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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- public class BGObjectWindow : BaseMaidPhotoWindow
- {
- public override void Awake()
- {
- base.Awake();
- PhotoBGObjectData.Create();
- this.scroll_view_ = NGUITools.FindInParents<UIScrollView>(this.Grid.transform);
- this.add_scroll_view_ = NGUITools.FindInParents<UIScrollView>(this.AddGrid.transform);
- for (int i = 0; i < PhotoBGObjectData.data.Count; i++)
- {
- PhotoBGObjectData photoBGObjectData = PhotoBGObjectData.data[i];
- GameObject gameObject = Utility.CreatePrefab(this.Grid.gameObject, "ScenePhotoMode/WindowListItemNormalButton", true);
- gameObject.name = photoBGObjectData.id.ToString();
- gameObject.GetComponentInChildren<UILabel>().text = photoBGObjectData.name;
- EventDelegate.Add(gameObject.GetComponent<UIButton>().onClick, new EventDelegate.Callback(this.OnClickAdd));
- }
- NGUITools.FindInParents<UIScrollView>(this.Grid.transform).ResetPosition();
- this.Grid.Reposition();
- this.UpdateChildren();
- }
- public override void Start()
- {
- base.Start();
- }
- public void OnDestroy()
- {
- if (GameMain.Instance == null || GameMain.Instance.BgMgr == null || GameMain.Instance.BgMgr.bg_parent_object == null)
- {
- return;
- }
- foreach (BGObjectWindow.BgObject bgObject in this.create_obj_list_)
- {
- if (this.mgr != null && this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) != null)
- {
- ObjectManagerWindow objectManagerWindow = this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) as ObjectManagerWindow;
- objectManagerWindow.RemoveTransTargetObject(bgObject.game_object);
- }
- UnityEngine.Object.DestroyImmediate(bgObject.game_object);
- }
- this.create_obj_list_.Clear();
- }
- public void OnClickAdd()
- {
- this.AddObject(PhotoBGObjectData.Get(long.Parse(UIButton.current.name)), string.Empty);
- }
- public void OnClickRemove()
- {
- string name = UIButton.current.name;
- for (int i = 0; i < this.create_obj_list_.Count; i++)
- {
- if (this.create_obj_list_[i].create_time == name)
- {
- ObjectManagerWindow objectManagerWindow = this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) as ObjectManagerWindow;
- objectManagerWindow.RemoveTransTargetObject(this.create_obj_list_[i].game_object);
- UnityEngine.Object.DestroyImmediate(this.create_obj_list_[i].game_object);
- this.create_obj_list_.RemoveAt(i);
- UnityEngine.Object.DestroyImmediate(UIButton.current.gameObject);
- this.AddGrid.Reposition();
- this.add_scroll_view_.UpdateScrollbars();
- break;
- }
- }
- }
- public override void OnSerializeEvent()
- {
- base.OnSerializeEvent();
- Dictionary<string, Dictionary<string, string>> woldStoreData = base.GetWoldStoreData();
- woldStoreData.Clear();
- for (int i = 0; i < this.create_obj_list_.Count; i++)
- {
- Dictionary<string, string> dictionary = new Dictionary<string, string>();
- BGObjectWindow.BgObject bgObject = this.create_obj_list_[i];
- Transform transform = bgObject.game_object.transform;
- dictionary["id"] = bgObject.data.id.ToString();
- dictionary["position"] = transform.position.ToString("G9");
- dictionary["rotation"] = transform.rotation.ToString("G9");
- dictionary["scale"] = transform.localScale.ToString("G9");
- dictionary["visible"] = transform.gameObject.activeSelf.ToString();
- woldStoreData.Add(bgObject.create_time, dictionary);
- }
- }
- public override void OnDeserializeEvent()
- {
- UIButton current = UIButton.current;
- List<Transform> childList = this.AddGrid.GetChildList();
- for (int i = 0; i < childList.Count; i++)
- {
- UIButton.current = childList[i].GetComponentInChildren<UIButton>();
- this.OnClickRemove();
- }
- UIButton.current = current;
- this.OnDestroy();
- this.create_obj_list_.Clear();
- List<string> list = new List<string>();
- Dictionary<string, Dictionary<string, string>> woldStoreData = base.GetWoldStoreData();
- foreach (KeyValuePair<string, Dictionary<string, string>> keyValuePair in woldStoreData)
- {
- Dictionary<string, string> value = keyValuePair.Value;
- long id = long.Parse(value["id"]);
- string key = keyValuePair.Key;
- BGObjectWindow.BgObject bgObject = this.AddObject(PhotoBGObjectData.Get(id), key);
- if (bgObject != null && bgObject.game_object != null)
- {
- Transform transform = bgObject.game_object.transform;
- transform.position = Parse.Vector3(value["position"]);
- transform.rotation = Parse.Quaternion(value["rotation"]);
- transform.localScale = Parse.Vector3(value["scale"]);
- bgObject.game_object.SetActive(bool.Parse(value["visible"]));
- }
- else
- {
- list.Add(keyValuePair.Key);
- }
- }
- for (int j = 0; j < list.Count; j++)
- {
- woldStoreData.Remove(list[j]);
- }
- this.Grid.Reposition();
- this.AddGrid.Reposition();
- this.scroll_view_.ResetPosition();
- this.add_scroll_view_.ResetPosition();
- }
- private BGObjectWindow.BgObject AddObject(PhotoBGObjectData add_bg_data, string create_time = "")
- {
- if (add_bg_data == null)
- {
- return null;
- }
- BGObjectWindow.BgObject bgObject = new BGObjectWindow.BgObject();
- bgObject.data = add_bg_data;
- if (!string.IsNullOrEmpty(create_time))
- {
- bgObject.create_time = create_time;
- }
- for (int i = 0; i < this.create_obj_list_.Count; i++)
- {
- if (this.create_obj_list_[i].create_time == bgObject.create_time)
- {
- return null;
- }
- }
- bgObject.game_object = bgObject.data.Instantiate(bgObject.create_time);
- if (bgObject.game_object == null)
- {
- return null;
- }
- this.create_obj_list_.Add(bgObject);
- this.create_obj_list_.Sort();
- ObjectManagerWindow objectManagerWindow = this.mgr.GetWindow(PhotoWindowManager.WindowType.ObjectManager) as ObjectManagerWindow;
- objectManagerWindow.AddTransTargetObject(bgObject.game_object, bgObject.data.name, PhotoTransTargetObject.Type.Prefab);
- GameObject gameObject = Utility.CreatePrefab(this.AddGrid.gameObject, "ScenePhotoMode/WindowListItemNormalButton", true);
- gameObject.name = bgObject.create_time.ToString();
- gameObject.GetComponentInChildren<UILabel>().text = bgObject.data.name;
- EventDelegate.Add(gameObject.GetComponent<UIButton>().onClick, new EventDelegate.Callback(this.OnClickRemove));
- this.AddGrid.Reposition();
- this.add_scroll_view_.UpdateScrollbars();
- return bgObject;
- }
- public new PhotoWindowManager mgr
- {
- get
- {
- return base.mgr;
- }
- }
- public UIGrid Grid;
- public UIGrid AddGrid;
- private UIScrollView scroll_view_;
- private UIScrollView add_scroll_view_;
- private List<BGObjectWindow.BgObject> create_obj_list_ = new List<BGObjectWindow.BgObject>();
- private class BgObject : IComparable<BGObjectWindow.BgObject>
- {
- public BgObject()
- {
- this.create_time = DateTime.Now.ToString("yyyyMMddHHmmssfff");
- }
- public int CompareTo(BGObjectWindow.BgObject obj)
- {
- if (obj == null)
- {
- return 1;
- }
- return long.Parse(this.create_time).CompareTo(long.Parse(obj.create_time));
- }
- public string create_time;
- public GameObject game_object;
- public PhotoBGObjectData data;
- }
- }
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