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- using System;
- using UnityEngine;
- public class OvrObjAutoDestory : MonoBehaviour
- {
- private void Update()
- {
- if (base.transform.position.y < this.m_fDestroyY)
- {
- if (this.m_goTarget == null)
- {
- this.m_goTarget = base.gameObject;
- }
- UnityEngine.Object.Destroy(this.m_goTarget);
- }
- }
- public GameObject m_goTarget;
- public float m_fDestroyY = -10f;
- }
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