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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- public class TMorph
- {
- public TMorph(TBodySkin bs)
- {
- this.bodyskin = bs;
- this.Category = bs.Category;
- this.SlotId = bs.SlotId;
- this.hash = new Hashtable();
- this.MorphCount = 0;
- this.BlendDatas = new List<BlendData>(20);
- this.BoneNames = new List<string>(200);
- this.BoneVisible = new List<bool>(200);
- }
- public float LipSync1
- {
- get
- {
- return this.m_LipSync1;
- }
- set
- {
- this.m_LipSync1 = Mathf.Clamp01(value);
- }
- }
- public float LipSync2
- {
- get
- {
- return this.m_LipSync2;
- }
- set
- {
- this.m_LipSync2 = Mathf.Clamp01(value);
- }
- }
- public float LipSync3
- {
- get
- {
- return this.m_LipSync3;
- }
- set
- {
- this.m_LipSync3 = Mathf.Clamp01(value);
- }
- }
- ~TMorph()
- {
- this.DeleteObj();
- }
- public BlendData this[string tag]
- {
- get
- {
- int index = (int)this.hash[tag];
- return this.BlendDatas[index];
- }
- }
- public bool Contains(string name)
- {
- return this.hash.ContainsKey(name);
- }
- public float GetBlendValues(int f_nIdx)
- {
- return this.BlendValues[f_nIdx];
- }
- public void SetBlendValues(int f_nIdx, float f_fValue)
- {
- float[] blendValuesBackup = this.BlendValuesBackup;
- this.BlendValues[f_nIdx] = f_fValue;
- blendValuesBackup[f_nIdx] = f_fValue;
- }
- public void DeleteObj()
- {
- this.bodyskin = null;
- this.m_mesh = null;
- this.smr_src = null;
- this.m_bones = null;
- this.m_vOriVert = null;
- this.m_vOriNorm = null;
- this.m_nSubMeshOriTri = null;
- this.m_bws = null;
- }
- public unsafe void InitGameObject(GameObject o)
- {
- SkinnedMeshRenderer skinnedMeshRenderer = null;
- List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(3);
- o.GetComponentsInChildren<SkinnedMeshRenderer>(true, list);
- for (int i = 0; i < list.Count; i++)
- {
- skinnedMeshRenderer = list[i];
- }
- Transform[] bones = skinnedMeshRenderer.bones;
- Transform transform = o.transform;
- this.tRoot = transform;
- if (skinnedMeshRenderer == null)
- {
- Debug.LogError("err init morph " + o.name);
- this.initlp(this.tRoot);
- return;
- }
- this.smr_src = skinnedMeshRenderer;
- this.m_bones = bones;
- this.m_mesh = this.smr_src.sharedMesh;
- this.VCount = this.bodyskin.m_OriVert.VCount;
- this.m_vOriVert = this.bodyskin.m_OriVert.vOriVert;
- this.m_vOriNorm = this.bodyskin.m_OriVert.vOriNorm;
- this.m_vTmpVert = new Vector3[this.VCount];
- this.m_vTmpNorm = new Vector3[this.VCount];
- this.m_AtrVert = new int[this.VCount];
- this.m_vOriVert.CopyTo(this.m_vTmpVert, 0);
- this.m_vOriNorm.CopyTo(this.m_vTmpNorm, 0);
- this.m_nSubMeshCount = this.bodyskin.m_OriVert.nSubMeshCount;
- this.m_nSubMeshOriTri = this.bodyskin.m_OriVert.nSubMeshOriTri;
- this.m_nSubMeshTmpTri = new int[this.m_nSubMeshCount][];
- for (int j = 0; j < this.m_nSubMeshCount; j++)
- {
- int[] array = this.m_nSubMeshOriTri[j];
- this.m_nSubMeshTmpTri[j] = new int[array.Length];
- }
- this.BoneCount = this.m_bones.Length;
- this.initlp(this.tRoot);
- this.m_fFaceShapeRate = 0f;
- if (this.hash.ContainsKey("shape"))
- {
- this.m_BlendDataIdx_FaceShape = (int)this.hash["shape"];
- }
- this.m_fEyeCloseRate = 0f;
- this.BlendDataIdx_EyeClose = new int[10];
- if (this.hash.ContainsKey("eyeclose"))
- {
- this.BlendDataIdx_EyeClose[0] = (int)this.hash["eyeclose"];
- }
- for (int k = 1; k < 10; k++)
- {
- if (this.hash.ContainsKey("eyeclose" + k.ToString()))
- {
- this.BlendDataIdx_EyeClose[k] = (int)this.hash["eyeclose" + k.ToString()];
- }
- }
- if (!this.bodyskin.body.boMAN && this.Category == "head" && this.BlendDataIdx_EyeClose[0] == 0)
- {
- Debug.LogError("Face[eyeclose]");
- }
- if (this.hash.ContainsKey("toothoff"))
- {
- this.BlendDataIdx_LipSyncTh = (int)this.hash["toothoff"];
- }
- if (this.hash.ContainsKey("moutha"))
- {
- this.BlendDataIdx_LipSync_A = (int)this.hash["moutha"];
- }
- if (this.hash.ContainsKey("mouths"))
- {
- this.BlendDataIdx_LipSync_S = (int)this.hash["mouths"];
- }
- if (this.hash.ContainsKey("mouthc"))
- {
- this.BlendDataIdx_LipSync_C = (int)this.hash["mouthc"];
- }
- if (this.hash.ContainsKey("toothoff"))
- {
- this.BlendDataIdx_LipSync_ToothOFF = (int)this.hash["toothoff"];
- }
- if (this.hash.ContainsKey("mouthdw"))
- {
- this.BlendDataIdx_LipSync_W = (int)this.hash["mouthdw"];
- }
- if (this.hash.ContainsKey("tear1"))
- {
- this.BlendDataIdx_Tear1 = (int)this.hash["tear1"];
- }
- if (this.hash.ContainsKey("tear2"))
- {
- this.BlendDataIdx_Tear2 = (int)this.hash["tear2"];
- }
- if (this.hash.ContainsKey("tear3"))
- {
- this.BlendDataIdx_Tear3 = (int)this.hash["tear3"];
- }
- if (this.hash.ContainsKey("nosefook"))
- {
- this.BlendDataIdx_NoseFook = (int)this.hash["nosefook"];
- }
- if (this.hash.ContainsKey("eyeclose"))
- {
- int count = this.BlendDatas.Count;
- this.hash["uru-uru"] = count;
- this.BlendDatas.Add(null);
- this.MorphCount++;
- }
- if (this.hash.ContainsKey("regfat"))
- {
- this.BlendDataIdx_RegFat = (int)this.hash["regfat"];
- }
- if (this.hash.ContainsKey("regmeet"))
- {
- this.BlendDataIdx_RegMeet = (int)this.hash["regmeet"];
- }
- this.ScrnV = new Vector3[this.VCount];
- this.WorldV = new Vector3[this.VCount];
- this.BindVert = new Vector3[this.VCount];
- this.DefVert = new Vector3[this.VCount];
- this.BindBone = new int[this.VCount];
- this.m_bindposes = this.m_mesh.bindposes;
- this.m_bws = this.bodyskin.m_OriVert.bwWeight;
- fixed (BoneWeight* ptr = &this.m_bws[0])
- {
- BoneWeight* ptr2 = ptr;
- for (int l = 0; l < this.VCount; l++)
- {
- int num = ptr2->boneIndex0;
- float num2 = ptr2->weight0;
- if (ptr2->weight1 > num2)
- {
- num2 = ptr2->weight1;
- num = ptr2->boneIndex1;
- }
- if (ptr2->weight2 > num2)
- {
- num2 = ptr2->weight2;
- num = ptr2->boneIndex2;
- }
- if (ptr2->weight3 > num2)
- {
- num2 = ptr2->weight3;
- num = ptr2->boneIndex3;
- }
- this.BindBone[l] = num;
- Vector3 vector = this.m_bindposes[num].MultiplyPoint3x4(this.m_vOriVert[l]);
- this.BindVert[l] = vector;
- this.DefVert[l] = this.m_bones[num].TransformPoint(vector);
- this.m_AtrVert[l] = 0;
- for (int m = 0; m < TMorph.AtrVertChk.Length; m++)
- {
- if (this.BoneNames[ptr2->boneIndex0].Contains(TMorph.AtrVertChk[m]))
- {
- this.m_AtrVert[l] |= 1 << m;
- }
- if (ptr2->weight1 > 0f && this.BoneNames[ptr2->boneIndex1].Contains(TMorph.AtrVertChk[m]))
- {
- this.m_AtrVert[l] |= 1 << m;
- }
- if (ptr2->weight2 > 0f && this.BoneNames[ptr2->boneIndex2].Contains(TMorph.AtrVertChk[m]))
- {
- this.m_AtrVert[l] |= 1 << m;
- }
- if (ptr2->weight3 > 0f && this.BoneNames[ptr2->boneIndex3].Contains(TMorph.AtrVertChk[m]))
- {
- this.m_AtrVert[l] |= 1 << m;
- }
- }
- ptr2++;
- }
- }
- }
- private void initlp(Transform t)
- {
- for (int i = 0; i < this.BoneCount; i++)
- {
- if (this.m_bones[i] != null)
- {
- this.BoneNames.Add(this.m_bones[i].name);
- this.BoneVisible.Add(true);
- }
- else
- {
- this.BoneNames.Add(string.Empty);
- this.BoneVisible.Add(false);
- }
- }
- this.m_bDut = false;
- }
- public void ClearAllVisibleFlag(bool boSetFlag)
- {
- for (int i = 0; i < this.BoneCount; i++)
- {
- if (this.BoneVisible[i] != boSetFlag)
- {
- this.BoneVisible[i] = boSetFlag;
- this.m_bDut = true;
- }
- }
- }
- public void SetVisibleFlag1(int idx, bool flag)
- {
- if (this.BoneVisible[idx] != flag)
- {
- this.BoneVisible[idx] = flag;
- this.m_bDut = true;
- }
- }
- public void SetVisibleFlag(bool boSetFlag, string name, Transform t = null, bool boTgt = false, int cnt = -1)
- {
- cnt++;
- if (t == null)
- {
- t = this.tRoot;
- }
- if (t.name.IndexOf(name) >= 0)
- {
- boTgt = true;
- }
- if (name == "_ALL_")
- {
- boTgt = true;
- }
- if (boTgt)
- {
- for (int i = 0; i < this.BoneCount; i++)
- {
- if (t.name == this.BoneNames[i])
- {
- this.SetVisibleFlag1(i, boSetFlag);
- break;
- }
- }
- }
- for (int j = 0; j < t.childCount; j++)
- {
- this.SetVisibleFlag(boSetFlag, name, t.GetChild(j), boTgt, cnt);
- }
- }
- public void FixVisibleFlag()
- {
- if (this.smr_src == null)
- {
- return;
- }
- if (this.m_mesh == null)
- {
- return;
- }
- if (!this.m_bDut)
- {
- return;
- }
- for (int i = 0; i < this.m_nSubMeshCount; i++)
- {
- this.m_nSubMeshOriTri[i].CopyTo(this.m_nSubMeshTmpTri[i], 0);
- int[] array = this.m_nSubMeshTmpTri[i];
- for (int j = 0; j < array.Length / 3; j++)
- {
- int num = 3;
- for (int k = 0; k < 3; k++)
- {
- int num2 = array[j * 3 + k];
- BoneWeight boneWeight = this.m_bws[num2];
- if (!this.BoneVisible[boneWeight.boneIndex0])
- {
- num--;
- break;
- }
- if (!this.BoneVisible[boneWeight.boneIndex1] && boneWeight.weight1 > 0f)
- {
- num--;
- break;
- }
- if (!this.BoneVisible[boneWeight.boneIndex2] && boneWeight.weight2 > 0f)
- {
- num--;
- break;
- }
- if (!this.BoneVisible[boneWeight.boneIndex3] && boneWeight.weight3 > 0f)
- {
- num--;
- break;
- }
- }
- if (num != 3)
- {
- for (int l = 0; l < 3; l++)
- {
- array[j * 3 + l] = 0;
- }
- }
- }
- this.m_mesh.SetTriangles(array, i);
- }
- this.m_bDut = false;
- }
- public void LoadMoprhData2(BinaryReader r)
- {
- string text = r.ReadString();
- int count = this.BlendDatas.Count;
- this.hash[text] = count;
- BlendData blendData = new BlendData();
- blendData.name = text;
- int num = r.ReadInt32();
- blendData.vert = new Vector3[num];
- blendData.norm = new Vector3[num];
- blendData.v_index = new int[num];
- for (int i = 0; i < num; i++)
- {
- blendData.v_index[i] = (int)r.ReadUInt16();
- blendData.vert[i].x = r.ReadSingle();
- blendData.vert[i].y = r.ReadSingle();
- blendData.vert[i].z = r.ReadSingle();
- blendData.norm[i].x = r.ReadSingle();
- blendData.norm[i].y = r.ReadSingle();
- blendData.norm[i].z = r.ReadSingle();
- }
- this.MorphCount++;
- this.BlendDatas.Add(blendData);
- this.BlendValues = new float[this.MorphCount + 1];
- this.BlendValuesTemp = new float[this.MorphCount + 1];
- this.BlendValuesBackup = new float[this.MorphCount + 1];
- this.BlendValuesCHK = new float[this.MorphCount + 1];
- }
- public void NewBlendSet(string BlendSetName)
- {
- float[] array = new float[this.hash.Count];
- for (int i = 0; i < array.Length; i++)
- {
- array[i] = 0f;
- }
- if (this.dicBlendSet.ContainsKey(BlendSetName))
- {
- Debug.LogError("\u0093ブレンドセット" + BlendSetName);
- }
- this.dicBlendSet[BlendSetName] = array;
- this.dicBlendAtr[BlendSetName] = 0;
- if (!this.dicBlendSet.ContainsKey("オリジナル"))
- {
- float[] array2 = new float[this.hash.Count];
- for (int j = 0; j < array2.Length; j++)
- {
- array2[j] = 0f;
- }
- this.dicBlendSet["オリジナル"] = array2;
- }
- }
- public void SetValueOriginalBlendSet(TMorph.AddBlendType add_blend_type_flag)
- {
- float[] array = this.dicBlendSet["オリジナル"];
- array[(int)this.hash["hohol"]] = (array[(int)this.hash["hoho"]] = (array[(int)this.hash["hohos"]] = 0f));
- if ((add_blend_type_flag & TMorph.AddBlendType.Cheek3) == TMorph.AddBlendType.Cheek3)
- {
- array[(int)this.hash["hohol"]] = 1f;
- }
- else if ((add_blend_type_flag & TMorph.AddBlendType.Cheek2) == TMorph.AddBlendType.Cheek2)
- {
- array[(int)this.hash["hoho"]] = 1f;
- }
- else if ((add_blend_type_flag & TMorph.AddBlendType.Cheek1) == TMorph.AddBlendType.Cheek1)
- {
- array[(int)this.hash["hohos"]] = 1f;
- }
- array[(int)this.hash["tear3"]] = (array[(int)this.hash["tear2"]] = (array[(int)this.hash["tear1"]] = 0f));
- if ((add_blend_type_flag & TMorph.AddBlendType.Tear3) == TMorph.AddBlendType.Tear3)
- {
- array[(int)this.hash["tear3"]] = 1f;
- }
- else if ((add_blend_type_flag & TMorph.AddBlendType.Tear2) == TMorph.AddBlendType.Tear2)
- {
- array[(int)this.hash["tear2"]] = 1f;
- }
- else if ((add_blend_type_flag & TMorph.AddBlendType.Tear1) == TMorph.AddBlendType.Tear1)
- {
- array[(int)this.hash["tear1"]] = 1f;
- }
- array[(int)this.hash["hoho2"]] = (float)(((add_blend_type_flag & TMorph.AddBlendType.Blush) != TMorph.AddBlendType.Blush) ? 0 : 1);
- array[(int)this.hash["namida"]] = (float)(((add_blend_type_flag & TMorph.AddBlendType.TearBig) != TMorph.AddBlendType.TearBig) ? 0 : 1);
- array[(int)this.hash["yodare"]] = (float)(((add_blend_type_flag & TMorph.AddBlendType.Yodare) != TMorph.AddBlendType.Yodare) ? 0 : 1);
- array[(int)this.hash["shock"]] = (float)(((add_blend_type_flag & TMorph.AddBlendType.Shock) != TMorph.AddBlendType.Shock) ? 0 : 1);
- }
- public void SetValueBlendSet(string BlendSetName, string tag, float val)
- {
- if (tag == "hoho2")
- {
- Dictionary<string, int> dictionary = this.dicBlendAtr;
- int value = (this.dicBlendAtr[BlendSetName] & -4) | 2;
- this.dicBlendAtr[BlendSetName] = value;
- dictionary[BlendSetName] = value;
- }
- if (tag == "hoho" && (this.dicBlendAtr[BlendSetName] & 3) != 1)
- {
- this.dicBlendAtr[BlendSetName] = ((this.dicBlendAtr[BlendSetName] & -4) | 1);
- }
- if (!this.dicBlendSet.ContainsKey(BlendSetName))
- {
- Debug.LogError("表情がありません。" + BlendSetName);
- return;
- }
- if (!this.hash.Contains(tag))
- {
- Debug.LogError("表情がありません。tag=" + tag);
- return;
- }
- int num = (int)this.hash[tag];
- if (tag == "hoho2")
- {
- this.IdxHOHO2 = num;
- }
- if (tag == "hoho")
- {
- this.IdxHOHO = num;
- }
- this.dicBlendSet[BlendSetName][num] = val * 0.01f;
- }
- public void ClearBlendValues()
- {
- for (int i = 0; i < this.MorphCount; i++)
- {
- this.BlendValuesBackup[i] = (this.BlendValues[i] = 0f);
- }
- }
- public void MulBlendValues(string BlendSetName, float mul = 1f)
- {
- if (this.dicBlendSet.ContainsKey(BlendSetName))
- {
- float[] array = this.dicBlendSet[BlendSetName];
- for (int i = 0; i < this.MorphCount; i++)
- {
- this.BlendValuesBackup[i] = (this.BlendValues[i] = this.BlendValues[i] * (1f - mul) + array[i] * mul);
- }
- return;
- }
- if (BlendSetName == "頬0涙0")
- {
- return;
- }
- Debug.LogError("表情がありません。" + BlendSetName);
- }
- public void AddBlendValues(string BlendSetName, float add = 1f)
- {
- if (this.dicBlendSet.ContainsKey(BlendSetName))
- {
- float[] array = this.dicBlendSet[BlendSetName];
- for (int i = 0; i < this.MorphCount; i++)
- {
- this.BlendValues[i] += array[i] * add;
- if (this.BlendValues[i] > 1f)
- {
- this.BlendValues[i] = 1f;
- }
- this.BlendValuesBackup[i] = this.BlendValues[i];
- }
- return;
- }
- if (BlendSetName == "頬0涙0")
- {
- return;
- }
- Debug.LogError("表情がありません。" + BlendSetName);
- }
- public void FixBlendValues_Face()
- {
- this.BlendValuesTemp[this.BlendDataIdx_EyeClose[0]] = this.m_fEyeCloseRate + this.BlendValuesBackup[this.BlendDataIdx_EyeClose[0]] * (1f - this.m_fEyeCloseRate);
- for (int i = 1; i < 10; i++)
- {
- if (this.BlendDataIdx_EyeClose[i] != 0)
- {
- this.BlendValuesTemp[this.BlendDataIdx_EyeClose[i]] = this.BlendValuesBackup[this.BlendDataIdx_EyeClose[i]] * (1f - this.m_fEyeCloseRate);
- }
- }
- if (0f < this.EyeMabataki)
- {
- float num = 0f;
- for (int j = 0; j < 10; j++)
- {
- if (this.BlendDataIdx_EyeClose[j] != 0)
- {
- num += this.BlendValuesTemp[this.BlendDataIdx_EyeClose[j]];
- }
- }
- if (num > 1f)
- {
- num = 1f;
- }
- float num2 = 1f - num;
- float num3 = this.BlendValuesTemp[this.BlendDataIdx_EyeClose[0]] + num2 * this.EyeMabataki;
- if (num3 > 0f)
- {
- this.BlendValuesTemp[this.BlendDataIdx_EyeClose[0]] = num3;
- }
- }
- for (int k = 0; k < 10; k++)
- {
- if (this.BlendDataIdx_EyeClose[k] != 0)
- {
- this.BlendValues[this.BlendDataIdx_EyeClose[k]] = this.BlendValuesTemp[this.BlendDataIdx_EyeClose[k]];
- }
- }
- if (this.m_BlendDataIdx_FaceShape != -1)
- {
- this.BlendValues[this.m_BlendDataIdx_FaceShape] = this.m_fFaceShapeRate;
- }
- if (this.boLipSync)
- {
- this.BlendValues[this.BlendDataIdx_LipSync_A] = this.LipSync1 * 0.8f;
- this.BlendValues[this.BlendDataIdx_LipSync_C] = this.LipSync3 * 0.7f;
- this.BlendValues[this.BlendDataIdx_LipSync_ToothOFF] = this.LipSync3;
- this.BlendValues[this.BlendDataIdx_LipSync_S] = this.LipSync2 * (1f - this.LipSync1) * 0.5f;
- this.BlendValues[this.BlendDataIdx_LipSync_W] = this.LipSync2 * 0.3f;
- this.BlendValues[this.BlendDataIdx_LipSyncTh] = 0.5f;
- }
- if (this.boLookTooth)
- {
- this.BlendValues[this.BlendDataIdx_LipSync_A] = 0f;
- this.BlendValues[this.BlendDataIdx_LipSync_S] = 0.7f;
- this.BlendValues[this.BlendDataIdx_LipSync_C] = 0f;
- this.BlendValues[this.BlendDataIdx_LipSyncTh] = 0f;
- }
- if (this.boBallGAG)
- {
- this.BlendValues[this.BlendDataIdx_LipSync_A] = 1f;
- this.BlendValues[this.BlendDataIdx_LipSync_S] = 0f;
- this.BlendValues[this.BlendDataIdx_LipSync_C] = 0f;
- this.BlendValues[this.BlendDataIdx_LipSyncTh] = 0f;
- }
- float num4 = this.BlendValues[this.BlendDataIdx_Tear3];
- if (this.BlendValues[this.BlendDataIdx_Tear2] + num4 > 1f)
- {
- this.BlendValues[this.BlendDataIdx_Tear2] = 1f - num4;
- num4 = 1f;
- }
- else
- {
- num4 += this.BlendValues[this.BlendDataIdx_Tear2];
- }
- if (this.BlendValues[this.BlendDataIdx_Tear1] + num4 > 1f)
- {
- this.BlendValues[this.BlendDataIdx_Tear1] = 1f - num4;
- }
- if (this.boNoseFook)
- {
- this.BlendValues[this.BlendDataIdx_NoseFook] = 1f;
- }
- else
- {
- this.BlendValues[this.BlendDataIdx_NoseFook] = 0f;
- }
- int num5 = 0;
- for (int l = 0; l < this.MorphCount; l++)
- {
- if (this.BlendValuesCHK[l] != this.BlendValues[l])
- {
- num5++;
- this.BlendValuesCHK[l] = this.BlendValues[l];
- }
- }
- if (num5 == 0)
- {
- return;
- }
- this.m_vOriVert.CopyTo(this.m_vTmpVert, 0);
- this.m_bMorph = true;
- if (this.BlendValues[this.IdxHOHO] < 0.5f)
- {
- this.BlendValues[this.IdxHOHO] = 0f;
- }
- else
- {
- this.BlendValues[this.IdxHOHO] = 1f;
- }
- if (this.BlendValues[this.IdxHOHO2] < 0.5f)
- {
- this.BlendValues[this.IdxHOHO2] = 0f;
- }
- else
- {
- this.BlendValues[this.IdxHOHO2] = 1f;
- }
- for (int m = 0; m < this.MorphCount; m++)
- {
- if (this.BlendDatas[m] == null)
- {
- this.UruUruScaleX = this.BlendValues[m];
- }
- else
- {
- float num6 = this.BlendValues[m];
- if (num6 >= 0.01f)
- {
- int num7 = this.BlendDatas[m].v_index.Length;
- for (int n = 0; n < num7; n++)
- {
- int num8 = this.BlendDatas[m].v_index[n];
- this.m_vTmpVert[num8] += this.BlendDatas[m].vert[n] * num6;
- }
- }
- }
- }
- this.m_mesh.vertices = this.m_vTmpVert;
- foreach (TAttachPoint tattachPoint in this.dicAttachPoint.Values)
- {
- int vidx = tattachPoint.vidx;
- Vector3 vector = Vector3.zero;
- vector += this.m_bindposes[tattachPoint.bw.boneIndex0].MultiplyPoint3x4(this.m_vTmpVert[vidx]) * tattachPoint.bw.weight0;
- vector += this.m_bindposes[tattachPoint.bw.boneIndex1].MultiplyPoint3x4(this.m_vTmpVert[vidx]) * tattachPoint.bw.weight1;
- vector += this.m_bindposes[tattachPoint.bw.boneIndex2].MultiplyPoint3x4(this.m_vTmpVert[vidx]) * tattachPoint.bw.weight2;
- vector += this.m_bindposes[tattachPoint.bw.boneIndex3].MultiplyPoint3x4(this.m_vTmpVert[vidx]) * tattachPoint.bw.weight3;
- this.BindVert[vidx] = vector;
- }
- }
- public void FixFixBlendValues()
- {
- IEnumerator enumerator = this.hash.Keys.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- string text = (string)obj;
- int num = (int)this.hash[text];
- MaidProp propLower = this.bodyskin.body.maid.GetPropLower(text);
- if (propLower != null)
- {
- this.BlendValues[num] = (float)propLower.value / 100f;
- this.FixBlendValues();
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- }
- public void FixBlendValues()
- {
- int num = 0;
- for (int i = 0; i < this.MorphCount; i++)
- {
- if (this.BlendValuesCHK[i] != this.BlendValues[i])
- {
- num++;
- this.BlendValuesCHK[i] = this.BlendValues[i];
- }
- }
- if (num == 0)
- {
- return;
- }
- this.m_vOriVert.CopyTo(this.m_vTmpVert, 0);
- this.m_vOriNorm.CopyTo(this.m_vTmpNorm, 0);
- this.m_bMorph = true;
- for (int j = 0; j < this.MorphCount; j++)
- {
- if (this.BlendDatas[j] == null)
- {
- this.UruUruScaleX = this.BlendValues[j];
- }
- else
- {
- float num2 = this.BlendValues[j];
- if (num2 >= 0.01f)
- {
- int num3 = this.BlendDatas[j].v_index.Length;
- for (int k = 0; k < num3; k++)
- {
- int num4 = this.BlendDatas[j].v_index[k];
- this.m_vTmpVert[num4] += this.BlendDatas[j].vert[k] * num2;
- this.m_vTmpNorm[num4] += this.BlendDatas[j].norm[k] * num2;
- }
- }
- }
- }
- this.m_mesh.vertices = this.m_vTmpVert;
- this.m_mesh.normals = this.m_vTmpNorm;
- foreach (TAttachPoint tattachPoint in this.dicAttachPoint.Values)
- {
- int vidx = tattachPoint.vidx;
- this.BindVert[vidx] = this.m_bindposes[tattachPoint.bw.boneIndex0].MultiplyPoint3x4(this.m_vTmpVert[vidx]);
- }
- }
- public void ResetBlendValues()
- {
- if (this.m_bMorph)
- {
- this.m_mesh.vertices = this.m_vTmpVert;
- this.m_mesh.normals = this.m_vTmpNorm;
- }
- }
- public void SetEnableAttachPointEdit(bool f_bEnable, string f_strApName)
- {
- TAttachPoint tattachPoint = this.dicAttachPoint[f_strApName];
- if (tattachPoint.bEditable == f_bEnable)
- {
- return;
- }
- int num = tattachPoint.srcvidx;
- Vector3 vector = Vector3.zero;
- Vector3 vector2 = Vector3.one;
- Quaternion quaternion = tattachPoint.qSrc;
- VtxAttachPos attachPointPos = this.bodyskin.body.maid.GetAttachPointPos(this.bodyskin.m_ParentMPN, this.bodyskin.SlotId, this.m_vOriVert.Length, f_strApName);
- if (attachPointPos != null)
- {
- num = attachPointPos.vidx;
- vector = attachPointPos.prs.position;
- quaternion = attachPointPos.prs.rotation;
- vector2 = attachPointPos.prs.scale;
- }
- if (f_bEnable)
- {
- tattachPoint.vidx = num;
- tattachPoint.vOffsLocal = vector;
- tattachPoint.qNow = quaternion;
- tattachPoint.vScaleRate = vector2;
- tattachPoint.bw = this.m_bws[tattachPoint.vidx];
- }
- else
- {
- tattachPoint.vidx = tattachPoint.srcvidx;
- tattachPoint.vOffsLocal = Vector3.zero;
- tattachPoint.qNow = tattachPoint.qSrc;
- tattachPoint.vScaleRate = Vector3.one;
- tattachPoint.bw = this.m_bws[tattachPoint.vidx];
- }
- tattachPoint.bEditable = f_bEnable;
- this.bodyskin.body.maid.SetAttachPointPos(this.bodyskin.m_ParentMPN, this.bodyskin.SlotId, this.m_vOriVert.Length, f_strApName, num, vector, quaternion, vector2, tattachPoint.bEditable);
- }
- public bool GetEnableAttachPointEdit(string f_strApName)
- {
- return this.dicAttachPoint[f_strApName].bEditable;
- }
- public void SetAttachPoint(string apname, Vector3 vc, Quaternion q, bool f_bTemp)
- {
- TAttachPoint tattachPoint = new TAttachPoint();
- float num = (vc - this.DefVert[0]).sqrMagnitude;
- int num2 = 0;
- for (int i = 0; i < this.m_vOriVert.Length; i++)
- {
- float sqrMagnitude = (vc - this.DefVert[i]).sqrMagnitude;
- if (num > sqrMagnitude)
- {
- num = sqrMagnitude;
- num2 = i;
- }
- }
- tattachPoint.srcvidx = (tattachPoint.vidx = num2);
- tattachPoint.vOffsLocal = Vector3.zero;
- TAttachPoint tattachPoint2 = tattachPoint;
- tattachPoint.qNow = q;
- tattachPoint2.qSrc = q;
- tattachPoint.vScaleRate = Vector3.one;
- tattachPoint.bw = this.m_bws[num2];
- this.dicAttachPoint[apname] = tattachPoint;
- if (!f_bTemp)
- {
- VtxAttachPos attachPointPos = this.bodyskin.body.maid.GetAttachPointPos(this.bodyskin.m_ParentMPN, this.bodyskin.SlotId, this.m_vOriVert.Length, apname);
- if (attachPointPos != null && attachPointPos.bEnable)
- {
- tattachPoint.vidx = attachPointPos.vidx;
- tattachPoint.vOffsLocal = attachPointPos.prs.position;
- tattachPoint.qNow = attachPointPos.prs.rotation;
- tattachPoint.vScaleRate = attachPointPos.prs.scale;
- tattachPoint.bEditable = true;
- tattachPoint.bw = this.m_bws[tattachPoint.vidx];
- }
- }
- }
- public void SetAttachPointOffsetLocal(string apname, VtxAttachPos f_vap)
- {
- TAttachPoint tattachPoint = this.dicAttachPoint[apname];
- tattachPoint.vidx = f_vap.vidx;
- tattachPoint.vOffsLocal = f_vap.prs.position;
- tattachPoint.qNow = f_vap.prs.rotation;
- tattachPoint.vScaleRate = f_vap.prs.scale;
- tattachPoint.bEditable = true;
- tattachPoint.bw = this.m_bws[tattachPoint.vidx];
- }
- public bool CopyAttachObjPoint(string apname)
- {
- TAttachPoint tattachPoint = this.dicAttachPoint[apname];
- TMorph.TempAttachPos tempAttachPos = new TMorph.TempAttachPos();
- tempAttachPos.m_nVidx = tattachPoint.vidx;
- tempAttachPos.m_vPos = tattachPoint.vOffsLocal;
- tempAttachPos.m_qRot = tattachPoint.qNow;
- tempAttachPos.m_vScale = tattachPoint.vScaleRate;
- this.bodyskin.m_dicTempAttachPoint[apname] = tempAttachPos;
- return true;
- }
- public bool PastAttachObjPoint(string apname)
- {
- TAttachPoint tattachPoint = this.dicAttachPoint[apname];
- TMorph.TempAttachPos tempAttachPos = null;
- if (this.bodyskin.m_dicTempAttachPoint.TryGetValue(apname, out tempAttachPos))
- {
- tattachPoint.bEditable = true;
- tattachPoint.vidx = tempAttachPos.m_nVidx;
- tattachPoint.vOffsLocal = tempAttachPos.m_vPos;
- tattachPoint.qNow = tempAttachPos.m_qRot;
- tattachPoint.vScaleRate = tempAttachPos.m_vScale;
- tattachPoint.bw = this.m_bws[tattachPoint.vidx];
- }
- this.bodyskin.body.maid.SetAttachPointPos(this.bodyskin.m_ParentMPN, this.bodyskin.SlotId, this.m_vOriVert.Length, apname, tattachPoint.vidx, tattachPoint.vOffsLocal, tattachPoint.qNow, tattachPoint.vScaleRate, tattachPoint.bEditable);
- return true;
- }
- public void SetAttachPointWorld(string apname, Vector3 vWorldPos, Quaternion qWorldRot, Vector3 vScaleRate)
- {
- TAttachPoint tattachPoint = this.dicAttachPoint[apname];
- if (!tattachPoint.bEditable)
- {
- return;
- }
- this.ReclucPointWorldAndScreen(null);
- int vidx = tattachPoint.vidx;
- float num = (this.WorldV[vidx] - vWorldPos).sqrMagnitude;
- int num2 = vidx;
- for (int i = 0; i < this.m_vOriVert.Length; i++)
- {
- float sqrMagnitude = (this.WorldV[i] - vWorldPos).sqrMagnitude;
- if (sqrMagnitude < num)
- {
- num = sqrMagnitude;
- num2 = i;
- }
- }
- tattachPoint.vidx = num2;
- tattachPoint.bw = this.m_bws[num2];
- int num3 = this.BindBone[num2];
- Transform transform = this.m_bones[num3].transform;
- Vector3 vector = Vector3.zero;
- if (this.SlotId == TBody.SlotID.body)
- {
- this.CalcVertexPoint(ref vector, num2, ref tattachPoint.bw);
- }
- else
- {
- vector = this.BindVert[num2];
- vector = transform.TransformPoint(vector);
- tattachPoint.vOffsLocal = transform.InverseTransformPoint(vWorldPos) - transform.InverseTransformPoint(vector);
- }
- tattachPoint.qNow = Quaternion.Inverse(transform.transform.rotation) * qWorldRot;
- tattachPoint.vScaleRate = vScaleRate;
- this.dicAttachPoint[apname] = tattachPoint;
- this.bodyskin.body.maid.SetAttachPointPos(this.bodyskin.m_ParentMPN, this.bodyskin.SlotId, this.m_vOriVert.Length, apname, tattachPoint.vidx, tattachPoint.vOffsLocal, tattachPoint.qNow, tattachPoint.vScaleRate, tattachPoint.bEditable);
- Debug.DrawLine(vector, vWorldPos, Color.cyan);
- }
- public bool GetAttachPoint(string apname, out Vector3 vWorldPos, out Quaternion qWorldRot, out Vector3 vScaleRate, bool f_bTemp = false)
- {
- if (!this.dicAttachPoint.ContainsKey(apname))
- {
- vWorldPos = Vector3.zero;
- qWorldRot = Quaternion.identity;
- vScaleRate = Vector3.one;
- return false;
- }
- TAttachPoint tattachPoint = this.dicAttachPoint[apname];
- Vector3 vector = Vector3.zero;
- int num = tattachPoint.vidx;
- if (f_bTemp)
- {
- num = tattachPoint.srcvidx;
- }
- Transform transform = this.m_bones[this.BindBone[num]].transform;
- if (this.SlotId == TBody.SlotID.body)
- {
- this.CalcVertexPoint(ref vector, num, ref tattachPoint.bw);
- }
- else
- {
- if (!f_bTemp)
- {
- vector = tattachPoint.vOffsLocal;
- }
- vector += this.BindVert[num];
- vector = transform.TransformPoint(vector);
- }
- vWorldPos = vector;
- if (f_bTemp)
- {
- qWorldRot = transform.rotation * tattachPoint.qSrc;
- vScaleRate = Vector3.one;
- }
- else
- {
- qWorldRot = transform.rotation * tattachPoint.qNow;
- vScaleRate = tattachPoint.vScaleRate;
- }
- return true;
- }
- public bool ResetAttachPoint(string apname)
- {
- if (!this.dicAttachPoint.ContainsKey(apname))
- {
- Debug.LogError("アタッチポイント " + apname + " はありません。");
- return false;
- }
- TAttachPoint tattachPoint = this.dicAttachPoint[apname];
- tattachPoint.vidx = tattachPoint.srcvidx;
- tattachPoint.vOffsLocal = Vector3.zero;
- tattachPoint.qNow = tattachPoint.qSrc;
- tattachPoint.vScaleRate = Vector3.one;
- tattachPoint.bw = this.m_bws[tattachPoint.vidx];
- this.bodyskin.body.maid.ClearAttachPointPos(this.bodyskin.m_ParentMPN, this.bodyskin.SlotId, apname);
- return true;
- }
- public void ReclucPointWorldAndScreen(Camera cam = null)
- {
- bool flag = cam != null;
- for (int i = 0; i < this.VCount; i++)
- {
- BoneWeight boneWeight = this.m_bws[i];
- Vector3 zero = Vector3.zero;
- this.CalcVertexPoint(ref zero, i, ref boneWeight);
- this.WorldV[i] = zero;
- if (flag)
- {
- this.ScrnV[i] = cam.WorldToScreenPoint(zero);
- }
- }
- }
- private void CalcVertexPoint(ref Vector3 vPosLocalToWorld, int nVtx, ref BoneWeight bw)
- {
- vPosLocalToWorld += this.m_bones[bw.boneIndex0].transform.TransformPoint(this.m_bindposes[bw.boneIndex0].MultiplyPoint(this.m_vTmpVert[nVtx])) * bw.weight0;
- if (bw.weight1 != 0f)
- {
- vPosLocalToWorld += this.m_bones[bw.boneIndex1].TransformPoint(this.m_bindposes[bw.boneIndex1].MultiplyPoint(this.m_vTmpVert[nVtx])) * bw.weight1;
- }
- if (bw.weight2 != 0f)
- {
- vPosLocalToWorld += this.m_bones[bw.boneIndex2].TransformPoint(this.m_bindposes[bw.boneIndex2].MultiplyPoint(this.m_vTmpVert[nVtx])) * bw.weight2;
- }
- if (bw.weight3 != 0f)
- {
- vPosLocalToWorld += this.m_bones[bw.boneIndex3].TransformPoint(this.m_bindposes[bw.boneIndex3].MultiplyPoint(this.m_vTmpVert[nVtx])) * bw.weight3;
- }
- }
- private Vector3 CalcVertexPointWorldToLocal(Vector3 vWorld, int nVtx, ref BoneWeight bw)
- {
- Vector3 vector = Vector3.zero;
- vector += this.m_bones[bw.boneIndex0].transform.InverseTransformPoint(vWorld) * bw.weight0;
- if (bw.weight1 != 0f)
- {
- vector += this.m_bones[bw.boneIndex1].InverseTransformPoint(vWorld) * bw.weight1;
- }
- if (bw.weight2 != 0f)
- {
- vector += this.m_bones[bw.boneIndex2].InverseTransformPoint(vWorld) * bw.weight2;
- }
- if (bw.weight3 != 0f)
- {
- vector += this.m_bones[bw.boneIndex3].InverseTransformPoint(vWorld) * bw.weight3;
- }
- return vector;
- }
- private Vector3 CalcVertexPointLocalToWorld(Vector3 vLocal, int nVtx, ref BoneWeight bw)
- {
- Vector3 vector = Vector3.zero;
- vector += this.m_bones[bw.boneIndex0].transform.TransformPoint(vLocal) * bw.weight0;
- if (bw.weight1 != 0f)
- {
- vector += this.m_bones[bw.boneIndex1].TransformPoint(vLocal) * bw.weight1;
- }
- if (bw.weight2 != 0f)
- {
- vector += this.m_bones[bw.boneIndex2].TransformPoint(vLocal) * bw.weight2;
- }
- if (bw.weight3 != 0f)
- {
- vector += this.m_bones[bw.boneIndex3].TransformPoint(vLocal) * bw.weight3;
- }
- return vector;
- }
- public int VHitChk(Camera cam, Vector3 msv, out Vector3 vHitWorld)
- {
- if (this.m_nOriTri == null || this.m_nOriTri.Length == 0)
- {
- this.m_nOriTri = this.m_mesh.triangles;
- this.TriCount = this.m_nOriTri.Length;
- }
- int num = -1;
- float num2 = float.PositiveInfinity;
- for (int i = 0; i < this.TriCount; i += 3)
- {
- int num3 = this.m_nOriTri[i];
- int num4 = this.m_nOriTri[i + 1];
- int num5 = this.m_nOriTri[i + 2];
- Vector3 vector = this.ScrnV[num3];
- Vector3 vector2 = this.ScrnV[num4];
- Vector3 vector3 = this.ScrnV[num5];
- float z = vector.z;
- vector.z = 0f;
- float z2 = vector2.z;
- vector2.z = 0f;
- float z3 = vector3.z;
- vector3.z = 0f;
- if (Vector3.Cross(vector2 - vector, vector3 - vector2).z <= 0f)
- {
- if ((double)Vector3.Cross(msv - vector, vector2 - vector).z >= 0.0 && (double)Vector3.Cross(msv - vector2, vector3 - vector2).z >= 0.0 && (double)Vector3.Cross(msv - vector3, vector - vector3).z >= 0.0)
- {
- if (z < num2)
- {
- num2 = z;
- num = i;
- }
- }
- }
- }
- if (num != -1)
- {
- Debug.DrawLine(this.WorldV[this.m_nOriTri[num]], this.WorldV[this.m_nOriTri[num + 1]], Color.cyan);
- Debug.DrawLine(this.WorldV[this.m_nOriTri[num + 1]], this.WorldV[this.m_nOriTri[num + 2]], Color.cyan);
- Debug.DrawLine(this.WorldV[this.m_nOriTri[num]], this.WorldV[this.m_nOriTri[num + 2]], Color.cyan);
- }
- vHitWorld = Vector3.zero;
- if (num != -1)
- {
- float d = 0f;
- Plane plane = new Plane(this.WorldV[this.m_nOriTri[num]], this.WorldV[this.m_nOriTri[num + 1]], this.WorldV[this.m_nOriTri[num + 2]]);
- Ray ray = cam.ScreenPointToRay(msv);
- if (plane.Raycast(ray, out d))
- {
- vHitWorld = ray.origin + ray.direction * d;
- }
- else
- {
- Debug.LogWarning("当たって居ない");
- }
- }
- return num;
- }
- public void Test(Vector3 vc)
- {
- float num = (vc - this.DefVert[0]).sqrMagnitude;
- int num2 = 0;
- for (int i = 0; i < this.m_vOriVert.Length; i++)
- {
- float sqrMagnitude = (vc - this.DefVert[i]).sqrMagnitude;
- if (num > sqrMagnitude)
- {
- num = sqrMagnitude;
- num2 = i;
- }
- }
- this.attach_FaceHana = num2;
- }
- public float ChkHit(Camera cam)
- {
- Ray ray = cam.ScreenPointToRay(Input.mousePosition);
- float num = 0f;
- float num2 = 0f;
- int num3 = -1;
- float num4 = 0f;
- for (int i = 0; i < this.TriCount / 3; i++)
- {
- float num5 = this.TriangleIntersect(ray, i);
- if (num5 > 0f && (num4 > num5 || num4 == 0f))
- {
- num3 = i;
- num4 = num5;
- this.vHitPos = ray.origin + ray.direction * num5;
- num = this.HitUV.x;
- num2 = this.HitUV.y;
- }
- }
- this.HitAtr = 0;
- if (num3 >= 0)
- {
- Vector2[] uv = this.m_mesh.uv;
- float d = 1f - num - num2;
- Vector2 vector = uv[this.m_nOriTri[num3 * 3]] * d;
- vector += uv[this.m_nOriTri[num3 * 3 + 1]] * num;
- vector += uv[this.m_nOriTri[num3 * 3 + 2]] * num2;
- this.HitTextureUV = vector;
- this.HitAtr = (this.m_AtrVert[this.m_nOriTri[num3 * 3]] | this.m_AtrVert[this.m_nOriTri[num3 * 3 + 1]] | this.m_AtrVert[this.m_nOriTri[num3 * 3 + 2]]);
- }
- return num4;
- }
- private float TriangleIntersect(Ray ray, int triidx)
- {
- Vector3 origin = ray.origin;
- Vector3 normalized = ray.direction.normalized;
- Vector3 b = this.WorldV[this.m_nOriTri[triidx * 3]];
- Vector3 a = this.WorldV[this.m_nOriTri[triidx * 3 + 1]];
- Vector3 a2 = this.WorldV[this.m_nOriTri[triidx * 3 + 2]];
- Vector3 lhs = a - b;
- Vector3 lhs2 = a2 - b;
- Vector3 rhs = Vector3.Cross(lhs2, normalized);
- float num = Vector3.Dot(lhs, rhs);
- if (num >= -1E-08f)
- {
- return 0f;
- }
- Vector3 vector = origin - b;
- float num2 = Vector3.Dot(vector, rhs);
- if ((double)num2 > 0.0 || num2 < num)
- {
- return 0f;
- }
- Vector3 rhs2 = Vector3.Cross(lhs, vector);
- float num3 = Vector3.Dot(normalized, rhs2);
- if ((double)num3 > 0.0 || num2 + num3 < num)
- {
- return 0f;
- }
- float num4 = 1f / num;
- float num5 = Vector3.Dot(lhs2, rhs2);
- num5 *= num4;
- num2 *= num4;
- num3 *= num4;
- this.HitUV.x = num2;
- this.HitUV.y = num3;
- return num5;
- }
- public void OnApplicationQuit()
- {
- Debug.LogError("TMorph OnApplicationQuit");
- this.m_mesh.vertices = this.m_vOriVert;
- this.m_mesh.normals = this.m_vOriNorm;
- }
- public int MorphCount;
- public Hashtable hash;
- public Dictionary<string, float[]> dicBlendSet = new Dictionary<string, float[]>();
- public Dictionary<string, int> dicBlendAtr = new Dictionary<string, int>();
- public int IdxHOHO = -1;
- public int IdxHOHO2 = -1;
- public Dictionary<string, TAttachPoint> dicAttachPoint = new Dictionary<string, TAttachPoint>();
- public int VCount;
- private int TriCount;
- private int BoneCount;
- private int m_nSubMeshCount;
- public Vector3[] BindVert;
- public Vector3[] ScrnV;
- public Vector3[] WorldV;
- public int[] BindBone;
- public Vector3[] DefVert;
- public Vector3[] m_vOriVert;
- public Vector3[] m_vOriNorm;
- public int[] m_nOriTri;
- public int[][] m_nSubMeshOriTri;
- private Vector3[] m_vTmpVert;
- private Vector3[] m_vTmpNorm;
- public int[][] m_nSubMeshTmpTri;
- private int[] m_AtrVert;
- public List<BlendData> BlendDatas;
- public int[] BlendDataIdx_EyeClose;
- public float m_fEyeCloseRate;
- public float EyeMabataki;
- public int m_BlendDataIdx_FaceShape = -1;
- public float m_fFaceShapeRate;
- public int BlendDataIdx_LipSyncTh;
- public int BlendDataIdx_LipSync_A;
- public int BlendDataIdx_LipSync_S;
- public int BlendDataIdx_LipSync_C;
- public int BlendDataIdx_LipSync_W;
- public int BlendDataIdx_LipSync_ToothOFF;
- public int BlendDataIdx_Tear1;
- public int BlendDataIdx_Tear2;
- public int BlendDataIdx_Tear3;
- private float m_LipSync1;
- private float m_LipSync2;
- private float m_LipSync3;
- public bool boLipSync;
- public bool boLookTooth;
- public bool boBallGAG;
- public bool boNoseFook;
- public int BlendDataIdx_NoseFook;
- public int BlendDataIdx_RegFat;
- public int BlendDataIdx_RegMeet;
- private SkinnedMeshRenderer smr_src;
- private Transform[] m_bones;
- private Transform tRoot;
- private Mesh m_mesh;
- private BoneWeight[] m_bws;
- private Matrix4x4[] m_bindposes;
- private float[] BlendValues;
- private float[] BlendValuesTemp;
- private float[] BlendValuesBackup;
- private float[] BlendValuesCHK;
- public float UruUruScaleX;
- public List<string> BoneNames;
- public List<bool> BoneVisible;
- public TBodySkin bodyskin;
- public int attach_FaceHana;
- private string Category;
- private TBody.SlotID SlotId;
- private bool m_bIsBody;
- private bool m_bMorph;
- private static string[] AtrVertChk = new string[]
- {
- "Mune",
- "Hip"
- };
- private bool m_bDut;
- public Vector3 vHitPos;
- public Vector2 HitTextureUV;
- public Vector2 HitUV;
- public int HitAtr;
- [Flags]
- public enum AddBlendType
- {
- None = 0,
- Cheek1 = 1,
- Cheek2 = 2,
- Cheek3 = 4,
- Blush = 8,
- Tear1 = 16,
- Tear2 = 32,
- Tear3 = 64,
- TearBig = 128,
- Yodare = 256,
- Shock = 512
- }
- public class TempAttachPos
- {
- public int m_nVidx;
- public Vector3 m_vPos;
- public Vector3 m_vScale;
- public Quaternion m_qRot;
- }
- }
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