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- using System;
- using UnityEngine;
- public class CircleListSelectUI : MonoBehaviour
- {
- public AVRController controller { get; set; }
- public CircleCommandUI circleCommandUI
- {
- get
- {
- return this.m_CircleCommandUI;
- }
- }
- private void Start()
- {
- CircleCommandUI circleCommandUI = this.m_CircleCommandUI;
- circleCommandUI.funcDecide = (Func<bool>)Delegate.Combine(circleCommandUI.funcDecide, new Func<bool>(this.CallbackDecide));
- }
- private void Update()
- {
- if (this.controller == null)
- {
- return;
- }
- AVRControllerButtons vrcontrollerButtons = this.controller.VRControllerButtons;
- Vector2 axis = vrcontrollerButtons.GetAxis();
- if (axis.sqrMagnitude >= 0.2f)
- {
- this.m_CircleCommandUI.UpdateSelect(axis);
- this.SetActiveUI(true);
- }
- if (vrcontrollerButtons.GetPressDown(AVRControllerButtons.BTN.VIRTUAL_R_CLICK))
- {
- this.SetActiveUI(false);
- }
- }
- private void SetActiveUI(GameObject UI, bool active)
- {
- if (UI.activeSelf && !active)
- {
- UI.SetActive(false);
- }
- else if (!UI.activeSelf && active)
- {
- UI.SetActive(true);
- }
- }
- public void SetActiveUI(bool active)
- {
- this.SetActiveUI(this.m_CircleCommandUI.gameObject, active);
- }
- private bool CallbackDecide()
- {
- if (this.controller == null)
- {
- return false;
- }
- AVRControllerButtons vrcontrollerButtons = this.controller.VRControllerButtons;
- return vrcontrollerButtons.GetPressDown(AVRControllerButtons.BTN.VIRTUAL_L_CLICK);
- }
- [SerializeField]
- private CircleCommandUI m_CircleCommandUI;
- }
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