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- using System;
- using UnityEngine;
- namespace OvrLip
- {
- internal static class OVRTouchpad
- {
- public static void Create()
- {
- }
- public static void Update()
- {
- if (NInput.GetMouseButtonDown(0))
- {
- OVRTouchpad.moveAmountMouse = Input.mousePosition;
- }
- else if (NInput.GetMouseButtonUp(0))
- {
- OVRTouchpad.moveAmountMouse -= Input.mousePosition;
- OVRTouchpad.HandleInputMouse(ref OVRTouchpad.moveAmountMouse);
- }
- }
- public static void OnDisable()
- {
- }
- private static void HandleInputMouse(ref Vector3 move)
- {
- if (move.magnitude < OVRTouchpad.minMovMagnitudeMouse)
- {
- OVRMessenger.Broadcast<OVRTouchpad.TouchEvent>("Touchpad", OVRTouchpad.TouchEvent.SingleTap);
- }
- else
- {
- move.Normalize();
- if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
- {
- if (move.x > 0f)
- {
- OVRMessenger.Broadcast<OVRTouchpad.TouchEvent>("Touchpad", OVRTouchpad.TouchEvent.Left);
- }
- else
- {
- OVRMessenger.Broadcast<OVRTouchpad.TouchEvent>("Touchpad", OVRTouchpad.TouchEvent.Right);
- }
- }
- else if (move.y > 0f)
- {
- OVRMessenger.Broadcast<OVRTouchpad.TouchEvent>("Touchpad", OVRTouchpad.TouchEvent.Down);
- }
- else
- {
- OVRMessenger.Broadcast<OVRTouchpad.TouchEvent>("Touchpad", OVRTouchpad.TouchEvent.Up);
- }
- }
- }
- private static Vector3 moveAmountMouse;
- private static float minMovMagnitudeMouse = 25f;
- private static OVRTouchpadHelper touchpadHelper = new GameObject("OVRTouchpadHelper").AddComponent<OVRTouchpadHelper>();
- public enum TouchEvent
- {
- SingleTap,
- DoubleTap,
- Left,
- Right,
- Up,
- Down
- }
- }
- }
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