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- using System;
- using UnityEngine;
- [AddComponentMenu("NGUI/Examples/Drag and Drop Item (Example)")]
- public class ExampleDragDropItem : UIDragDropItem
- {
- protected override void OnDragDropRelease(GameObject surface)
- {
- if (surface != null)
- {
- ExampleDragDropSurface component = surface.GetComponent<ExampleDragDropSurface>();
- if (component != null)
- {
- GameObject gameObject = NGUITools.AddChild(component.gameObject, this.prefab);
- gameObject.transform.localScale = component.transform.localScale;
- Transform transform = gameObject.transform;
- transform.position = UICamera.lastWorldPosition;
- if (component.rotatePlacedObject)
- {
- transform.rotation = Quaternion.LookRotation(UICamera.lastHit.normal) * Quaternion.Euler(90f, 0f, 0f);
- }
- NGUITools.Destroy(base.gameObject);
- return;
- }
- }
- base.OnDragDropRelease(surface);
- }
- public GameObject prefab;
- }
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