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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- public class CasinoDataMgr
- {
- public static CasinoDataMgr Instance
- {
- get
- {
- return CasinoDataMgr.m_Instance;
- }
- }
- public Facility CurrentCasino
- {
- get
- {
- return this.m_SelectCasino;
- }
- }
- public Maid DealerMaid
- {
- get
- {
- return (!this.m_SelectCasino || !this.m_FacilityDealerPair.ContainsKey(this.m_SelectCasino)) ? null : this.m_FacilityDealerPair[this.m_SelectCasino].Maid;
- }
- }
- public int CasinoID
- {
- get
- {
- return FacilityDataTable.GetFacilityTypeID("カジノ");
- }
- }
- public int UpwardCasinoID
- {
- get
- {
- return FacilityDataTable.GetFacilityTypeID("高級カジノ");
- }
- }
- private void WriteDealerData(BinaryWriter bw, bool is_upward)
- {
- Facility casinoFacility = this.GetCasinoFacility(is_upward);
- bool flag = casinoFacility != null;
- string value = (!is_upward) ? "Low" : "High";
- bw.Write(value);
- if (flag)
- {
- if (!this.m_FacilityDealerPair.ContainsKey(casinoFacility))
- {
- this.m_FacilityDealerPair.Add(casinoFacility, new DealerMaid());
- }
- this.m_FacilityDealerPair[casinoFacility].Serialize(bw);
- }
- }
- private void ReadDealerData(BinaryReader br, bool is_upward)
- {
- string text = br.ReadString();
- bool condition = (!is_upward) ? (text == "Low") : (text == "High");
- string message = string.Format((!is_upward) ? "下位施設の情報を読み込もうとしましたが、文字「{0}」が検出されました" : "上位", text[0]);
- NDebug.Assert(condition, message);
- Facility casinoFacility = this.GetCasinoFacility(is_upward);
- bool flag = casinoFacility != null;
- if (flag)
- {
- this.m_FacilityDealerPair.Add(casinoFacility, new DealerMaid());
- this.m_FacilityDealerPair[casinoFacility].Deserialize(br);
- }
- }
- public Facility GetCasinoFacility(bool is_upward = false)
- {
- Facility result = null;
- Facility[] array;
- bool flag = (!is_upward) ? GameMain.Instance.FacilityMgr.IsExistTypeFacility(this.CasinoID, out array) : GameMain.Instance.FacilityMgr.IsExistTypeFacility(this.UpwardCasinoID, out array);
- if (flag)
- {
- result = array[0];
- }
- return result;
- }
- public void InitDealerMaid()
- {
- this.m_FacilityDealerPair[this.m_SelectCasino].Init();
- }
- public void SetDealerMaid(Maid maid)
- {
- this.m_FacilityDealerPair[this.m_SelectCasino].SetDealerMaid(maid);
- }
- public void Serialize(BinaryWriter bw)
- {
- bw.Write("COM3D2_CASINO");
- bw.Write("Ver:" + 1.1f);
- this.WriteDealerData(bw, false);
- this.WriteDealerData(bw, true);
- bw.Write("COM3D2_CASINOSHOP_ID");
- foreach (CasinoShopItem casinoShopItem in this.m_CasinoShopData.Values)
- {
- bw.Write(casinoShopItem.ID.ToString());
- }
- bw.Write("COM3D2_CASINOSHOP_ID_END");
- foreach (CasinoShopItem casinoShopItem2 in this.m_CasinoShopData.Values)
- {
- casinoShopItem2.Serialize(bw);
- }
- }
- public void Deserialize(BinaryReader br, int save_version)
- {
- this.m_FacilityDealerPair.Clear();
- foreach (CasinoShopItem casinoShopItem in this.m_CasinoShopData.Values)
- {
- casinoShopItem.Recet();
- }
- if (save_version < 210)
- {
- return;
- }
- string text = br.ReadString();
- float num = float.Parse(br.ReadString().Split(new char[]
- {
- ':'
- })[1]);
- this.ReadDealerData(br, false);
- this.ReadDealerData(br, true);
- if (num >= 1.1f)
- {
- List<int> list = new List<int>();
- string text2 = br.ReadString();
- string text3 = br.ReadString();
- while (text3 != "COM3D2_CASINOSHOP_ID_END")
- {
- list.Add(int.Parse(text3));
- text3 = br.ReadString();
- }
- foreach (int key in list)
- {
- if (this.m_CasinoShopData.ContainsKey(key))
- {
- this.m_CasinoShopData[key].Deserialize(br);
- }
- else
- {
- CasinoShopItem casinoShopItem2 = new CasinoShopItem();
- casinoShopItem2.Deserialize(br);
- }
- }
- }
- else
- {
- foreach (CasinoShopItem casinoShopItem3 in this.m_CasinoShopData.Values)
- {
- casinoShopItem3.Deserialize(br);
- }
- }
- }
- public void CasinoSelect(bool is_upward)
- {
- this.m_SelectCasino = this.GetCasinoFacility(is_upward);
- if (this.m_SelectCasino == null)
- {
- Debug.LogError("該当するカジノ施設が見つかりませんでした");
- }
- else if (!this.m_FacilityDealerPair.ContainsKey(this.m_SelectCasino))
- {
- this.m_FacilityDealerPair.Add(this.m_SelectCasino, new DealerMaid());
- }
- }
- public void InitShopData()
- {
- if (this.m_CasinoShopData.Count > 0)
- {
- return;
- }
- HashSet<int> enabled_id_list = new HashSet<int>();
- Action<string> action = delegate(string file_name)
- {
- file_name += ".nei";
- if (!GameUty.FileSystem.IsExistentFile(file_name))
- {
- return;
- }
- using (AFileBase afileBase2 = GameUty.FileSystem.FileOpen(file_name))
- {
- using (CsvParser csvParser2 = new CsvParser())
- {
- bool condition2 = csvParser2.Open(afileBase2);
- NDebug.Assert(condition2, file_name + "\nopen failed.");
- for (int k = 1; k < csvParser2.max_cell_y; k++)
- {
- if (csvParser2.IsCellToExistData(0, k))
- {
- int cellAsInteger2 = csvParser2.GetCellAsInteger(0, k);
- if (!enabled_id_list.Contains(cellAsInteger2))
- {
- enabled_id_list.Add(cellAsInteger2);
- }
- }
- }
- }
- }
- };
- action("casinoshop_enable_id");
- for (int i = 0; i < GameUty.PathList.Count; i++)
- {
- action("casinoshop_enable_id_" + GameUty.PathList[i]);
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen("casinoshop_data.nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, "casinoshop_data.nei]");
- for (int j = 1; j < csvParser.max_cell_y; j++)
- {
- if (csvParser.IsCellToExistData(0, j))
- {
- int cellAsInteger = csvParser.GetCellAsInteger(0, j);
- if (enabled_id_list.Contains(cellAsInteger))
- {
- if (!this.m_CasinoShopData.ContainsKey(cellAsInteger))
- {
- this.m_CasinoShopData.Add(cellAsInteger, new CasinoShopItem(csvParser, j));
- }
- CasinoShopItem casinoShopItem = this.m_CasinoShopData[cellAsInteger];
- if (!this.m_CategoryItemData.ContainsKey(casinoShopItem.MyCategory))
- {
- this.m_CategoryItemData.Add(casinoShopItem.MyCategory, new List<CasinoShopItem>());
- }
- if (!this.m_CategoryItemData[casinoShopItem.MyCategory].Contains(casinoShopItem))
- {
- this.m_CategoryItemData[casinoShopItem.MyCategory].Add(casinoShopItem);
- }
- }
- }
- }
- }
- }
- }
- public List<CasinoShopItem> GetShopItem()
- {
- return this.m_CasinoShopData.Values.ToList<CasinoShopItem>();
- }
- public List<CasinoShopItem> GetShopItem(CasinoShopItem.Category category)
- {
- return this.m_CategoryItemData[category];
- }
- public void AddTotalCoin(int add_value)
- {
- if (add_value < 0)
- {
- return;
- }
- GameMain.Instance.CharacterMgr.status.AddFlag("コイン入手総額", add_value);
- if (GameMain.Instance.CharacterMgr.status.GetFlag("コイン入手総額") >= 10000)
- {
- GameMain.Instance.CharacterMgr.status.AddHaveTrophy(1120);
- }
- }
- private const int m_CheckMiscVer = 210;
- private const string m_SaveHeader = "COM3D2_CASINO";
- private const float m_SaveVer = 1.1f;
- private const string m_FacilityName = "カジノ";
- private const string m_UpwardFacilityName = "高級カジノ";
- public const int GetTrophyCoin = 10000;
- private static CasinoDataMgr m_Instance = new CasinoDataMgr();
- private Dictionary<Facility, DealerMaid> m_FacilityDealerPair = new Dictionary<Facility, DealerMaid>();
- private Facility m_SelectCasino;
- public bool IsChangeCostume;
- private Dictionary<int, CasinoShopItem> m_CasinoShopData = new Dictionary<int, CasinoShopItem>();
- private Dictionary<CasinoShopItem.Category, List<CasinoShopItem>> m_CategoryItemData = new Dictionary<CasinoShopItem.Category, List<CasinoShopItem>>();
- }
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