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- using System;
- using UnityEngine;
- namespace I2.Loc
- {
- public class LocalizeTarget_UnityStandard_GUITexture : LocalizeTarget<GUITexture>
- {
- static LocalizeTarget_UnityStandard_GUITexture()
- {
- LocalizeTarget_UnityStandard_GUITexture.AutoRegister();
- }
- [RuntimeInitializeOnLoadMethod]
- private static void AutoRegister()
- {
- LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<GUITexture, LocalizeTarget_UnityStandard_GUITexture>
- {
- Name = "GUITexture",
- Priority = 100
- });
- }
- public override eTermType GetPrimaryTermType(Localize cmp)
- {
- return eTermType.Texture;
- }
- public override eTermType GetSecondaryTermType(Localize cmp)
- {
- return eTermType.Text;
- }
- public override bool CanUseSecondaryTerm()
- {
- return false;
- }
- public override bool AllowMainTermToBeRTL()
- {
- return false;
- }
- public override bool AllowSecondTermToBeRTL()
- {
- return false;
- }
- public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
- {
- primaryTerm = ((!this.mTarget.texture) ? string.Empty : this.mTarget.texture.name);
- secondaryTerm = null;
- }
- public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
- {
- Texture texture = this.mTarget.texture;
- if (texture == null || texture.name != mainTranslation)
- {
- this.mTarget.texture = cmp.FindTranslatedObject<Texture>(mainTranslation);
- }
- }
- }
- }
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