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- using System;
- using UnityEngine;
- namespace I2.Loc
- {
- public abstract class LocalizeTarget<T> : ILocalizeTarget where T : UnityEngine.Object
- {
- public override bool IsValid(Localize cmp)
- {
- if (this.mTarget != null)
- {
- Component component = this.mTarget as Component;
- if (component != null && component.gameObject != cmp.gameObject)
- {
- this.mTarget = (T)((object)null);
- }
- }
- if (this.mTarget == null)
- {
- this.mTarget = cmp.GetComponent<T>();
- }
- return this.mTarget != null;
- }
- public T mTarget;
- }
- }
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