MessageClass.cs 9.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Globalization;
  4. using UnityEngine;
  5. public class MessageClass
  6. {
  7. public MessageClass(GameObject message_window_panel, MessageWindowMgr message_mgr)
  8. {
  9. this.script_mgr_ = GameMain.Instance.ScriptMgr;
  10. this.message_mgr_ = message_mgr;
  11. this.exit_wait_count_ = -1;
  12. this.message_window_panel_ = message_window_panel;
  13. this.message_label_ = UTY.GetChildObject(this.message_window_panel_, "MessageViewer/MsgParent/Message", false).GetComponent<UILabel>();
  14. this.name_label_ = UTY.GetChildObject(this.message_window_panel_, "MessageViewer/MsgParent/SpeakerName/Name", false).GetComponent<UILabel>();
  15. this.subtitles_manager_ = UTY.GetChildObject(this.message_window_panel_, "MessageViewer/MsgParent/SubtitlesDisplayPanel", false).GetComponent<SubtitleDisplayManager>();
  16. this.hitret_sprite_ = UTY.GetChildObject(this.message_window_panel_, "MessageViewer/MsgParent/Hitret", false).GetComponent<UISprite>();
  17. this.hitret_sprite_.alpha = 0f;
  18. this.mainTextAnimation = new MessageClass.TextAnimation();
  19. this.subTextAnimation = new MessageClass.TextAnimation();
  20. if (!Product.supportMultiLanguage)
  21. {
  22. this.subtitles_manager_.visible = false;
  23. this.subtitles_manager_ = null;
  24. }
  25. else
  26. {
  27. this.subtitles_manager_.visible = true;
  28. this.message_label_.gameObject.SetActive(false);
  29. this.name_label_.gameObject.SetActive(false);
  30. UTY.GetChildObject(this.message_window_panel_, "MessageViewer/MsgParent/MessageBox", false).SetActive(false);
  31. this.message_label_ = (this.name_label_ = null);
  32. }
  33. }
  34. public static KeyValuePair<string, string> GetTranslationText(string baseText)
  35. {
  36. if (string.IsNullOrEmpty(baseText))
  37. {
  38. return new KeyValuePair<string, string>(string.Empty, string.Empty);
  39. }
  40. int num = baseText.IndexOf("<E>");
  41. if (num < 0)
  42. {
  43. num = baseText.IndexOf("<e>");
  44. if (num < 0)
  45. {
  46. return new KeyValuePair<string, string>(baseText, string.Empty);
  47. }
  48. }
  49. if (!Product.supportMultiLanguage)
  50. {
  51. return new KeyValuePair<string, string>(baseText.Substring(0, num), string.Empty);
  52. }
  53. return new KeyValuePair<string, string>(baseText.Substring(0, num), baseText.Substring(num + 3, baseText.Length - (num + 3)));
  54. }
  55. public static string GetWrapString(UILabel draw_target, string text)
  56. {
  57. string text2 = string.Empty;
  58. draw_target.Wrap(text, out text2);
  59. if (text2.IndexOf('\n') == -1)
  60. {
  61. return text2;
  62. }
  63. string a = text2;
  64. string[] collection = text2.Split(new char[]
  65. {
  66. '\n'
  67. });
  68. List<string> list = new List<string>();
  69. list.AddRange(collection);
  70. text2 = string.Empty;
  71. for (int i = 0; i < list.Count - 1; i++)
  72. {
  73. string text3 = list[i];
  74. string text4 = list[i + 1];
  75. StringInfo stringInfo = new StringInfo(text3);
  76. int lengthInTextElements = stringInfo.LengthInTextElements;
  77. StringInfo stringInfo2 = new StringInfo(text4);
  78. int lengthInTextElements2 = stringInfo2.LengthInTextElements;
  79. while (0 < lengthInTextElements2 && 0 < lengthInTextElements)
  80. {
  81. string value = stringInfo2.SubstringByTextElements(0, 1);
  82. if (0 > MessageClass.kInsokuString.IndexOf(value))
  83. {
  84. break;
  85. }
  86. text4 = stringInfo.SubstringByTextElements(lengthInTextElements - 1, 1) + text4;
  87. text3 = stringInfo.SubstringByTextElements(0, lengthInTextElements - 1);
  88. stringInfo = new StringInfo(text3);
  89. lengthInTextElements = stringInfo.LengthInTextElements;
  90. stringInfo2 = new StringInfo(text4);
  91. lengthInTextElements2 = stringInfo2.LengthInTextElements;
  92. }
  93. text2 = text2 + text3 + '\n';
  94. list[i] = string.Empty;
  95. list[i + 1] = text4;
  96. string text5 = string.Empty;
  97. foreach (string text6 in list)
  98. {
  99. if (!(text6 == string.Empty) && !(text6 == "\n"))
  100. {
  101. text5 += text6;
  102. }
  103. }
  104. string empty = string.Empty;
  105. draw_target.Wrap(text5, out empty);
  106. text5 = empty;
  107. list.Clear();
  108. list.AddRange(text5.Split(new char[]
  109. {
  110. '\n'
  111. }));
  112. i = -1;
  113. if (a == text5)
  114. {
  115. break;
  116. }
  117. a = text5;
  118. }
  119. if (1 <= list.Count)
  120. {
  121. text2 += list[list.Count - 1];
  122. }
  123. return text2;
  124. }
  125. public void SetText(string name, string text, string voice_file, int voice_pitch)
  126. {
  127. this.SetText(name, text, voice_file, voice_pitch, AudioSourceMgr.Type.VoiceHeroine);
  128. }
  129. public void SetText(string name, string text, string voice_file, int voice_pitch, AudioSourceMgr.Type type)
  130. {
  131. this.exit_wait_count_ = -1;
  132. this.hitret_sprite_.alpha = 0f;
  133. KeyValuePair<string, string> translationText = MessageClass.GetTranslationText(name);
  134. this.charaNameText = translationText.Key;
  135. this.charaNameTranslationSet = translationText;
  136. KeyValuePair<string, string> translationText2 = MessageClass.GetTranslationText(text);
  137. this.mainTextAnimation.StartAnimation(translationText2.Key);
  138. this.subTextAnimation.StartAnimation(translationText2.Value);
  139. this.message_mgr_.AddBackLog(translationText, this.mainTextAnimation.text, this.subTextAnimation.text, voice_file, voice_pitch, type);
  140. this.Update();
  141. }
  142. public void Clear()
  143. {
  144. this.exit_wait_count_ = -1;
  145. string text = string.Empty;
  146. this.charaNameText = text;
  147. text = text;
  148. this.messageText = text;
  149. this.subtitlesText = text;
  150. this.charaNameTranslationSet = new KeyValuePair<string, string>(string.Empty, string.Empty);
  151. this.mainTextAnimation.Clear();
  152. this.subTextAnimation.Clear();
  153. this.hitret_sprite_.alpha = 0f;
  154. }
  155. public void FinishChAnime()
  156. {
  157. if (!this.ch_anime_enabled)
  158. {
  159. return;
  160. }
  161. this.messageText = this.mainTextAnimation.text;
  162. this.mainTextAnimation.Clear();
  163. this.subtitlesText = this.subTextAnimation.text;
  164. this.subTextAnimation.Clear();
  165. this.hitret_sprite_.alpha = 255f;
  166. this.exit_wait_count_ = GameMain.tick_count;
  167. }
  168. public void Update()
  169. {
  170. if (!this.ch_anime_enabled)
  171. {
  172. return;
  173. }
  174. KeyValuePair<bool, string> keyValuePair = this.mainTextAnimation.UodateAnimation();
  175. KeyValuePair<bool, string> keyValuePair2 = this.subTextAnimation.UodateAnimation();
  176. if (this.skip_mode || keyValuePair.Key)
  177. {
  178. this.FinishChAnime();
  179. }
  180. else
  181. {
  182. this.messageText = keyValuePair.Value;
  183. this.subtitlesText = (keyValuePair2.Key ? this.subTextAnimation.text : keyValuePair2.Value);
  184. }
  185. }
  186. public int GetExitWaitCount()
  187. {
  188. return (this.exit_wait_count_ >= 0) ? (GameMain.tick_count - this.exit_wait_count_) : this.exit_wait_count_;
  189. }
  190. public bool ch_anime_enabled
  191. {
  192. get
  193. {
  194. return this.mainTextAnimation.isPlay;
  195. }
  196. }
  197. private string messageText
  198. {
  199. set
  200. {
  201. if (this.message_label_ != null)
  202. {
  203. this.message_label_.text = value;
  204. }
  205. if (this.subtitles_manager_ != null)
  206. {
  207. this.subtitles_manager_.originalText = value;
  208. }
  209. }
  210. }
  211. private string subtitlesText
  212. {
  213. set
  214. {
  215. if (this.subtitles_manager_ != null)
  216. {
  217. this.subtitles_manager_.subtitlesText = value;
  218. }
  219. }
  220. }
  221. private string charaNameText
  222. {
  223. set
  224. {
  225. if (this.name_label_ != null)
  226. {
  227. this.name_label_.text = value;
  228. }
  229. }
  230. }
  231. private KeyValuePair<string, string> charaNameTranslationSet
  232. {
  233. set
  234. {
  235. if (this.subtitles_manager_ != null)
  236. {
  237. this.subtitles_manager_.charaNameText = value;
  238. }
  239. }
  240. }
  241. private bool skip_mode
  242. {
  243. get
  244. {
  245. return this.script_mgr_.adv_kag.skip_mode;
  246. }
  247. }
  248. public static readonly string kInsokuString = "。、・?!゛゜ヽヾゝゞ々ー)]}」』!),.:;?]}。」、・ー゚";
  249. private GameObject message_window_panel_;
  250. private readonly MessageWindowMgr message_mgr_;
  251. private readonly ScriptManager script_mgr_;
  252. private UISprite hitret_sprite_;
  253. private int exit_wait_count_;
  254. private MessageClass.TextAnimation mainTextAnimation;
  255. private MessageClass.TextAnimation subTextAnimation;
  256. private UILabel message_label_;
  257. private UILabel name_label_;
  258. public SubtitleDisplayManager subtitles_manager_;
  259. private class TextAnimation
  260. {
  261. private int ch_wait
  262. {
  263. get
  264. {
  265. if (!Product.supportMultiLanguage)
  266. {
  267. return (int)((100f - (float)GameMain.Instance.CMSystem.MsgTextSpeed) * 1.5f);
  268. }
  269. if (this.text_info == null || this.text_info.LengthInTextElements == 0)
  270. {
  271. return 0;
  272. }
  273. return (100 - GameMain.Instance.CMSystem.MsgTextSpeed) * 20 / this.text_info.LengthInTextElements;
  274. }
  275. }
  276. public bool isPlay
  277. {
  278. get
  279. {
  280. return this.type != MessageClass.TextAnimation.Type.Null;
  281. }
  282. }
  283. public string text
  284. {
  285. get
  286. {
  287. return (this.text_info == null) ? string.Empty : this.text_info.String;
  288. }
  289. }
  290. public void StartAnimation(string text)
  291. {
  292. this.Clear();
  293. if (string.IsNullOrEmpty(text))
  294. {
  295. return;
  296. }
  297. this.text_info = new StringInfo(text);
  298. this.type = MessageClass.TextAnimation.Type.Execution;
  299. this.start_time = GameMain.tick_count - this.ch_wait;
  300. }
  301. public KeyValuePair<bool, string> UodateAnimation()
  302. {
  303. if (this.type == MessageClass.TextAnimation.Type.Null || this.ch_wait <= 0)
  304. {
  305. return new KeyValuePair<bool, string>(true, null);
  306. }
  307. int num = Mathf.Max(0, Mathf.Min((GameMain.tick_count - this.start_time) / this.ch_wait, this.text_info.LengthInTextElements));
  308. if (num == this.text_info.LengthInTextElements)
  309. {
  310. return new KeyValuePair<bool, string>(true, null);
  311. }
  312. return new KeyValuePair<bool, string>(false, this.text_info.SubstringByTextElements(0, num));
  313. }
  314. public void Clear()
  315. {
  316. this.type = MessageClass.TextAnimation.Type.Null;
  317. this.start_time = 0;
  318. this.text_info = null;
  319. }
  320. private MessageClass.TextAnimation.Type type;
  321. private int start_time;
  322. private StringInfo text_info;
  323. private enum Type
  324. {
  325. Null,
  326. Execution
  327. }
  328. }
  329. }