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- using System;
- using UnityEngine;
- namespace I2.Loc
- {
- public class LocalizeTarget_NGUI_Button : LocalizeTarget<UIButton>
- {
- static LocalizeTarget_NGUI_Button()
- {
- LocalizeTarget_NGUI_Button.AutoRegister();
- }
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
- private static void AutoRegister()
- {
- LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<UIButton, LocalizeTarget_NGUI_Button>
- {
- Name = "NGUI UIButton",
- Priority = 30
- });
- }
- public override eTermType GetPrimaryTermType(Localize cmp)
- {
- return eTermType.Text;
- }
- public override eTermType GetSecondaryTermType(Localize cmp)
- {
- return eTermType.UIAtlas;
- }
- public override bool CanUseSecondaryTerm()
- {
- return false;
- }
- public override bool AllowMainTermToBeRTL()
- {
- return false;
- }
- public override bool AllowSecondTermToBeRTL()
- {
- return false;
- }
- public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
- {
- primaryTerm = ((!this.mTarget) ? null : this.mTarget.normalSprite);
- secondaryTerm = null;
- }
- public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
- {
- this.mTarget.normalSprite = mainTranslation;
- }
- }
- }
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