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- using System;
- public class OnaholeExpression : OnaholeFeelings
- {
- public float nextPlayTime;
- public int voiceCnt = 1;
- public int r_voiceCnt = 3;
- public float playTime;
- public bool beforePlayRvoiceFlag;
- private OnaholeFeelings.SIGH beforeSigh;
- private OnaholeFeelings.FeelMode feelMode;
- private OnaholeFeelings.PISTON_DEPTH playDepth;
- }
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