if (this.visible != (this.m_listSliders.Count != 0))
- {
- this.visible = (this.m_listSliders.Count != 0);
- }
- }
- private GameObject m_goParent;
- private GameObject m_goDummySlider;
- private MPN m_mpnBackActive;
- private List<TatooAlphaWindow.EditAlpha> m_listSliders = new List<TatooAlphaWindow.EditAlpha>();
- private List<TatooAlphaWindow.RIDS> m_listRID = new List<TatooAlphaWindow.RIDS>();
- private class EditAlpha
- {
- public EditAlpha(GameObject f_goRoot, MPN f_mpn, int f_id, string f_name, float f_fDefVal, Maid f_maid)
- {
- this.root = f_goRoot;
- this.mpn = f_mpn;
- this.id = f_id;
- this.name = f_name;
- this.m_maid = f_maid;
- this.label = this.root.transform.Find("Text").GetComponent<UILabel>();
- this.slider = this.root.GetComponent<PhotoSliderAndInput>();
- this.slider.MinNum = 0f;
- this.slider.MaxNum = 100f;
- this.slider.ResetNum = 50f;
- this.slider.onChangeValue.Add(new Action<float>(this.OnChangeValue));
- this.label.text = this.name;
- this.slider.value = (this.m_fBackValue = f_fDefVal * 100f);
- }
- public void OnChangeValue(float f_fValue)
- {
- this.m_maid.SubPropAlpha(this.mpn, this.id, f_fValue / 100f);
- if (this.m_fBackValue != f_fValue)
- {
- this.m_maid.body0.MulTexProc();
- }
- this.m_fBackValue = f_fValue;
- }
- public void Remove()
- {
- UnityEngine.Object.DestroyImmediate(this.root);
- }
- public GameObject root;
- public UILabel label;
- public PhotoSliderAndInput slider;
- public MPN mpn;
- public int id;
- public string name;
- private Maid m_maid;
- private float m_fBackValue = 100f;
- }
- private class RIDS
- {
- public int rid;
- public float alpha;
- }
- }
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