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- using System;
- using UnityEngine;
- public class OnaholeNodeIconButton : MonoBehaviour, IOnaholeNodeButton
- {
- public string uniqueName { get; set; }
- public OnaholeNodeButton.SelectType selectType
- {
- get
- {
- return this.selectType_;
- }
- set
- {
- this.selectType_ = value;
- if (value == OnaholeNodeButton.SelectType.None)
- {
- this.bg.alpha = this.defaultBGAlpha;
- }
- else if (value == OnaholeNodeButton.SelectType.Focus)
- {
- this.bg.alpha = 1f;
- }
- else if (value == OnaholeNodeButton.SelectType.Select)
- {
- this.bg.alpha = 1f;
- }
- else if (value == OnaholeNodeButton.SelectType.Disable)
- {
- this.bg.alpha = 0.2f;
- }
- }
- }
- private void Awake()
- {
- this.defaultBGAlpha = this.bg.alpha;
- this.selectType = OnaholeNodeButton.SelectType.None;
- this.SetCopyTargetSprite(this.copyTargetSprite);
- }
- public void SetCopyTargetSprite(UISprite sprite)
- {
- if (sprite == null || this.iconSprite == null)
- {
- return;
- }
- this.copyTargetSprite = sprite;
- this.iconSprite.atlas = this.copyTargetSprite.atlas;
- this.iconSprite.spriteName = this.copyTargetSprite.spriteName;
- this.iconSprite.SetDimensions(this.copyTargetSprite.width, this.copyTargetSprite.height);
- this.iconSprite.SetDirty();
- this.Update();
- }
- private void Update()
- {
- if (this.iconSprite != null && this.copyTargetSprite != null)
- {
- this.iconSprite.color = this.copyTargetSprite.color;
- }
- }
- GameObject IOnaholeNodeButton.get_gameObject()
- {
- return base.gameObject;
- }
- [SerializeField]
- private UIWidget bg;
- [SerializeField]
- private UISprite iconSprite;
- [SerializeField]
- private UISprite copyTargetSprite;
- private float defaultBGAlpha;
- private OnaholeNodeButton.SelectType selectType_;
- }
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