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- using System;
- using UnityEngine;
- public class SABoneColliderBuilder : MonoBehaviour
- {
- public SABoneColliderCommon.SplitProperty splitProperty
- {
- get
- {
- return (this.boneColliderBuilderProperty == null) ? null : this.boneColliderBuilderProperty.splitProperty;
- }
- }
- public SAColliderBuilderCommon.ReducerProperty reducerProperty
- {
- get
- {
- return (this.boneColliderBuilderProperty == null) ? null : this.boneColliderBuilderProperty.reducerProperty;
- }
- }
- public SAColliderBuilderCommon.ColliderProperty colliderProperty
- {
- get
- {
- return (this.boneColliderBuilderProperty == null) ? null : this.boneColliderBuilderProperty.colliderProperty;
- }
- }
- public SAColliderBuilderCommon.RigidbodyProperty rigidbodyProperty
- {
- get
- {
- return (this.boneColliderBuilderProperty == null) ? null : this.boneColliderBuilderProperty.rigidbodyProperty;
- }
- }
- public SABoneColliderCommon.SABoneColliderBuilderProperty boneColliderBuilderProperty = new SABoneColliderCommon.SABoneColliderBuilderProperty();
- [NonSerialized]
- public SABoneColliderCommon.SABoneColliderBuilderProperty edittingBoneColliderBuilderProperty;
- [NonSerialized]
- public bool cleanupModified;
- [NonSerialized]
- public bool isDebug;
- }
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