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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class OnaholeNodeButton : MonoBehaviour, IOnaholeNodeButton
- {
- public string text
- {
- get
- {
- return this.textLabel.text;
- }
- set
- {
- this.textLabel.text = ((!string.IsNullOrEmpty(value)) ? value : string.Empty);
- }
- }
- public bool visibleNextMarker
- {
- get
- {
- return this.nextMarker.activeSelf;
- }
- set
- {
- this.nextMarker.SetActive(value);
- this.textLabel.rightAnchor.absolute = ((!value) ? 0 : -30);
- UIRect.AnchorUpdate updateAnchors = this.textLabel.updateAnchors;
- this.textLabel.updateAnchors = UIRect.AnchorUpdate.OnUpdate;
- this.textLabel.UpdateAnchors();
- this.textLabel.updateAnchors = updateAnchors;
- }
- }
- public bool sizeModeBig
- {
- set
- {
- this.bg.width = ((!value) ? 250 : 380);
- List<UIRect> list = new List<UIRect>();
- list.Add(this.textLabel);
- if (this.nextMarker.GetComponent<UIRect>() != null)
- {
- list.Add(this.nextMarker.GetComponent<UIRect>());
- }
- foreach (UIRect uirect in list)
- {
- UIRect.AnchorUpdate updateAnchors = uirect.updateAnchors;
- uirect.updateAnchors = UIRect.AnchorUpdate.OnUpdate;
- uirect.UpdateAnchors();
- uirect.updateAnchors = updateAnchors;
- }
- }
- }
- public string uniqueName { get; set; }
- public OnaholeNodeButton.SelectType selectType
- {
- get
- {
- return this.selectType_;
- }
- set
- {
- this.selectType_ = value;
- if (value == OnaholeNodeButton.SelectType.None)
- {
- this.bg.alpha = this.defaultBGAlpha;
- this.textLabel.color = Color.white;
- }
- else if (value == OnaholeNodeButton.SelectType.Focus)
- {
- this.bg.alpha = 1f;
- this.textLabel.color = Color.white;
- }
- else if (value == OnaholeNodeButton.SelectType.Select)
- {
- this.bg.alpha = 1f;
- this.textLabel.color = Color.yellow;
- }
- else if (value == OnaholeNodeButton.SelectType.Disable)
- {
- this.bg.alpha = 0.2f;
- this.textLabel.color = Color.gray;
- }
- }
- }
- public void Awake()
- {
- this.defaultBGAlpha = this.bg.alpha;
- this.selectType = OnaholeNodeButton.SelectType.None;
- this.sizeModeBig = false;
- }
- GameObject IOnaholeNodeButton.get_gameObject()
- {
- return base.gameObject;
- }
- [SerializeField]
- private UIWidget bg;
- [SerializeField]
- private UILabel textLabel;
- [SerializeField]
- private GameObject nextMarker;
- private float defaultBGAlpha;
- private OnaholeNodeButton.SelectType selectType_;
- public enum SelectType
- {
- None,
- Focus,
- Select,
- Disable
- }
- }
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