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- using System;
- using UnityEngine;
- public class BoneScaleDef
- {
- public BoneScaleDef(Transform trTarg, Vector3 vPos, Quaternion qRot, Vector3 vScale)
- {
- this.trTarget = trTarg;
- this.vBackPos = vPos;
- this.vDefPos = vPos;
- this.qBackRot = qRot;
- this.qDefRot = qRot;
- this.vDefScale = vScale;
- this.vBackScale = Vector3.one;
- }
- public Transform trTarget;
- public Vector3 vDefScale;
- public Quaternion qDefRot;
- public Vector3 vDefPos;
- public Vector3 vBackScale;
- public Quaternion qBackRot;
- public Vector3 vBackPos;
- }
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