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- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace PlayerStatus
- {
- public class ScheduleData
- {
- public void Serialize(BinaryWriter binary)
- {
- binary.Write(this.maid_guid);
- binary.Write((int)this.noon_success_level);
- binary.Write((int)this.night_success_level);
- binary.Write(this.noon_communication);
- binary.Write(this.night_communication);
- int count = this.backup_status_dic.Count;
- binary.Write(count);
- foreach (KeyValuePair<string, int> keyValuePair in this.backup_status_dic)
- {
- binary.Write(keyValuePair.Key);
- binary.Write(keyValuePair.Value);
- }
- }
- public void Deserialize(BinaryReader binary, int version)
- {
- this.maid_guid = binary.ReadString();
- this.noon_success_level = (ScheduleData.WorkSuccessLv)binary.ReadInt32();
- this.night_success_level = (ScheduleData.WorkSuccessLv)binary.ReadInt32();
- this.noon_communication = binary.ReadBoolean();
- if (200 < version)
- {
- this.night_communication = binary.ReadBoolean();
- }
- int num = binary.ReadInt32();
- this.backup_status_dic.Clear();
- for (int i = 0; i < num; i++)
- {
- string key = binary.ReadString();
- this.backup_status_dic.Add(key, binary.ReadInt32());
- }
- }
- public string maid_guid = string.Empty;
- public ScheduleData.WorkSuccessLv noon_success_level;
- public ScheduleData.WorkSuccessLv night_success_level;
- public bool communication;
- public bool noon_communication;
- public bool night_communication;
- public Dictionary<string, int> backup_status_dic = new Dictionary<string, int>();
- public enum WorkSuccessLv
- {
- Miss,
- Success,
- Perfect,
- Unexecuted
- }
- }
- }
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