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- using System;
- using System.Collections;
- using System.Runtime.InteropServices;
- using UnityEngine;
- using Valve.VR;
- public static class SteamVR_Utils
- {
- public static Quaternion Slerp(Quaternion A, Quaternion B, float t)
- {
- float num = Mathf.Clamp(A.x * B.x + A.y * B.y + A.z * B.z + A.w * B.w, -1f, 1f);
- if (num < 0f)
- {
- B = new Quaternion(-B.x, -B.y, -B.z, -B.w);
- num = -num;
- }
- float num4;
- float num5;
- if (1f - num > 0.0001f)
- {
- float num2 = Mathf.Acos(num);
- float num3 = Mathf.Sin(num2);
- num4 = Mathf.Sin((1f - t) * num2) / num3;
- num5 = Mathf.Sin(t * num2) / num3;
- }
- else
- {
- num4 = 1f - t;
- num5 = t;
- }
- return new Quaternion(num4 * A.x + num5 * B.x, num4 * A.y + num5 * B.y, num4 * A.z + num5 * B.z, num4 * A.w + num5 * B.w);
- }
- public static Vector3 Lerp(Vector3 A, Vector3 B, float t)
- {
- return new Vector3(SteamVR_Utils.Lerp(A.x, B.x, t), SteamVR_Utils.Lerp(A.y, B.y, t), SteamVR_Utils.Lerp(A.z, B.z, t));
- }
- public static float Lerp(float A, float B, float t)
- {
- return A + (B - A) * t;
- }
- public static double Lerp(double A, double B, double t)
- {
- return A + (B - A) * t;
- }
- public static float InverseLerp(Vector3 A, Vector3 B, Vector3 result)
- {
- return Vector3.Dot(result - A, B - A);
- }
- public static float InverseLerp(float A, float B, float result)
- {
- return (result - A) / (B - A);
- }
- public static double InverseLerp(double A, double B, double result)
- {
- return (result - A) / (B - A);
- }
- public static float Saturate(float A)
- {
- return (A >= 0f) ? ((A <= 1f) ? A : 1f) : 0f;
- }
- public static Vector2 Saturate(Vector2 A)
- {
- return new Vector2(SteamVR_Utils.Saturate(A.x), SteamVR_Utils.Saturate(A.y));
- }
- public static float Abs(float A)
- {
- return (A >= 0f) ? A : (-A);
- }
- public static Vector2 Abs(Vector2 A)
- {
- return new Vector2(SteamVR_Utils.Abs(A.x), SteamVR_Utils.Abs(A.y));
- }
- private static float _copysign(float sizeval, float signval)
- {
- return (Mathf.Sign(signval) != 1f) ? (-Mathf.Abs(sizeval)) : Mathf.Abs(sizeval);
- }
- public static Quaternion GetRotation(this Matrix4x4 matrix)
- {
- Quaternion result = default(Quaternion);
- result.w = Mathf.Sqrt(Mathf.Max(0f, 1f + matrix.m00 + matrix.m11 + matrix.m22)) / 2f;
- result.x = Mathf.Sqrt(Mathf.Max(0f, 1f + matrix.m00 - matrix.m11 - matrix.m22)) / 2f;
- result.y = Mathf.Sqrt(Mathf.Max(0f, 1f - matrix.m00 + matrix.m11 - matrix.m22)) / 2f;
- result.z = Mathf.Sqrt(Mathf.Max(0f, 1f - matrix.m00 - matrix.m11 + matrix.m22)) / 2f;
- result.x = SteamVR_Utils._copysign(result.x, matrix.m21 - matrix.m12);
- result.y = SteamVR_Utils._copysign(result.y, matrix.m02 - matrix.m20);
- result.z = SteamVR_Utils._copysign(result.z, matrix.m10 - matrix.m01);
- return result;
- }
- public static Vector3 GetPosition(this Matrix4x4 matrix)
- {
- float m = matrix.m03;
- float m2 = matrix.m13;
- float m3 = matrix.m23;
- return new Vector3(m, m2, m3);
- }
- public static Vector3 GetScale(this Matrix4x4 m)
- {
- float x = Mathf.Sqrt(m.m00 * m.m00 + m.m01 * m.m01 + m.m02 * m.m02);
- float y = Mathf.Sqrt(m.m10 * m.m10 + m.m11 * m.m11 + m.m12 * m.m12);
- float z = Mathf.Sqrt(m.m20 * m.m20 + m.m21 * m.m21 + m.m22 * m.m22);
- return new Vector3(x, y, z);
- }
- public static Mesh CreateHiddenAreaMesh(HiddenAreaMesh_t src, VRTextureBounds_t bounds)
- {
- if (src.unTriangleCount == 0U)
- {
- return null;
- }
- float[] array = new float[src.unTriangleCount * 3U * 2U];
- Marshal.Copy(src.pVertexData, array, 0, array.Length);
- Vector3[] array2 = new Vector3[src.unTriangleCount * 3U + 12U];
- int[] array3 = new int[src.unTriangleCount * 3U + 24U];
- float num = 2f * bounds.uMin - 1f;
- float num2 = 2f * bounds.uMax - 1f;
- float num3 = 2f * bounds.vMin - 1f;
- float num4 = 2f * bounds.vMax - 1f;
- int num5 = 0;
- int num6 = 0;
- while ((long)num5 < (long)((ulong)(src.unTriangleCount * 3U)))
- {
- float x = SteamVR_Utils.Lerp(num, num2, array[num6++]);
- float y = SteamVR_Utils.Lerp(num3, num4, array[num6++]);
- array2[num5] = new Vector3(x, y, 0f);
- array3[num5] = num5;
- num5++;
- }
- int num7 = (int)(src.unTriangleCount * 3U);
- int num8 = num7;
- array2[num8++] = new Vector3(-1f, -1f, 0f);
- array2[num8++] = new Vector3(num, -1f, 0f);
- array2[num8++] = new Vector3(-1f, 1f, 0f);
- array2[num8++] = new Vector3(num, 1f, 0f);
- array2[num8++] = new Vector3(num2, -1f, 0f);
- array2[num8++] = new Vector3(1f, -1f, 0f);
- array2[num8++] = new Vector3(num2, 1f, 0f);
- array2[num8++] = new Vector3(1f, 1f, 0f);
- array2[num8++] = new Vector3(num, num3, 0f);
- array2[num8++] = new Vector3(num2, num3, 0f);
- array2[num8++] = new Vector3(num, num4, 0f);
- array2[num8++] = new Vector3(num2, num4, 0f);
- int num9 = num7;
- array3[num9++] = num7;
- array3[num9++] = num7 + 1;
- array3[num9++] = num7 + 2;
- array3[num9++] = num7 + 2;
- array3[num9++] = num7 + 1;
- array3[num9++] = num7 + 3;
- array3[num9++] = num7 + 4;
- array3[num9++] = num7 + 5;
- array3[num9++] = num7 + 6;
- array3[num9++] = num7 + 6;
- array3[num9++] = num7 + 5;
- array3[num9++] = num7 + 7;
- array3[num9++] = num7 + 1;
- array3[num9++] = num7 + 4;
- array3[num9++] = num7 + 8;
- array3[num9++] = num7 + 8;
- array3[num9++] = num7 + 4;
- array3[num9++] = num7 + 9;
- array3[num9++] = num7 + 10;
- array3[num9++] = num7 + 11;
- array3[num9++] = num7 + 3;
- array3[num9++] = num7 + 3;
- array3[num9++] = num7 + 11;
- array3[num9++] = num7 + 6;
- return new Mesh
- {
- vertices = array2,
- triangles = array3,
- bounds = new Bounds(Vector3.zero, new Vector3(float.MaxValue, float.MaxValue, float.MaxValue))
- };
- }
- public static object CallSystemFn(SteamVR_Utils.SystemFn fn, params object[] args)
- {
- bool flag = !SteamVR.active && !SteamVR.usingNativeSupport;
- if (flag)
- {
- EVRInitError evrinitError = EVRInitError.None;
- OpenVR.Init(ref evrinitError, EVRApplicationType.VRApplication_Other);
- }
- CVRSystem system = OpenVR.System;
- object result = (system == null) ? null : fn(system, args);
- if (flag)
- {
- OpenVR.Shutdown();
- }
- return result;
- }
- public static void QueueEventOnRenderThread(int eventID)
- {
- }
- public class Event
- {
- public static void Listen(string message, SteamVR_Utils.Event.Handler action)
- {
- SteamVR_Utils.Event.Handler handler = SteamVR_Utils.Event.listeners[message] as SteamVR_Utils.Event.Handler;
- if (handler != null)
- {
- SteamVR_Utils.Event.listeners[message] = (SteamVR_Utils.Event.Handler)Delegate.Combine(handler, action);
- }
- else
- {
- SteamVR_Utils.Event.listeners[message] = action;
- }
- }
- public static void Remove(string message, SteamVR_Utils.Event.Handler action)
- {
- SteamVR_Utils.Event.Handler handler = SteamVR_Utils.Event.listeners[message] as SteamVR_Utils.Event.Handler;
- if (handler != null)
- {
- SteamVR_Utils.Event.listeners[message] = (SteamVR_Utils.Event.Handler)Delegate.Remove(handler, action);
- }
- }
- public static void Send(string message, params object[] args)
- {
- SteamVR_Utils.Event.Handler handler = SteamVR_Utils.Event.listeners[message] as SteamVR_Utils.Event.Handler;
- if (handler != null)
- {
- handler(args);
- }
- }
- private static Hashtable listeners = new Hashtable();
- public delegate void Handler(params object[] args);
- }
- [Serializable]
- public struct RigidTransform
- {
- public RigidTransform(Vector3 pos, Quaternion rot)
- {
- this.pos = pos;
- this.rot = rot;
- }
- public RigidTransform(Transform t)
- {
- this.pos = t.position;
- this.rot = t.rotation;
- }
- public RigidTransform(Transform from, Transform to)
- {
- Quaternion quaternion = Quaternion.Inverse(from.rotation);
- this.rot = quaternion * to.rotation;
- this.pos = quaternion * (to.position - from.position);
- }
- public RigidTransform(HmdMatrix34_t pose)
- {
- Matrix4x4 identity = Matrix4x4.identity;
- identity[0, 0] = pose.m0;
- identity[0, 1] = pose.m1;
- identity[0, 2] = -pose.m2;
- identity[0, 3] = pose.m3;
- identity[1, 0] = pose.m4;
- identity[1, 1] = pose.m5;
- identity[1, 2] = -pose.m6;
- identity[1, 3] = pose.m7;
- identity[2, 0] = -pose.m8;
- identity[2, 1] = -pose.m9;
- identity[2, 2] = pose.m10;
- identity[2, 3] = -pose.m11;
- this.pos = identity.GetPosition();
- this.rot = identity.GetRotation();
- }
- public RigidTransform(HmdMatrix44_t pose)
- {
- Matrix4x4 identity = Matrix4x4.identity;
- identity[0, 0] = pose.m0;
- identity[0, 1] = pose.m1;
- identity[0, 2] = -pose.m2;
- identity[0, 3] = pose.m3;
- identity[1, 0] = pose.m4;
- identity[1, 1] = pose.m5;
- identity[1, 2] = -pose.m6;
- identity[1, 3] = pose.m7;
- identity[2, 0] = -pose.m8;
- identity[2, 1] = -pose.m9;
- identity[2, 2] = pose.m10;
- identity[2, 3] = -pose.m11;
- identity[3, 0] = pose.m12;
- identity[3, 1] = pose.m13;
- identity[3, 2] = -pose.m14;
- identity[3, 3] = pose.m15;
- this.pos = identity.GetPosition();
- this.rot = identity.GetRotation();
- }
- public static SteamVR_Utils.RigidTransform identity
- {
- get
- {
- return new SteamVR_Utils.RigidTransform(Vector3.zero, Quaternion.identity);
- }
- }
- public static SteamVR_Utils.RigidTransform FromLocal(Transform t)
- {
- return new SteamVR_Utils.RigidTransform(t.localPosition, t.localRotation);
- }
- public HmdMatrix44_t ToHmdMatrix44()
- {
- Matrix4x4 matrix4x = Matrix4x4.TRS(this.pos, this.rot, Vector3.one);
- return new HmdMatrix44_t
- {
- m0 = matrix4x[0, 0],
- m1 = matrix4x[0, 1],
- m2 = -matrix4x[0, 2],
- m3 = matrix4x[0, 3],
- m4 = matrix4x[1, 0],
- m5 = matrix4x[1, 1],
- m6 = -matrix4x[1, 2],
- m7 = matrix4x[1, 3],
- m8 = -matrix4x[2, 0],
- m9 = -matrix4x[2, 1],
- m10 = matrix4x[2, 2],
- m11 = -matrix4x[2, 3],
- m12 = matrix4x[3, 0],
- m13 = matrix4x[3, 1],
- m14 = -matrix4x[3, 2],
- m15 = matrix4x[3, 3]
- };
- }
- public HmdMatrix34_t ToHmdMatrix34()
- {
- Matrix4x4 matrix4x = Matrix4x4.TRS(this.pos, this.rot, Vector3.one);
- return new HmdMatrix34_t
- {
- m0 = matrix4x[0, 0],
- m1 = matrix4x[0, 1],
- m2 = -matrix4x[0, 2],
- m3 = matrix4x[0, 3],
- m4 = matrix4x[1, 0],
- m5 = matrix4x[1, 1],
- m6 = -matrix4x[1, 2],
- m7 = matrix4x[1, 3],
- m8 = -matrix4x[2, 0],
- m9 = -matrix4x[2, 1],
- m10 = matrix4x[2, 2],
- m11 = -matrix4x[2, 3]
- };
- }
- public override bool Equals(object o)
- {
- if (o is SteamVR_Utils.RigidTransform)
- {
- SteamVR_Utils.RigidTransform rigidTransform = (SteamVR_Utils.RigidTransform)o;
- return this.pos == rigidTransform.pos && this.rot == rigidTransform.rot;
- }
- return false;
- }
- public override int GetHashCode()
- {
- return this.pos.GetHashCode() ^ this.rot.GetHashCode();
- }
- public static bool operator ==(SteamVR_Utils.RigidTransform a, SteamVR_Utils.RigidTransform b)
- {
- return a.pos == b.pos && a.rot == b.rot;
- }
- public static bool operator !=(SteamVR_Utils.RigidTransform a, SteamVR_Utils.RigidTransform b)
- {
- return a.pos != b.pos || a.rot != b.rot;
- }
- public static SteamVR_Utils.RigidTransform operator *(SteamVR_Utils.RigidTransform a, SteamVR_Utils.RigidTransform b)
- {
- return new SteamVR_Utils.RigidTransform
- {
- rot = a.rot * b.rot,
- pos = a.pos + a.rot * b.pos
- };
- }
- public void Inverse()
- {
- this.rot = Quaternion.Inverse(this.rot);
- this.pos = -(this.rot * this.pos);
- }
- public SteamVR_Utils.RigidTransform GetInverse()
- {
- SteamVR_Utils.RigidTransform result = new SteamVR_Utils.RigidTransform(this.pos, this.rot);
- result.Inverse();
- return result;
- }
- public void Multiply(SteamVR_Utils.RigidTransform a, SteamVR_Utils.RigidTransform b)
- {
- this.rot = a.rot * b.rot;
- this.pos = a.pos + a.rot * b.pos;
- }
- public Vector3 InverseTransformPoint(Vector3 point)
- {
- return Quaternion.Inverse(this.rot) * (point - this.pos);
- }
- public Vector3 TransformPoint(Vector3 point)
- {
- return this.pos + this.rot * point;
- }
- public static Vector3 operator *(SteamVR_Utils.RigidTransform t, Vector3 v)
- {
- return t.TransformPoint(v);
- }
- public static SteamVR_Utils.RigidTransform Interpolate(SteamVR_Utils.RigidTransform a, SteamVR_Utils.RigidTransform b, float t)
- {
- return new SteamVR_Utils.RigidTransform(Vector3.Lerp(a.pos, b.pos, t), Quaternion.Slerp(a.rot, b.rot, t));
- }
- public void Interpolate(SteamVR_Utils.RigidTransform to, float t)
- {
- this.pos = SteamVR_Utils.Lerp(this.pos, to.pos, t);
- this.rot = SteamVR_Utils.Slerp(this.rot, to.rot, t);
- }
- public Vector3 pos;
- public Quaternion rot;
- }
- public delegate object SystemFn(CVRSystem system, params object[] args);
- }
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