123456789101112131415161718192021222324252627282930313233343536373839 |
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class ActionCase
- {
- public float StartTime;
- public float EndTime;
- public string Trigger;
- public List<int> TargetMaidNo = new List<int>();
- public List<ActionCase.ActionType> Action = new List<ActionCase.ActionType>();
- public List<ActionCase.ReactionParam> Reaction = new List<ActionCase.ReactionParam>();
- public GameObject Effect;
- public float EffectTime;
- public enum ActionType
- {
- wave,
- up,
- swing,
- shake
- }
- public class ReactionParam
- {
- public string Name;
- public float SetTime;
- public bool IsFaceBlend;
- }
- }
|