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- using System;
- using UnityEngine;
- namespace I2.Loc
- {
- [AddComponentMenu("I2/Localization/SetLanguage Button")]
- public class SetLanguage : MonoBehaviour
- {
- private void OnClick()
- {
- this.ApplyLanguage();
- }
- public void ApplyLanguage()
- {
- if (LocalizationManager.HasLanguage(this._Language, true, true, true))
- {
- LocalizationManager.CurrentLanguage = this._Language;
- }
- }
- public string _Language;
- }
- }
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