SceneFreeModeSelectManager.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MaidStatus;
  4. using UnityEngine;
  5. public class SceneFreeModeSelectManager : WfScreenManager
  6. {
  7. public void Awake()
  8. {
  9. this.adv_kag_ = GameMain.Instance.ScriptMgr.adv_kag;
  10. this.adv_kag_.kag.AddTagCallBack("freecall", new KagScript.KagTagCallBack(this.TagFreeCall));
  11. this.adv_kag_.kag.AddTagCallBack("freerestorebackupdata", new KagScript.KagTagCallBack(this.TagFreeRestoreBackupData));
  12. }
  13. public override void Start()
  14. {
  15. SceneFreeModeSelectManager.IsFreeMode = true;
  16. base.Start();
  17. GameMain.Instance.MainLight.Reset();
  18. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  19. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  20. GameMain.Instance.SoundMgr.VoiceStopAll();
  21. this.move_screen_ = base.children_dic["Move"].GetComponent<WfScreenMoveChildren>();
  22. string empty = string.Empty;
  23. string empty2 = string.Empty;
  24. if (this.adv_kag_.tag_backup != null && 0 < this.adv_kag_.tag_backup.Count && this.adv_kag_.tag_backup["name"] == "SceneFreeModeSelect")
  25. {
  26. NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("scene_label_everyday"), "SceneFreeModeSelectManagerにscene_label_everydayの設定がされていませんでした");
  27. NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("scene_label_vip"), "SceneFreeModeSelectManagerにscene_label_everydayの設定がされていませんでした");
  28. NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("yotogi_label"), "SceneFreeModeSelectManagerにyotogi_labelの設定がされていませんでした");
  29. NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("cancel_label"), "SceneFreeModeSelectManagerにcancel_labelの設定がされていませんでした");
  30. this.scene_label_mainstory_ = this.adv_kag_.tag_backup["scene_label_mainstory"];
  31. this.scene_label_everyday_ = this.adv_kag_.tag_backup["scene_label_everyday"];
  32. this.scene_label_vip_ = this.adv_kag_.tag_backup["scene_label_vip"];
  33. this.yotogi_label_ = this.adv_kag_.tag_backup["yotogi_label"];
  34. this.cancel_label_ = this.adv_kag_.tag_backup["cancel_label"];
  35. if (this.adv_kag_.tag_backup.ContainsKey("scene_label_life_mode"))
  36. {
  37. this.scene_label_life_mode_ = this.adv_kag_.tag_backup["scene_label_life_mode"];
  38. }
  39. if (this.adv_kag_.tag_backup.ContainsKey("life_mode_chara_select"))
  40. {
  41. this.life_mode_chara_select_label_ = this.adv_kag_.tag_backup["life_mode_chara_select"];
  42. }
  43. this.is_life_mode_init = this.adv_kag_.tag_backup.ContainsKey("start_life_mode");
  44. }
  45. this.init_mgr_ = base.children_dic["Init"].GetComponent<FreeModeInit>();
  46. this.init_mgr_.next_screen = "Select";
  47. if (this.is_life_mode_init)
  48. {
  49. this.init_mgr_.next_screen = "LifeMode";
  50. }
  51. this.StoreBackupData();
  52. this.CallScreen("Init");
  53. Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  54. GameObject gameObject = base.gameObject.transform.parent.gameObject;
  55. UIGrid component = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton", false).GetComponent<UIGrid>();
  56. GameObject childObject = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton/ストーリー", false);
  57. GameObject childObject2 = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton/日常", false);
  58. GameObject childObject3 = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton/夜伽", false);
  59. GameObject childObject4 = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton/VIP", false);
  60. GameObject childObject5 = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton/VIP_HEvent", false);
  61. GameObject childObject6 = UTY.GetChildObject(gameObject, "MenuSelect/Menu/FreeModeMenuButton/ライフモード", false);
  62. if (DailyMgr.IsLegacy)
  63. {
  64. if (childObject != null)
  65. {
  66. childObject.SetActive(false);
  67. }
  68. childObject5.gameObject.SetActive(false);
  69. childObject4.gameObject.SetActive(true);
  70. if (childObject6 != null)
  71. {
  72. childObject6.SetActive(false);
  73. }
  74. }
  75. else
  76. {
  77. if (maid.status.subCharaData != null)
  78. {
  79. if (childObject != null)
  80. {
  81. childObject.SetActive(false);
  82. }
  83. if (childObject3 != null)
  84. {
  85. childObject3.SetActive(false);
  86. }
  87. }
  88. else if (maid.status.mainChara)
  89. {
  90. List<FreeModeItemEveryday> list = FreeModeItemEveryday.CreateItemEverydayList(FreeModeItemEveryday.ScnearioType.Story, null);
  91. if (list.Count <= 0)
  92. {
  93. UIButton component2 = childObject.GetComponent<UIButton>();
  94. component2.isEnabled = false;
  95. }
  96. }
  97. else if (childObject != null)
  98. {
  99. childObject.SetActive(false);
  100. }
  101. if (childObject6 != null)
  102. {
  103. childObject6.SetActive(FreeModeItemLifeMode.CreateItemList(true).Count > 0);
  104. }
  105. childObject5.gameObject.SetActive(true);
  106. childObject4.gameObject.SetActive(false);
  107. }
  108. if (childObject3.gameObject.activeSelf)
  109. {
  110. UIButton component3 = childObject3.GetComponent<UIButton>();
  111. if (maid.status.playCountYotogi == 0)
  112. {
  113. component3.isEnabled = false;
  114. }
  115. }
  116. if (childObject2.gameObject.activeSelf)
  117. {
  118. List<FreeModeItemEveryday> list2 = FreeModeItemEveryday.CreateItemEverydayList(FreeModeItemEveryday.ScnearioType.Nitijyou, maid.status);
  119. if (list2.Count <= 0)
  120. {
  121. childObject2.gameObject.SetActive(false);
  122. }
  123. }
  124. component.Reposition();
  125. }
  126. public void OnPreFinalize()
  127. {
  128. SceneFreeModeSelectManager.IsFreeMode = false;
  129. this.adv_kag_ = null;
  130. }
  131. public void OnDestroy()
  132. {
  133. SceneFreeModeSelectManager.IsFreeMode = false;
  134. if (this.adv_kag_ != null)
  135. {
  136. if (this.adv_kag_.kag != null)
  137. {
  138. this.adv_kag_.kag.RemoveTagCallBack("freecall");
  139. this.adv_kag_.kag.RemoveTagCallBack("freerestorebackupdata");
  140. }
  141. this.adv_kag_ = null;
  142. }
  143. }
  144. public bool TagFreeCall(KagTagSupport tag_data)
  145. {
  146. this.adv_kag_.CheckAbsolutelyNecessaryTag(tag_data, "freecall", new string[]
  147. {
  148. "name"
  149. });
  150. this.init_mgr_.next_screen = tag_data.GetTagProperty("name").AsString();
  151. this.CallScreen("Init");
  152. return false;
  153. }
  154. public bool TagFreeRestoreBackupData(KagTagSupport tag_data)
  155. {
  156. this.RestoreBackupData();
  157. return false;
  158. }
  159. public void StoreBackupData()
  160. {
  161. Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  162. if (maid != null)
  163. {
  164. this.backup_0_maid_guid = maid.status.guid;
  165. }
  166. this.backup_data_dic_.Clear();
  167. CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
  168. for (int i = 0; i < characterMgr.GetStockMaidCount(); i++)
  169. {
  170. Maid stockMaid = characterMgr.GetStockMaid(i);
  171. Status status = stockMaid.status;
  172. if (stockMaid != null)
  173. {
  174. SceneFreeModeSelectManager.BackupData value = default(SceneFreeModeSelectManager.BackupData);
  175. value.guid = status.guid;
  176. value.maid_flag = new Dictionary<string, int>();
  177. foreach (string key in status.flags.GetKeyArray())
  178. {
  179. value.maid_flag.Add(key, status.flags.Get(key));
  180. }
  181. value.seikeiken = status.seikeiken;
  182. value.init_seikeiken = status.initSeikeiken;
  183. value.relation = status.relation;
  184. value.feature_set = new HashSet<Feature.Data>();
  185. foreach (int key2 in status.features.GetKeyArray())
  186. {
  187. value.feature_set.Add(status.features.Get(key2));
  188. }
  189. value.propensity_set = new HashSet<Propensity.Data>();
  190. foreach (int key3 in status.propensitys.GetKeyArray())
  191. {
  192. value.propensity_set.Add(status.propensitys.Get(key3));
  193. }
  194. this.backup_data_dic_.Add(value.guid, value);
  195. }
  196. }
  197. }
  198. public void RestoreBackupData()
  199. {
  200. if (!string.IsNullOrEmpty(this.backup_0_maid_guid))
  201. {
  202. Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(this.backup_0_maid_guid);
  203. if (stockMaid != null && stockMaid.ActiveSlotNo != 0)
  204. {
  205. GameMain.Instance.CharacterMgr.SetActiveMaid(stockMaid, 0);
  206. }
  207. }
  208. CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
  209. for (int i = 0; i < characterMgr.GetStockMaidCount(); i++)
  210. {
  211. Maid stockMaid2 = characterMgr.GetStockMaid(i);
  212. Status status = stockMaid2.status;
  213. if (stockMaid2 != null && this.backup_data_dic_.ContainsKey(status.guid))
  214. {
  215. SceneFreeModeSelectManager.BackupData backupData = this.backup_data_dic_[status.guid];
  216. string[] keyArray = status.flags.GetKeyArray();
  217. foreach (string flagName in keyArray)
  218. {
  219. status.RemoveFlag(flagName);
  220. }
  221. foreach (KeyValuePair<string, int> keyValuePair in backupData.maid_flag)
  222. {
  223. status.SetFlag(keyValuePair.Key, keyValuePair.Value);
  224. }
  225. status.seikeiken = backupData.seikeiken;
  226. status.initSeikeiken = backupData.init_seikeiken;
  227. status.relation = backupData.relation;
  228. int[] keyArray2 = status.features.GetKeyArray();
  229. foreach (int featureId in keyArray2)
  230. {
  231. status.RemoveFeature(featureId);
  232. }
  233. foreach (Feature.Data data in backupData.feature_set)
  234. {
  235. status.AddFeature(data);
  236. }
  237. keyArray2 = status.propensitys.GetKeyArray();
  238. foreach (int featureId2 in keyArray2)
  239. {
  240. status.RemovePropensity(featureId2);
  241. }
  242. foreach (Propensity.Data data2 in backupData.propensity_set)
  243. {
  244. status.AddPropensity(data2);
  245. }
  246. }
  247. }
  248. }
  249. public void CallScenePlayMainStory()
  250. {
  251. if (string.IsNullOrEmpty(this.scene_label_mainstory_))
  252. {
  253. return;
  254. }
  255. this.move_screen_.SetNextLabel(this.scene_label_mainstory_);
  256. this.CallScreen("Move");
  257. }
  258. public void CallScenePlayEveryday()
  259. {
  260. if (string.IsNullOrEmpty(this.scene_label_everyday_))
  261. {
  262. return;
  263. }
  264. this.move_screen_.SetNextLabel(this.scene_label_everyday_);
  265. this.CallScreen("Move");
  266. }
  267. public void CallScenePlayVip()
  268. {
  269. if (string.IsNullOrEmpty(this.scene_label_vip_))
  270. {
  271. return;
  272. }
  273. this.move_screen_.SetNextLabel(this.scene_label_vip_);
  274. this.CallScreen("Move");
  275. }
  276. public void CallStoryMode()
  277. {
  278. this.CallScreen("Story");
  279. }
  280. public void CallEverydayMode()
  281. {
  282. this.CallScreen("Everyday");
  283. }
  284. public void CallVipMode()
  285. {
  286. this.CallScreen("Vip");
  287. }
  288. public void CallYotogiMode()
  289. {
  290. if (string.IsNullOrEmpty(this.yotogi_label_))
  291. {
  292. return;
  293. }
  294. this.move_screen_.SetNextLabel(this.yotogi_label_);
  295. this.CallScreen("Move");
  296. }
  297. public void CallCharaSelect()
  298. {
  299. if (string.IsNullOrEmpty(this.cancel_label_))
  300. {
  301. return;
  302. }
  303. this.move_screen_.SetNextLabel(this.cancel_label_);
  304. this.CallScreen("Move");
  305. }
  306. public void CallEmpireLifeMode()
  307. {
  308. if (string.IsNullOrEmpty(this.life_mode_chara_select_label_))
  309. {
  310. return;
  311. }
  312. this.move_screen_.SetNextLabel(this.life_mode_chara_select_label_);
  313. this.CallScreen("Move");
  314. }
  315. public void CallScenePlayLifeMode()
  316. {
  317. if (string.IsNullOrEmpty(this.scene_label_life_mode_))
  318. {
  319. return;
  320. }
  321. this.move_screen.SetNextLabel(this.scene_label_life_mode_);
  322. this.CallScreen("Move");
  323. }
  324. protected override void SettingChildrenList(Dictionary<string, WfScreenChildren> children_dic)
  325. {
  326. string[] array = new string[]
  327. {
  328. "Select",
  329. "Init",
  330. "Vip",
  331. "Story",
  332. "Everyday",
  333. "LifeMode",
  334. "Move"
  335. };
  336. for (int i = 0; i < array.Length; i++)
  337. {
  338. WfScreenChildren component = UTY.GetChildObject(base.gameObject, array[i], false).GetComponent<WfScreenChildren>();
  339. component.parent_mgr = this;
  340. children_dic.Add(array[i], component);
  341. }
  342. }
  343. public WfScreenMoveChildren move_screen
  344. {
  345. get
  346. {
  347. return this.move_screen_;
  348. }
  349. }
  350. public bool is_life_mode_init { get; private set; }
  351. public FreeModeItemEveryday.ScnearioType ScnearioItemType
  352. {
  353. get
  354. {
  355. return this.itemType;
  356. }
  357. set
  358. {
  359. this.itemType = value;
  360. }
  361. }
  362. public static bool IsFreeMode;
  363. private Dictionary<string, SceneFreeModeSelectManager.BackupData> backup_data_dic_ = new Dictionary<string, SceneFreeModeSelectManager.BackupData>();
  364. private string backup_0_maid_guid;
  365. private WfScreenMoveChildren move_screen_;
  366. private ADVKagManager adv_kag_;
  367. private FreeModeInit init_mgr_;
  368. private string scene_label_mainstory_;
  369. private string scene_label_everyday_;
  370. private string scene_label_vip_;
  371. private string yotogi_label_;
  372. private string cancel_label_;
  373. private string scene_label_life_mode_ = string.Empty;
  374. private string life_mode_chara_select_label_ = string.Empty;
  375. [SerializeField]
  376. private FreeModeItemEveryday.ScnearioType itemType;
  377. private struct BackupData
  378. {
  379. public string guid;
  380. public Dictionary<string, int> maid_flag;
  381. public Seikeiken seikeiken;
  382. public HashSet<Feature.Data> feature_set;
  383. public HashSet<Propensity.Data> propensity_set;
  384. public Seikeiken init_seikeiken;
  385. public Relation relation;
  386. }
  387. }