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- using System;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class MainBusinessWindow : MonoBehaviour
- {
- private uGUICanvasFade UGUICanvas
- {
- get
- {
- if (this.m_uGUICanvasFade == null)
- {
- this.m_uGUICanvasFade = base.GetComponent<uGUICanvasFade>();
- }
- return this.m_uGUICanvasFade;
- }
- }
- private void Start()
- {
- if (base.gameObject.activeSelf)
- {
- base.gameObject.SetActive(false);
- }
- if (0f < this.UGUICanvas.alpha)
- {
- this.UGUICanvas.alpha = 0f;
- }
- this.m_UIListBanner.tempItem.AddComponent<MainBusinessWindow.BannerEnterHandler>();
- }
- public void OpenBusinessWindow(Action callback)
- {
- this.m_CallbackCloseWindow = callback;
- this.m_CallbackCloseWindowAtArg = null;
- this.OpenBusinessWindow();
- }
- public void OpenBusinessWindow(Action<bool, string> callback)
- {
- this.m_CallbackCloseWindow = null;
- this.m_CallbackCloseWindowAtArg = callback;
- this.OpenBusinessWindow();
- }
- public void OpenBusinessWindow()
- {
- MainBusinessWindow.<OpenBusinessWindow>c__AnonStorey0 <OpenBusinessWindow>c__AnonStorey = new MainBusinessWindow.<OpenBusinessWindow>c__AnonStorey0();
- <OpenBusinessWindow>c__AnonStorey.$this = this;
- this.UGUICanvas.interactable = false;
- this.UGUICanvas.blocksRaycasts = true;
- this.UGUICanvas.FadeIn(0.5f, delegate
- {
- <OpenBusinessWindow>c__AnonStorey.$this.UGUICanvas.interactable = true;
- });
- this.m_LastSelectToggle = null;
- <OpenBusinessWindow>c__AnonStorey.nowBusinessTypeID = GameMain.Instance.FacilityMgr.NextDayBusinessTypeID;
- if (!FacilityDataTable.IsExistFacilityBusinessTypeData(<OpenBusinessWindow>c__AnonStorey.nowBusinessTypeID))
- {
- <OpenBusinessWindow>c__AnonStorey.nowBusinessTypeID = GameMain.Instance.FacilityMgr.NowBusinessTypeID;
- }
- this.m_NowSelectingBusinessTypeID = <OpenBusinessWindow>c__AnonStorey.nowBusinessTypeID;
- this.m_BeforeSelectingBusinessTypeID = <OpenBusinessWindow>c__AnonStorey.nowBusinessTypeID;
- <OpenBusinessWindow>c__AnonStorey.businessTypeDataArray = FacilityDataTable.GetFacilityBusinessTypeDataArray(true);
- this.m_UIListBanner.Show<Toggle>(<OpenBusinessWindow>c__AnonStorey.businessTypeDataArray.Length, delegate(int index, Toggle toggle)
- {
- FacilityDataTable.BusinessTypeData data = <OpenBusinessWindow>c__AnonStorey.businessTypeDataArray[index];
- if (data.ID == <OpenBusinessWindow>c__AnonStorey.nowBusinessTypeID)
- {
- toggle.isOn = true;
- }
- if (toggle.image)
- {
- Sprite spriteInAtlas = <OpenBusinessWindow>c__AnonStorey.$this.GetSpriteInAtlas(<OpenBusinessWindow>c__AnonStorey.$this.m_UIAtlasBusinessBannger, "main_banner_dammy");
- if (spriteInAtlas != null)
- {
- toggle.image.sprite = spriteInAtlas;
- }
- }
- toggle.onValueChanged.AddListener(delegate(bool value)
- {
- if (!value)
- {
- return;
- }
- <OpenBusinessWindow>c__AnonStorey.OnClickBusinessBanner(toggle, data.ID);
- });
- MainBusinessWindow.BannerEnterHandler component = toggle.GetComponent<MainBusinessWindow.BannerEnterHandler>();
- component.onPointerEnter = delegate()
- {
- <OpenBusinessWindow>c__AnonStorey.UpdateBusinessTypeDescription(data.ID);
- <OpenBusinessWindow>c__AnonStorey.UpdateBusinessTypeConditions(data.ID);
- };
- component.onPointerExit = delegate()
- {
- <OpenBusinessWindow>c__AnonStorey.UpdateBusinessTypeDescription(<OpenBusinessWindow>c__AnonStorey.m_NowSelectingBusinessTypeID);
- <OpenBusinessWindow>c__AnonStorey.UpdateBusinessTypeConditions(<OpenBusinessWindow>c__AnonStorey.m_NowSelectingBusinessTypeID);
- };
- });
- this.UpdateBusinessTypeDescription(this.m_NowSelectingBusinessTypeID);
- this.UpdateBusinessTypeConditions(this.m_NowSelectingBusinessTypeID);
- }
- private void OnClickBusinessBanner(Toggle toggle, int businessTypeID)
- {
- bool flag = this.m_LastSelectToggle == toggle;
- bool flag2 = this.m_NowSelectingBusinessTypeID != businessTypeID;
- bool flag3 = this.IsSatisfyTheConditions(businessTypeID);
- if (!flag || !flag3)
- {
- this.UpdateBusinessTypeDescription(businessTypeID);
- this.UpdateBusinessTypeConditions(businessTypeID);
- }
- if (flag3)
- {
- this.m_NowSelectingBusinessTypeID = businessTypeID;
- }
- this.m_LastSelectToggle = toggle;
- }
- private void UpdateBusinessTypeDescription(int businessTypeID)
- {
- FacilityDataTable.BusinessTypeData facilityBusinessTypeData = FacilityDataTable.GetFacilityBusinessTypeData(businessTypeID);
- this.m_UITextDescription.text = facilityBusinessTypeData.description;
- }
- private void UpdateBusinessTypeConditions(int businessTypeID)
- {
- FacilityDataTable.BusinessTypeData facilityBusinessTypeData = FacilityDataTable.GetFacilityBusinessTypeData(businessTypeID);
- StringBuilder stringBuilder = new StringBuilder();
- string[] conditions = facilityBusinessTypeData.conditions;
- for (int i = 0; i < conditions.Length; i++)
- {
- string text = conditions[i];
- if (!string.IsNullOrEmpty(text))
- {
- stringBuilder.AppendFormat("{0}. {1}\n", i + 1, text);
- }
- }
- this.m_UITextConditions.text = stringBuilder.ToString();
- }
- private bool IsSatisfyTheConditions(int businessTypeID)
- {
- FacilityDataTable.BusinessTypeData facilityBusinessTypeData = FacilityDataTable.GetFacilityBusinessTypeData(businessTypeID);
- bool flag = true;
- flag &= GameMain.Instance.FacilityMgr.IsExistBusinessTypeFacility(businessTypeID);
- return true;
- }
- public void UpdateBusinessType()
- {
- GameMain.Instance.FacilityMgr.NextDayBusinessTypeID = this.m_NowSelectingBusinessTypeID;
- }
- public void CloseBusinessWindow()
- {
- if (this.m_CallbackCloseWindow != null)
- {
- this.m_CallbackCloseWindow();
- this.m_CallbackCloseWindow = null;
- }
- if (this.m_CallbackCloseWindowAtArg != null)
- {
- FacilityManager facilityMgr = GameMain.Instance.FacilityMgr;
- FacilityDataTable.BusinessTypeData facilityBusinessTypeData = FacilityDataTable.GetFacilityBusinessTypeData(facilityMgr.NowBusinessTypeID);
- bool arg = this.m_BeforeSelectingBusinessTypeID != this.m_NowSelectingBusinessTypeID;
- string fileName = facilityBusinessTypeData.fileName;
- this.m_CallbackCloseWindowAtArg(arg, fileName);
- this.m_CallbackCloseWindowAtArg = null;
- }
- this.UGUICanvas.interactable = false;
- this.UGUICanvas.FadeOut(0.5f, delegate
- {
- this.UGUICanvas.blocksRaycasts = false;
- });
- }
- private Sprite GetSpriteInAtlas(UIAtlas atlas, string resourceName)
- {
- Sprite sprite = null;
- if (this.m_SpriteDic.TryGetValue(resourceName, out sprite))
- {
- return sprite;
- }
- sprite = uGUIUtility.GetSpriteInAtlas(atlas, resourceName);
- this.m_SpriteDic.Add(resourceName, sprite);
- return sprite;
- }
- private void OnDestroy()
- {
- if (this == null)
- {
- return;
- }
- if (base.gameObject == null)
- {
- return;
- }
- if (this.m_SpriteDic != null)
- {
- int count = this.m_SpriteDic.Count;
- List<Sprite> list = new List<Sprite>(this.m_SpriteDic.Values);
- for (int i = count - 1; i >= 0; i--)
- {
- UnityEngine.Object.Destroy(list[i]);
- }
- this.m_SpriteDic.Clear();
- list.Clear();
- }
- }
- [SerializeField]
- private uGUIListViewer m_UIListBanner;
- [SerializeField]
- private Text m_UITextDescription;
- [SerializeField]
- private Text m_UITextConditions;
- private int m_NowSelectingBusinessTypeID;
- private int m_BeforeSelectingBusinessTypeID;
- private Toggle m_LastSelectToggle;
- private uGUICanvasFade m_uGUICanvasFade;
- private Action m_CallbackCloseWindow;
- private Action<bool, string> m_CallbackCloseWindowAtArg;
- [SerializeField]
- private UIAtlas m_UIAtlasBusinessBannger;
- private Dictionary<string, Sprite> m_SpriteDic = new Dictionary<string, Sprite>();
- private class BannerEnterHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IEventSystemHandler
- {
- private uGUISelectableAnimation selectableAnimation
- {
- get
- {
- if (this.m_SelectableAnimation == null)
- {
- this.m_SelectableAnimation = base.gameObject.GetComponentInChildren<uGUISelectableAnimation>();
- }
- return this.m_SelectableAnimation;
- }
- }
- private Toggle toggle
- {
- get
- {
- if (this.m_Toggle == null)
- {
- this.m_Toggle = base.gameObject.GetComponentInChildren<Toggle>();
- }
- return this.m_Toggle;
- }
- }
- private void Start()
- {
- if (this.IsSelecting() && this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = false;
- }
- }
- public void OnPointerEnter(PointerEventData eventData)
- {
- if (this.IsSelecting())
- {
- if (this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = false;
- }
- return;
- }
- if (!this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = true;
- this.selectableAnimation.OnPointerEnter(eventData);
- }
- if (this.onPointerEnter != null)
- {
- this.onPointerEnter();
- }
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- if (this.IsSelecting())
- {
- if (this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = false;
- }
- return;
- }
- if (!this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = true;
- this.selectableAnimation.OnPointerExit(eventData);
- }
- if (this.onPointerExit != null)
- {
- this.onPointerExit();
- }
- }
- public void OnPointerClick(PointerEventData eventData)
- {
- if (this.IsSelecting())
- {
- if (this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = false;
- }
- return;
- }
- if (!this.selectableAnimation.enabled)
- {
- this.selectableAnimation.enabled = true;
- this.selectableAnimation.OnPointerClick(eventData);
- }
- }
- private bool IsSelecting()
- {
- bool flag = false;
- flag |= (EventSystem.current.currentSelectedGameObject == base.gameObject);
- return flag | this.toggle.isOn;
- }
- public Action onPointerEnter;
- public Action onPointerExit;
- private uGUISelectableAnimation m_SelectableAnimation;
- private Toggle m_Toggle;
- }
- }
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